ryuu seika
Smash Master
My last move doesn't seem to have made it into the first page's list:
With this also comes the realization that, if Bomber Academy trains people in the bomb wielding arts, they are infact a single fighting style, meaning that Bomberman has a logical explanation to know the moves of most of his more humanoid enemies.
Expect new moves soon.
More importantly though, I've been looking through videos and it would seem as though my Line Bomb, Block and uppercut moves were all inspired by Nitros. This is interesting but also means I have to change the mechanics of the former to reflect that since the technique Line Bomb has been based on has something more akin to reflector properties than invincibility frames.Neutral Air - Self Destruct: Bomberman quickly presses a hitherto unseen button on his belt and an explosion emanates from the centre of his hurtbox, soon reaching 1.2 times his height in radius. This move has very little startup time but a carefully spaced move could potentially still hit Bomberman during the first few frames, before the explosion has completely encased him. There is also very little after lag, which, combined with the pretty good but rarely fatal radial knockback, would make this an insanely safe move. There is just one problem. It hurts both players equally. That's right, this move will damage both players for roughly nine percent, putting Bomberman at a significant disadvantage if he misses and so reducing its use to a last ditch "get off me!" attack.
With this also comes the realization that, if Bomber Academy trains people in the bomb wielding arts, they are infact a single fighting style, meaning that Bomberman has a logical explanation to know the moves of most of his more humanoid enemies.
Expect new moves soon.
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