SSB4 is balanced around being a party game, which is the very reason we do things like ban certain stages, items, and don't play any of the special smash modes.
Actually the article you linked me to told a different story. It was interpreted to be said the game was fundamentally developed to be fun for a group of people, but
"balance" is around competition with 1v1 specifically mentioned, and done so with a group of professionals chosen because of their skill level and how they would perform in a tournament setting.
Sakurai's words, as per your source.
But even if the case were that the game wasn't ever intended for competition your argument still does not hold:
We play it competitively, so we use competitive theory to form a competitive standard for our competition.
See above where Sakurai clearly stated who he was balancing the game around. If Sheik and Diddy were considered "too good", it's because FG players were exploiting the hell out of hoo-haas.
I did see above, and noted that the balancing was also taking in consideration posts online, which could explain why I faced very few Sheiks and Diddys on For Glory and even fewer of them that exploited their cheap tactics.
They will also get mad at rules being changed for the worse, as any sensible person would.
Offer Pac-Land as a starter and see how many friends you make...
"Worse" is subjective, and as I stated earlier, opinion doesn't change standards. Your opinion is also not convincing to me personally in this conversation so I'm not sure why you keep trying to work it into some kind of proof.
Also, Pac-Land is a complete tangent, trying to compare SD to Pac-Land only weakens your argument.
There's nothing arbitrary about a 1-stock rematch with no time limit.
Arbitration is a call of judgement. Deciding a 1-stock rematch with no time limit takes a few arbitrations, so there would be something arbitrary about it. But whatever.
Are they actually letting SD play out, though?
Not sure, I guess I'll find out when I am there.
You're asking for proof to back up assertions when both the original assertions AND yours are based upon opinion
Issuing a challenge is not making an assertion.
If there was some unfounded assertion please quote it for me and I'll back it up. Now I respectfully ask you do the same.
Please show the proof of your assertion: "It was the OPINION of pro SSB players and TOs that sudden death is not a competitive means for deciding the winner of a match."
Which pro players? Which TOs? Why did they hold that opinion? If they are holding this opinion on something fallable then you are simply pushing a fallacy of argument by authority.
Simply having double standards is not a way to get out of backing up assertions with evidence.
It was at one point the opinion of humans that it was okay to not bathe and be covered in fleas. Things change for a reason.
What you did there was a strawman fallacy. If you are asserting it was okay to not bathe and be covered in fleas then you will have to show the evidence. And nobody was arguing that things don't change for a reason.
My point still stands that you relied on a argument by authority fallacy which discredits your assertion.
Halberd is legal because its hazards are A) sparsely situated throughout the stage and B) have ample warning ahead of time before they fire off.
Then likewise (bombs in Halberd & Sudden Death):
There is no warrant for a change of rules for Sudden Death because its hazards are A) sparsely situated throughout the stage and B) have ample warning ahead of time before they fire off.
Now, if you can't tell the difference between two stage hazards with ample warning that are easily avoided and a constant, random rain of bob-ombs blanketing the entire stage, then I'm sorry but you have no business hosting a tea party for teddy bears, let alone a SSB tournament.
Sorry, they are not constant nor blanketing; The randomness is also wrong because it is 20 seconds
exactly before one will drop (I timed it myself and is repeatable through experiment for you to try at home). Who's the one who can't tell the difference between stage hazards?
My tournament attendees and teddy bears both were not impressed with your attempt to clumsily play off the difference between the two hazards, ignoring the rhetorical question that brought about a realization that "environemtnal hazards" is a contradictory notion, but at least appreciated the smarmy attitude you displayed when you thought you had gained an inch - fell right into my trap.
The victory: "It's ok to allow bombs exploding on stages, but not bombs exploding in Sudden Death"
%-based wins are a terrible idea, I absolutely concur. It favors characters with high evasion and screws over heavyweights (who are screwed enough in this game as it is).
Then you concur for all the wrong reasons.
But 1-stock rematches are the epitome of fairness: it's the exact same situation as playing the game normally, only that each player only has one stock. If you're going to call that unfair somehow then what makes TWO stocks fair?
Which is why I am "okay" with it.
