Zekersaurus
Smash Journeyman
Bowser's supposed to be a tank so I think it's only appropriate that he's not bullied by projectiles and weaker attacks. He should have a few non -flinch frames or times where he is completely invincible. There was a little bit of that in Brawl if I'm not mistaken, but I think Project M did it right. Bowser, took no flinch from projectiles while crawling (which was probably due to crouch canceling but can still translate over to SSB4 as just a separate mechanic for him.) and during his whirling fortress (which makes sense, Keyword "fortress").
These are just a few examples but I'm sure this can be expanded on more.
Discuss.
Edit: Update
These are just a few examples but I'm sure this can be expanded on more.
Discuss.
Edit: Update
We had said for a while that heavyweights need some sort of flinch resistance at lower percentages, and now this was a tip in the NA demo released recently:
I wonder if DK/D3 get it too...
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