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bowser frame rate data *finished*

JCav

Smash Lord
Joined
Feb 2, 2008
Messages
1,217
Location
Michigan
HOW TO READ

underlined= name of move
#, first line= startup time of move
#-#, second line= hitbox frames (#)= number of frames that animation lasts
#-#, third line= frames of cooldown (#)= number of frames for cooldown
# total number of frames

A (1st hit only)
4
5-9 (5)
10-21 (12)
21 total

A (both hits)
4
5-9 (5)
10-14 (5) cooldown of first hit

2nd hit startup
15-20 (6)
21-26 (6)
27-39
39 total

Down tilt (1st hit only)
8
9-16 (8)
17-46 (30)
46 total

Down tilt (both hits)
8
9-16 (8)
17-19 (3)

2nd hit starts on frame 20
20-23 (4)
24-31 (8)
32-52 (21)

Up tilt
6
7-13 (7)
14-48 (35)
48 total

Forward tilt

8
9-17 (9)
18-38 (21)
38 total

Up smash

13
14-21 (8)
22-51 (30)
51 total

Down smash
(no difference whether hits in front or back)
11
12-17 (6) 1st hit
18-23 (6) 2nd hit
24-28 (5) 3rd hit
29-34 (6) 4th hit
35-41 (7) 5th hit
42-47 (6) 6th hit
48-54 (7) 7th hit
55-83 (29)
83 total

Forward smash
21
22-28 (7)
29-43 (15)
44-73 (30)
73 total

Side B
(technical name?)
9
Grabs on frame 10 (rest doesn’t matter)
Leaves ground on frame 27
Hit box last 7 frames
Next action can be done 26 frames after hitbox starts

B fire
Flashes on frame 1, invincibility?
19
Hits on frame 20
25 frames of cooldown

Down B

if they are next to you, hitbox starts on frame 9
Leaves ground on frame 13
From the time you land until you can perform your next action is 51 frames

Up B
5
6-13 (8) 1st hit
14-18 (5) 2nd hit
19-79 (61)

Dash attack
8
9-17 (9)
18-53 (36)
53 total

Neutral Air (when SHFFed)
6
7-14 (8)
15-53 (39)
53 total

Neutral air (all in air)
6
7-14 (8)
15-49

Back air (when SHFFed)
7
8-15 (8)
16-58 (43)
58 total

Back air
(all in air)
7
8-15 (8)
16-48 (33)

Up air
(when SHFFed)
13
14-23 (10)
24-53 (30)
53 total

Up air (all done in air)
13
14-23 (10)
24-46 (23)
46 total

Forward air (when SHFFed)
7
8-14 (7)
15-37 (23)
37 total

Forward air (all in air)
7
8-14 (7)
15-42 (28)
42 total

Down air (when SHFFed)
9
10-15 (6) 1st hit
16-23 (8) 2nd hit
24-31 (8) 3rd hit
32-38 (7) 4th hit
39-45 (7) 5th hit
46-90 (45)
90 total

Down air (all in air)
Same, post lag is really hard to test


Miscellaneous
Leaves ground on frame 8 when you jump

Standing grab
Grabs on frame 8

Missed standing grab
Lasts 33 frames

Dash Grab

Grabs on frame 9

Missed dash grab
Lasts 42 frames

37 frames on invincibility after grabbing ledge

Spot dodge

Invincibility starts on frame 7
Lasts until frame 18
19-25 vulnerable
Can do another action on frame 26

Roll

Invincibility starts on frame 9
Lasts until frame 15
Frame 16-32 vulnerable
Can do another action on frame 33
 

JCav

Smash Lord
Joined
Feb 2, 2008
Messages
1,217
Location
Michigan
ok so excuse my lack of knowledge but fortress is up b correct?

i tested and it comes out (hitbox starts) on frame 6

and f smash hitbox comes out on frame 22

sound good?
 

JCav

Smash Lord
Joined
Feb 2, 2008
Messages
1,217
Location
Michigan
there ya go, if you have any questions, just ask me and ill test whatever it is :)
 

MrEh

Smash Hero
Joined
Aug 24, 2008
Messages
6,652
Location
Honolulu, HI
Manly.

Hmm...looks like Bowser's Fair comes out almost as fast as MK's. And holy crap. the Fortress starts up just as fast as MK's Dsmash! O_O
 

JCav

Smash Lord
Joined
Feb 2, 2008
Messages
1,217
Location
Michigan
Manly.

Hmm...looks like Bowser's Fair comes out almost as fast as MK's. And holy crap. the Fortress starts up just as fast as MK's Dsmash! O_O
metaknight is my next project that i plan to do
 

Flayl

Smash Hero
Joined
May 15, 2006
Messages
5,520
Location
Portugal
Manly.

Hmm...looks like Bowser's Fair comes out almost as fast as MK's. And holy crap. the Fortress starts up just as fast as MK's Dsmash! O_O
Fortress's hitbox comes out frame 6, MK's DSmash comes out frame 5.

For FAir, Bowser's comes out 2 frames later.
 

Flayl

Smash Hero
Joined
May 15, 2006
Messages
5,520
Location
Portugal
oh, so the grab lasts from 8-10? By the way, are those the only frames where the super armor is active?
 
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