The Stoopid Unikorn
Spiciest of Guacamoles
Enlighten me then...Have you even been reading my posts? I don't think you have.
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Enlighten me then...Have you even been reading my posts? I don't think you have.
Everything I needed to say has already been said. Just scroll up and read it, dude.Enlighten me then![]()
Yeah, but there are so many invincibility frames in those that spamming them is actually safe...I actually think they should bring back brawl airdodge, but keep the ground lag.
Brawl's airdodges actually had more than 3 frames of end lag.
76Yeah, but there are so many invincibility frames in those that spamming them is actually safe...
53
Smash 4 has the same hitstun formula as Melee and Brawl. It's the overall increased base knockback and lower fall speeds that really prevents combos.
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Yeah, but it's not by much. Airdodging is still a much stronger option since, unlike in Melee, it won't make you helpless. And again, rage, the increased base knockback, and fall speeds lower than Melee's mean it's not combo-oriented. Increasing the hit stun would just make the characters with combo-oriented playstyles stronger and increase the gap between top tier and bottom tier characters.
I'll look it up.Airdodges in brawl and 4 have the same amount of invincibility frames (sans a few character specific ones)
No.However, in smash 4, airdodges have much more IASA frames than in brawl. Try it out. It's actually really noticeable.
83I'll look it up.
. . .
Smash 4's air dodges have 11-15 less frames of ending lag depending on the character, but saying it has less than 25 frames of lag for any of them is an exaggeration. (fastest is 28, slowest is 34)
No.
Again, it's the lowered ending lag.
IASA basically means doing something before the attack ends.IASA means how many interruptible frames the attack has. that's what I meant by IASA. It meant less end lag.
88IASA basically means doing something before the attack ends.
Air dodges don't have those frames; you can't do anything until the air dodge is over.
Uh huh. It also helps that they are releasing patches for the game.There can't be a perfect balance with a roster filled with so many different characters.
But among the four Smash games, 4 got closest to it.
Brawl, cuz82
I'm not sure which one was less balanced.... brawl or melee...
Correct. Certain moves appear to have a long animation, but can actually be interrupted during the animation. Things like MK's Fsmash, and Rob's down tilt. Especially the latter. He has this animation where he pulls his hands back, but you can cancel that by doing anything else.IASA basically means doing something before the attack ends.
Air dodges don't have those frames; you can't do anything until the air dodge is over.
What about 64?I'm not sure which one was less balanced.... brawl or melee...
64's balance is pretty good, so I venture that the decent character balance of the 1st game is why it wasn't an option.What about 64?
100What about 64?
Isai doesn't count...I've seen people win tournaments with Luigi and Samus in 64.
True...I haven't seen anyone win with Pichu in melee or Ganon in brawl....
64 has a very different playstyle... if you know how to avoid and hit, you can win with pretty much anybody. As Isai puts it, don't get hit.Isai doesn't count...
True...
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Poor Melee Kirby![]()
Put Marth on S and I completely agree, Hat
By that logic, Smash 4 Bowser is OPSorry, but melee Bowser is a competitively viable Solo-Main, and I resent his low placement in your tier list. You are WRONG.
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