SmashShadow
Smash Champion
- Joined
- Jul 9, 2012
- Messages
- 2,660
- 3DS FC
- 0104-0598-9588
In the video, he suffers no hitstun and continues to attack. It'd say that he may have been given some form of armor.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Sakurai gave Ike and Wario super armor in Brawl but not Bowser so there's no real precedent for hope, here.Does the fact that Little Mac has flinch armor give Bowser mains hope or pause?
I think he and all heavyweights shouldn't flinch unless hit by an attack of a certain power, and this immunity should diminish as the heavyweight rises in damage.I think Bowser should be able to "fortify" while ducking for an excess of 1 second. This would just cut projectile damage by 80% and stop him from taking knockback/flinching from all attacks. Melee attacks would be halved damage-wise. Maybe Bowser should just take no projectile knockback/flinching at all?
This would be too broken. For most characters, their most damaging move does around 23%. And it is usually a fully charged smash attack. First off, smash attacks are hard to combo off, (so basically the heavyweight's main flaw is practically nullified), and some characters don't even have a move that does that much. Its really Marth (cuz Shield Breaker and tipper forward smash) and the other heavyweights that can do this much damage with one move.I think he and all heavyweights shouldn't flinch unless hit by an attack of a certain power, and this immunity should diminish as the heavyweight rises in damage.
Like at 0%, Bowser would only flinch if hit by an attack that does 20% or more damage (maybe 30%). At 25%, 15% damage or more. At 75%, 10% or more, etc.
The numbers are purely an example, and I'm FAR from the first person to make this suggestion.This would be too broken. For most characters, their most damaging move does around 23%. And it is usually a fully charged smash attack. First off, smash attacks are hard to combo off, (so basically the heavyweight's main flaw is practically nullified), and some characters don't even have a move that does that much. Its really Marth (cuz Shield Breaker and tipper forward smash) and the other heavyweights that can do this much damage with one move.
well in general, slow characters in smash 4 look to be having faster and actually usable attacks, like bowser so the need for armor might be more diminished but it would be usefull.The numbers are purely an example, and I'm FAR from the first person to make this suggestion.
The problem with how most heavyweights are designed is that they tend to be balanced around the idea of "slow but powerful", which means that they're balanced at low end play but utter garbage at high end play where their egregiously slow attacks are easy to dodge to the point where they can barely land a hit.
This nullifies any advantage heavies would have because it doesn't matter if Bowser is 3X heavier if he gets hit 3X more than his opponent hits him.
I'm not certain I like that, though.well in general, slow characters in smash 4 look to be having faster and actually usable attacks, like bowser so the need for armor might be more diminished but it would be usefull.
Well yeah you like that but the king of armor aka little mac seems to be both light and armorfull.I'm not certain I like that, though.
If heavy characters have attacks that are just as fast as everyone else, it diminishes their uniqueness because then they're inevitably balanced around being less heavy.
I'd rather they give heavy characters higher move priority than lighter characters, as in their moves will almost always power through those of lighter characters. That way, it keeps heavies heavy, but gives them a means of beating lighter, faster characters.
How do we know he's the "king of armor"?Well yeah you like that but the king of armor aka little mac seems to be both light and armorfull.
How do we know he's the "king of armor"?
Iv said this before but i don't think that just throwing armor like project m did will be the case this time around since bowser looks overall faster and attacks might be easier to landYeah I was just talking about this in another thread, Bowser needs armor.
Good eye! So first it was Mega Man from the back of the shell and now it looks like Critter from the top of the shell.Even more proof for armor.
This is a excellent find! Can't wait to try Bowser. My favorite Nintendo villain.Even more proof for armor.
I'm also hoping Bowser's shell isn't the source of his SA and any hit from the front will cause him to flinch as normal. :\Let's just hope that armor isn't the product of some power up Bowser received form the Smash Run mode.
Also is forward air seems to be a lot better. The hit box seems to go under him instead of just in front of him. That will definitely be more useful than before.
We shouldn't go by Melee/Brawl standard Bowser. For all we know, Hungrybox style Bowser might be some hidden top tier, lol.I'm also hoping Bowser's shell isn't the source of his SA and any hit from the front will cause him to flinch as normal. :\
I mean, we COULD play Bowser with the idea that we'll always want to face away from our opponent, but I'm going to miss my tilts and f-smashes.
The thought is appreciated, but we're already covering Bowser's moves, buffs, etc in this thread:Though I'm not a bowser main, I figured this would interest you guys. The team at VGBootCamp posted videos of move breakdowns for a bunch of the characters on the 3DS.
Here's Bowser
Good, cause I'm not 100% sure.It's the same as the E3 Build actually, we'll need to review the footage but I noticed that too when it happened and I'm wondering if Fsmash just clanked out the Dair, I've seen it do that to a Samus Upsmash as well so it wouldn't be that surprising. There is a lot of stuff I'm really eager to get a closer look at, including that exchange. I'll let you know what I find, and it'll probably end up on the moveset analysis/discussion thread.
Sounds simple to me. Try Mario's or Pikachu's jab on him.Depends on what constitutes as a "weaker" attack I guess.
Could be near useless or hilariously dumb.