HOW TO READ
underlined= name of move
#, first line= startup time of move
#-#, second line= hitbox frames (#)= number of frames that animation lasts
#-#, third line= frames of cooldown (#)= number of frames for cooldown
# total number of frames
A (1st hit only)
4
5-9 (5)
10-21 (12)
21 total
A (both hits)
4
5-9 (5)
10-14 (5) cooldown of first hit
2nd hit startup
15-20 (6)
21-26 (6)
27-39
39 total
Down tilt (1st hit only)
8
9-16 (8)
17-46 (30)
46 total
Down tilt (both hits)
8
9-16 (8)
17-19 (3)
2nd hit starts on frame 20
20-23 (4)
24-31 (8)
32-52 (21)
Up tilt
6
7-13 (7)
14-48 (35)
48 total
Forward tilt
8
9-17 (9)
18-38 (21)
38 total
Up smash
13
14-21 (8)
22-51 (30)
51 total
Down smash (no difference whether hits in front or back)
11
12-17 (6) 1st hit
18-23 (6) 2nd hit
24-28 (5) 3rd hit
29-34 (6) 4th hit
35-41 (7) 5th hit
42-47 (6) 6th hit
48-54 (7) 7th hit
55-83 (29)
83 total
Forward smash
21
22-28 (7)
29-43 (15)
44-73 (30)
73 total
Side B (technical name?)
9
Grabs on frame 10 (rest doesn’t matter)
Leaves ground on frame 27
Hit box last 7 frames
Next action can be done 26 frames after hitbox starts
B fire
Flashes on frame 1, invincibility?
19
Hits on frame 20
25 frames of cooldown
Down B
if they are next to you, hitbox starts on frame 9
Leaves ground on frame 13
From the time you land until you can perform your next action is 51 frames
Up B
5
6-13 (8) 1st hit
14-18 (5) 2nd hit
19-79 (61)
Dash attack
8
9-17 (9)
18-53 (36)
53 total
Neutral Air (when SHFFed)
6
7-14 (8)
15-53 (39)
53 total
Neutral air (all in air)
6
7-14 (8)
15-49
Back air (when SHFFed)
7
8-15 (8)
16-58 (43)
58 total
Back air (all in air)
7
8-15 (8)
16-48 (33)
Up air (when SHFFed)
13
14-23 (10)
24-53 (30)
53 total
Up air (all done in air)
13
14-23 (10)
24-46 (23)
46 total
Forward air (when SHFFed)
7
8-14 (7)
15-37 (23)
37 total
Forward air (all in air)
7
8-14 (7)
15-42 (28)
42 total
Down air (when SHFFed)
9
10-15 (6) 1st hit
16-23 (8) 2nd hit
24-31 (8) 3rd hit
32-38 (7) 4th hit
39-45 (7) 5th hit
46-90 (45)
90 total
Down air (all in air)
Same, post lag is really hard to test
Miscellaneous
Leaves ground on frame 8 when you jump
Standing grab
Grabs on frame 8
Missed standing grab
Lasts 33 frames
Dash Grab
Grabs on frame 9
Missed dash grab
Lasts 42 frames
37 frames on invincibility after grabbing ledge
Spot dodge
Invincibility starts on frame 7
Lasts until frame 18
19-25 vulnerable
Can do another action on frame 26
Roll
Invincibility starts on frame 9
Lasts until frame 15
Frame 16-32 vulnerable
Can do another action on frame 33
underlined= name of move
#, first line= startup time of move
#-#, second line= hitbox frames (#)= number of frames that animation lasts
#-#, third line= frames of cooldown (#)= number of frames for cooldown
# total number of frames
A (1st hit only)
4
5-9 (5)
10-21 (12)
21 total
A (both hits)
4
5-9 (5)
10-14 (5) cooldown of first hit
2nd hit startup
15-20 (6)
21-26 (6)
27-39
39 total
Down tilt (1st hit only)
8
9-16 (8)
17-46 (30)
46 total
Down tilt (both hits)
8
9-16 (8)
17-19 (3)
2nd hit starts on frame 20
20-23 (4)
24-31 (8)
32-52 (21)
Up tilt
6
7-13 (7)
14-48 (35)
48 total
Forward tilt
8
9-17 (9)
18-38 (21)
38 total
Up smash
13
14-21 (8)
22-51 (30)
51 total
Down smash (no difference whether hits in front or back)
11
12-17 (6) 1st hit
18-23 (6) 2nd hit
24-28 (5) 3rd hit
29-34 (6) 4th hit
35-41 (7) 5th hit
42-47 (6) 6th hit
48-54 (7) 7th hit
55-83 (29)
83 total
Forward smash
21
22-28 (7)
29-43 (15)
44-73 (30)
73 total
Side B (technical name?)
9
Grabs on frame 10 (rest doesn’t matter)
Leaves ground on frame 27
Hit box last 7 frames
Next action can be done 26 frames after hitbox starts
B fire
Flashes on frame 1, invincibility?
19
Hits on frame 20
25 frames of cooldown
Down B
if they are next to you, hitbox starts on frame 9
Leaves ground on frame 13
From the time you land until you can perform your next action is 51 frames
Up B
5
6-13 (8) 1st hit
14-18 (5) 2nd hit
19-79 (61)
Dash attack
8
9-17 (9)
18-53 (36)
53 total
Neutral Air (when SHFFed)
6
7-14 (8)
15-53 (39)
53 total
Neutral air (all in air)
6
7-14 (8)
15-49
Back air (when SHFFed)
7
8-15 (8)
16-58 (43)
58 total
Back air (all in air)
7
8-15 (8)
16-48 (33)
Up air (when SHFFed)
13
14-23 (10)
24-53 (30)
53 total
Up air (all done in air)
13
14-23 (10)
24-46 (23)
46 total
Forward air (when SHFFed)
7
8-14 (7)
15-37 (23)
37 total
Forward air (all in air)
7
8-14 (7)
15-42 (28)
42 total
Down air (when SHFFed)
9
10-15 (6) 1st hit
16-23 (8) 2nd hit
24-31 (8) 3rd hit
32-38 (7) 4th hit
39-45 (7) 5th hit
46-90 (45)
90 total
Down air (all in air)
Same, post lag is really hard to test
Miscellaneous
Leaves ground on frame 8 when you jump
Standing grab
Grabs on frame 8
Missed standing grab
Lasts 33 frames
Dash Grab
Grabs on frame 9
Missed dash grab
Lasts 42 frames
37 frames on invincibility after grabbing ledge
Spot dodge
Invincibility starts on frame 7
Lasts until frame 18
19-25 vulnerable
Can do another action on frame 26
Roll
Invincibility starts on frame 9
Lasts until frame 15
Frame 16-32 vulnerable
Can do another action on frame 33