Fluttershy
Element of Kindness
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- Jul 19, 2010
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17 "Baby don't hurt me"
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That reference was too easy to make..."Baby don't hurt me"
Thanks for the input! Admittedly, the lower tiers are a place in which I'm less confident and probably less accurate, since tournament results are harder to see, and they simply aren't seen a lot. I'm not a low tier specialist, as evidenced with my 2 Sm4sh mains of Fox and Mario.I'd raise Mewtwo to C+, Dedede to at least C and the Miis to D or D+
But besides those three things, I think you pretty much got it...
Trust me, a good Dedede is ridiculous.Thanks for the input! Admittedly, the lower tiers are a place in which I'm less confident, since tournament results are harder to see, and they simply aren't seen a lot. I'm not a low tier specialist, as evidenced with my 2 Sm4sh mains of Fox and Mario.
OK. I have little to no DDD experience, so I didn't know about his strategies or stats.Trust me, a good Dedede is ridiculous.
The super armor on the upB and all the shenanigans with the Gordos can make him a serious threat on the right hands.
I fight Dededes on a near-weekly basis, so I'm well aware of how ridiculous he can get.
As for Mewtwo, he's better than he looks. Sure, he can die early, but he's got more than enough tools to return the favor.
The Miis, I actually met a Mii main who used 1111 movesets. Bottom tier is accurate, but I don't think bottom of bottom tier is the right position...
A good Dedede is scary.OK. I have little to no DDD experience, so I didn't know about his strategies or stats.
True, but putting him bottom of low JUST because he dies easy and yet, Cloud and Mac are higher?With Mewtwo, I don't like the weight issue. I do think he has tools to be solid, but I still find his light weight extremely problematic.
But said they're worse than Zelda is a little too much, imo.I find the Gunner and Swordsman to be awful, mainly because of their limited range and air game options. This gets worse with the Swordsman since his/her KO power is pretty darn bad.The Mii Brawler is helped since he/she has better combos and KO power. Whenever I play Mii G or Mii S, I find a void that can't be filled. I just don't see a lot of use with Mii G and Mii S. They may have been buffed over time, but I still find them the worst in the game. Zelda could be worse than them like the experts say, but I currently see Mii G and Mii S as horrendous.
Yeah, my bad for not being more clear. I think it's one of Mewtwo's most critical weaknesses, but it's not the only reason why he's in C-.True, but putting him bottom of low JUST because he dies easy and yet, Cloud and Mac are higher?
Plus, his Teleport is a great recovery!
That makes sense...Other reasons why I find Mewtwo poor is because he's even easier to hit and maybe even combo now due to being even a bigger target than he was in Melee, and since wavedashing is gone, his approach isn't as reliable. His grab game is highly nerfed as well since chaingrabbing is no longer existent, and his throws were one of the few good things about him in Melee. While his air game may have gotten better, his ground game is no different.
On the upside, Confusion is a lot better in this game, which is nice, and disable is more useful as well. His aerials are overall stronger as well. His recovery is still solid, at least.
However, I still find Mewtwo to be a low tier character, and also not bordering on middle tier because of those weaknesses.
I sure hope it does.That makes sense...
Yeah, low tiers are tough to really figure out...I sure hope it does.
Once again, I'm not a low tier expert. I'm doing my best to understand the less viable characters, though.
I get what you're saying about sub-tiers.Yeah, low tiers are tough to really figure out.
I got lucky to know about Dedede and his middle tier potential, to be honest...
Also, because of the way the game is balanced, I don't see the point of dividing the tiers in three sub-tiers...
I'd say S+ is its own tier as SS, then S and S- in the same tier, then all the As and so on...
Also, I forgot to say something; Cloud is too high!I could merge them together, but I personally like having 3 sub-tiers for each bigger tier. It makes it easier for me to analyze and split the characters. With the system I use, I personally think "ok, these top tiers are OP, semi-OP, and great but not quite OP. With high tiers, there's real good, pretty darn good, and good enough to be viable in tournaments, etc." It's just easier for me to interpret how good the characters are. My mind is weird like that
Ah, ok.Also, I forgot to say something; Cloud is too high!
Sure, he's got a lot of tools to be viable, but top of high tier?
The reason I didn't speak of it before is because I'm biased
Tell them you switched to CloudI gave a really detailed answer to this person's question in the Pikachu Q&A thread and now they think I'm an experienced player and I should train them. How do I let them down gently? I'm a terrible player.
Amazing KO power? You mean the Limit Breaks?Ah, ok.
In the few matches I had with Fluttershy and also by watching your tournament set, I saw potential in Cloud. Yeah, he's not too hard to combo and his recovery is hilarious, but he's got amazing KO power, decent combos, has good mobility for a higher middle-weight, and limit break done right is awesome. His popularity is pretty high as well (but this point isn't completely accurate since he's a recent DLC release).
However, he could easily go down though since he was released recently. The only higher tier DLC character that's always been "good" (or rather higher tier potential) in my eyes for a long time has been Ryu, and there's not a huge chance Cloud is the 2nd one. Even so, I find him to be solid as of now.
I do mean within the limit breaks, yes...which would make the ko power/limit break point sorta redundant, but whatevs.Tell them you switched to Cloud
Amazing KO power? You mean the Limit Breaks?
Limit Break mode is a double-edged sword; you gain powerful moves, greater recovery and faster speed, but also get a slightly shorter jump and a faster falling speed, making it more difficult to recover without wasting Climhazzard (his double jump is pretty good for horizontal recoveries, by the way) AND making it easier to combo him.
He's definetely a solid character, but the position you gave him is a too high, imo.
He's still got KO potential with his forward smash and, at much higher damages, foward tilt, up tilt, back air and, of course, has two meteor smashes, including his down air, which is the fastest in the game despite its startup (meteors on frame 10).I do mean within the limit breaks, yes...which would make the ko power/limit break point sorta redundant, but whatevs.
Also, Limit Break mode really screws his gameplay...I didn't know about the faster fall speed, actually. Well, that shows my Cloud experience Embarrass
Thanks for the info. I trust your knowledge of Cloud highly. Because of this, a modified tier list will be coming soon...He's still got KO potential with his forward smash and, at much higher damages, foward tilt, up tilt, back air and, of course, has two meteor smashes, including his down air, which is the fastest in the game despite its startup (meteors on frame 10).
Also, Limit Break mode really screws his gameplay...
You'd be surprised how useful Climhazzard and Blade Beam can be in the neutral. Also, he loses the ability to Limit Cancel, which means he loses the ability to do anything out of a dash.
Limit Break does more harm than good, to be honest.
Also, his KO potential MAY be amazing, but actualy landing the moves? That's another story...Thanks for the info. I trust your knowledge of Cloud highly. Because of this, a modified tier list will be coming soon...
The only good Samus I know (besides Zero Suit) is Melee Samus...Is Samus really that bad in Smash 4? I've only played the game like five times so I really wouldn't know.
I prefer Browser Jr. Myself but eh36
Roy is secret top tier. :^)
..Traitor52
Guess who pre-ordered FE Fates: Birthright?
Not me
Because I pre-ordered Conquest instead