But I still believe playing out Sudden Death is the stronger ruling for competition.
...And it was given back in Melee and we've had it ever since.
If there was some massive, sweeping change to the way SD worked in SSB4 compared to its predecessors, okay, sure: let's reevaluate the rule.
What you're suggesting is like completely rearranging all of the tools in Adobe Photoshop every time a new version releases JUST because it's a new version (yes, they do that, and yes, everyone absolutely hates it).
Poor analogyis bad - I didn't say we change the rules evry time a new game comes out, I actually say we should keep a standard on the ruling and not change it. Exact oposite.
And I've used Photoshop for years and don't hate it, I get used to the changes - I git gud.
Nope. You lost the game in reply #1.
You obviously don't know the game then.
It's not about if you can give me a source or not, it's that whenever someone says "Sakurai says" without sourcing then I ask for a source. I'm always a winner as long as I do this.
Extension of the game is in the interpretation, which you seemed to have lost thinking that if he says he wants Smash to be fun then he is somehow saying he does not want it to be competitive.
I agree with Sakurai, the game can be both fun and competitive.
What's odd about giving players a means to adjust variables in SD?
Because the reasoning does not necessitate the conclusion.
Obviously I was not saying additional options would be odd, just the form of the structure of reasoning.
Would you be fine with SD if we could choose to make it a 1-stock, no time limit rematch with no rain of bombs? (I would)
If it was an in-game option I would be perfectly fine with utilizing that option. But this is speculation, the only thing it concludes is that it would verify my position of being "okay" with a 1-stock rematch (lesser of the two evils, the other being the %-based ruling).
While it's true that the real goal in the game is to send your enemies to the blast zone...
Okay then. Case in point.
Overemphasizing Damage is not applicable reason to ignore playing out Sudden Death.
Kirbicide is easier to do when your opponent has a higher %, as it takes longer for them to mash out of Kirbicide.
Cool, thanks for putting out the info I've known for a decade.
Damage racking is most CERTAINLY a factor in character balance. I'd like to see you create a thread on this forum insisting otherwise and see how well that goes over.
I'm sure you would love to see that, because then you would have tricked me into falling for your strawman where you want me to think I am arguing that damage racking is not a factor in balance.
Sorry to disappoint, the point stands that overemphasizing damage is not applicable reason to ignore playing out Sudden Death.
I think it's worked pretty well, considering all of the major tournaments the aforementioned rules have been used at for close to a decade now.
I disagree, and I think it would work better without %-based rulings.
If what you're saying is true, shouldn't the SSB competitive scene have fallen apart by now?
No, it just means we have a faulty ruleset that probably explains the degenerative gameplay and illegitimizes some victories.
Embarrasses the community rather than falls apart.
That being the case, the best SSB4 player in the world probably wouldn't then consider Sheik to be the best character in the game.
Oh wait, he does:
https://www.youtube.com/watch?v=omU3zzwIMlw
Considering you were placing Sheik in the context of Sudden Death and he was not then it is not supportive of your speculation. This is why speculation does not make a strong argument.
Or are you going to cry about "yielding to authority" now?
Well at least you are starting to recognize your fallacy, I don't even have to point this one out.
But I think you meant
appeal to authority.
There's no speculation involved: heavy, slow characters are balanced around the idea that it takes more damage to bring them to a % where you can reasonably expect to KO them. SD completely negates this element of balance.
Yeah, they were balanced around the idea that they get the KO easier and won't go to Sudden Death, so it completely incorporates the full realization of the game!
See, I can speculate too!
Now we can continue on with this silly speculation game of theorycrafting or cut to the chase and just accept that speculation does not make a strong argument.
I'm going to choose the latter (feel free to take the theorycrafting to another conversation since I'm done with it).
Furthermore, a blanketing rain of random bob-ombs does not create a situation where the winner of the match is being decided by skill of the player, which is the entire point of playing the game competitively.
I disagree with your re-imagining of a real-world event. Don't trope me bro. Let's keep it realistic here: if you do not think it is decided by "skill" then how do you categorize the abilities of "reflexes" "strategy" and "knowledge" that is used to win in that part of Sudden Death?