Seikend
Smash Journeyman
- Joined
- Apr 16, 2007
- Messages
- 415
UPDATED: 20/01/11
Cleaned up all images
Next steps: Ledge Options
All frame data was collated by SuperDoodleMan
http://www.angelfire.com/games5/superdoodleman/Bowser_frames_11.6.05.txt
Gifs compiled by Seikend
All Gifs are at 1/3 speed
Claw 1
Total: 24
Hit: 7-9
Window of the second claw: 3-25
Second claw starts: 14
Claw 2
Total: 30
Hit: 9-11
F Tilt
Total: 47
Hit: 12-16
IASA: 37
U Tilt
Total: 54
Hit: 7-10
IASA: 50
D Tilt
Total: 59
Hit: 14-18, 27-30
Dash attack
Total: 59
Hit: 10-17
IASA: 56
U Smash
Total: 59
Hit: 16-21, 30
Invincible: 16-17
Charge frame: 10
IASA: 53
D Smash
Total: 69
Hit: 14-15, 17-18, 20-21, 23-24
26-27, 29-30, 32
Charge frame: 8
IASA: 68
F Smash
Total: 69
Hit: 29-33
Charge frame: 10
IASA: 66
N-Air
Total: 49
Hit: 8-23
IASA: 48
Auto cancel: <7 40>
Landlag: 30
Lcanceled: 15
U-Air
Total: 47
Hit: 22-25
IASA: 45
Auto cancel: <9 40>
Landlag: 30
Lcanceled: 15
B-Air
Total: 49
Hit: 9-17
Auto cancel: <8 45>
Landlag: 35
Lcanceled: 17
D-Air
Total: 79
Hit: 14-15, 17-18, 20-21, 23-24,
26-27, 29-30, 32-33, 35-36, 38-39
IASA: 78
hits for 4 frames upon landing
Auto cancel: <13 70>
Landlag: 40
Lcanceled: 20
F-Air
Total: 45
Hit: 8-11
IASA: 42
Auto cancel: <7 31>
Landlag: 30
Lcanceled: 15
Ledge stand <100%
Total: 32
Invincible: 1-30
Ledge stand 100%>
Total: 59
Invincible: 1-55
Ledge roll <100%
Total: 49
Invincible: 1-33
Ledge roll 100%>
Total: 79
Invincible: 1-59
Ledge attack <100%
Total: 54
Hit: 7-34
Invincible: 1-34
Ledge attack 100%>
Total: 69
Hit: 44-48
Invincible: 1-40
Ledge jump <100%
Total: 37
Invincible: 1-3
Soonest FF: 22
Ledge jump 100%>
Total: 47
Invincible: 1-17
Soonest FF: 36
Grab
Total: 40
Grab: 9-10
Running Grab
Total: 50
Grab: 10-12
Whirling Fortress
Hit: 5-46 (several hits)
--ON THE GROUND--
Total: 79
Invincible: 1-4
--IN THE AIR--
Total: 49
Landfallspeciallag: 10
Can grab edge as early as: 36
OR if you started on the ground and
fell off, you can grab sooner
Fire Breath
Total (min): 92
Fire emits: 23, 26, 29, 32, 35, 38,
41, 44, 47, 50, 53, 56, 59, 62 (etc)
Fire bits last: 21 frames to start
Fire lasts shorter as time goes on,
eventually lasting only 1 frame
14 fires from B tap
When releasing, 30 frames of lag
--NOTE!--
In version 1.0, if you start this in
the air and land before the flames
start coming out, when he lands, he
will skip right to when they do. This
is called "Flame cancelling"
Bowser Bomb
--From ground--
Total (even ground): 106
Hit: 42-47 (47 = landing hit)
--From air--
Hit: 32-landing
Recovery from landing: 60 (includes
landing frame)
can grab edges on front side
Koopa Klaw
Total: 59
Hit: 16-18
Grab: 16-18
Successful grab causes auto-bite
--Biting--
Total: 32
Hit: 19-23
You may throw any time except 20-22
--Throwing--
-BACK-
Total: 40
Release: 14
-FORWARD-
Total: 43
Hit: 18-22
Release: 24
This includes hit stun from biting
Taunt
Total: 140
Screech: 13
Jump
airborne on frame 9
Air time: 47
Earliest FF: 24
FF air time: 37
SH air time: 27
Earliest FF: 15
SH FF air time: 19
2nd jump earliest FF: 23
air dodge
invulnerable 3-29 out of 49
ground dodge
invulnerable 4-24 out of 42
roll
invulnerable 4-19 out of 39
landing lag: 6 frames
Dash becomes run at frame 14
Turn-Jump threshold: 26
