This guy named Robert Pelloni started working on a game when he was 19 for the GBA. When the DS came out he decided it would be for the DS. He spent 15,000 hours in 5 years on this game. He drew all the sprites by himself, made all the sound by himself, coded everything by himself, he did EVERYTHING by himself. Nowadays it is practically impossible to make a retail sized game on your own but this guy did it. It isn't like back in the 2600 days where one guy could spend a few months on a game and get it all done on his own. These types of games have something special to them in my opinion, and is something I wish was still feasible nowadays. Does it remind you of Earthbound or am I the only one?
http://www.youtube.com/watch?v=vZf2E_wBvng
http://kotaku.com/5036261/what-15000-hours-of-ds-homebrew-development-looks-like
http://digg.com/nintendo/bob_s_game_massive_DS_game_by_one_guy_trailer_is_out
http://www.youtube.com/watch?v=vZf2E_wBvng
http://kotaku.com/5036261/what-15000-hours-of-ds-homebrew-development-looks-like
http://digg.com/nintendo/bob_s_game_massive_DS_game_by_one_guy_trailer_is_out