Run turnaround: 45
Cleaned up all images
Next steps: Ledge Options
All frame data was collated by SuperDoodleMan
http://www.angelfire.com/games5/superdoodleman/Bowser_frames_11.6.05.txt
Gifs compiled by Seikend
All Gifs are at 1/3 speed
Claw 1
Total: 24
Hit: 7-9
Window of the second claw: 3-25
Second claw starts: 14
Claw 2
Total: 30
Hit: 9-11
F Tilt
Total: 47
Hit: 12-16
IASA: 37
U Tilt
Total: 54
Hit: 7-10
IASA: 50
D Tilt
Total: 59
Hit: 14-18, 27-30
Dash attack
Total: 59
Hit: 10-17
IASA: 56
U Smash
Total: 59
Hit: 16-21, 30
Invincible: 16-17
Charge frame: 10
IASA: 53
D Smash
Total: 69
Hit: 14-15, 17-18, 20-21, 23-24
26-27, 29-30, 32
Charge frame: 8
IASA: 68
F Smash
Total: 69
Hit: 29-33
Charge frame: 10
IASA: 66
N-Air
Total: 49
Hit: 8-23
IASA: 48
Auto cancel: <7 40>
Landlag: 30
Lcanceled: 15
U-Air
Total: 47
Hit: 22-25
IASA: 45
Auto cancel: <9 40>
Landlag: 30
Lcanceled: 15
B-Air
Total: 49
Hit: 9-17
Auto cancel: <8 45>
Landlag: 35
Lcanceled: 17
D-Air
Total: 79
Hit: 14-15, 17-18, 20-21, 23-24,
26-27, 29-30, 32-33, 35-36, 38-39
IASA: 78
hits for 4 frames upon landing
Auto cancel: <13 70>
Landlag: 40
Lcanceled: 20
F-Air
Total: 45
Hit: 8-11
IASA: 42
Auto cancel: <7 31>
Landlag: 30
Lcanceled: 15
Ledge stand <100%
Total: 32
Invincible: 1-30
Ledge stand 100%>
Total: 59
Invincible: 1-55
Ledge roll <100%
Total: 49
Invincible: 1-33
Ledge roll 100%>
Total: 79
Invincible: 1-59
Ledge attack <100%
Total: 54
Hit: 7-34
Invincible: 1-34
Ledge attack 100%>
Total: 69
Hit: 44-48
Invincible: 1-40
Ledge jump <100%
Total: 37
Invincible: 1-3
Soonest FF: 22
Ledge jump 100%>
Total: 47
Invincible: 1-17
Soonest FF: 36
Grab
Total: 40
Grab: 9-10
Running Grab
Total: 50
Grab: 10-12
Whirling Fortress
Hit: 5-46 (several hits)
--ON THE GROUND--
Total: 79
Invincible: 1-4
--IN THE AIR--
Total: 49
Landfallspeciallag: 10
Can grab edge as early as: 36
OR if you started on the ground and
fell off, you can grab sooner
Fire Breath
Total (min): 92
Fire emits: 23, 26, 29, 32, 35, 38,
41, 44, 47, 50, 53, 56, 59, 62 (etc)
Fire bits last: 21 frames to start
Fire lasts shorter as time goes on,
eventually lasting only 1 frame
14 fires from B tap
When releasing, 30 frames of lag
--NOTE!--
In version 1.0, if you start this in
the air and land before the flames
start coming out, when he lands, he
will skip right to when they do. This
is called "Flame cancelling"
Bowser Bomb
--From ground--
Total (even ground): 106
Hit: 42-47 (47 = landing hit)
--From air--
Hit: 32-landing
Recovery from landing: 60 (includes
landing frame)
can grab edges on front side
Koopa Klaw
Total: 59
Hit: 16-18
Grab: 16-18
Successful grab causes auto-bite
--Biting--
Total: 32
Hit: 19-23
You may throw any time except 20-22
--Throwing--
-BACK-
Total: 40
Release: 14
-FORWARD-
Total: 43
Hit: 18-22
Release: 24
This includes hit stun from biting
Taunt
Total: 140
Screech: 13
Jump
airborne on frame 9
Air time: 47
Earliest FF: 24
FF air time: 37
SH air time: 27
Earliest FF: 15
SH FF air time: 19
2nd jump earliest FF: 23
air dodge
invulnerable 3-29 out of 49
ground dodge
invulnerable 4-24 out of 42
roll
invulnerable 4-19 out of 39
landing lag: 6 frames
Dash becomes run at frame 14
Turn-Jump threshold: 26
Run turnaround: 45
Last edited by a moderator: