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I kind of hope that they give him the walker just so that they could give him a new recording of "Personally, I prefer the air" but with an audible sigh at the end.The only way I can really see Falco not returning is if Sakurai decides to downsize the roster, or because he deems that Star Fox has under-performed recently, and isn't deserving of more than one character.
I doubt either one of those is going to be the case.
As for changes, hopefully he'll become further from Fox in terms of moveset, and get a new Final Smash. Arwing strafe run? Walker-form Arwing?
Lol this would be perfect.I kind of hope that they give him the walker just so that they could give him a new recording of "Personally, I prefer the air" but with an audible sigh at the end.
That ending lag on his blasters make me weep. Useless on stage and made Falco too much into a close range fighter.Well, Falco indeed, in case he appears again (which is highly probable), will need a huge overhaul. In Smash 4, his blaster is almost useless, whereas in Melee and Brawl, one of the basis of his spacing and zoning were the lasers. The rest of his specials are fine, or even improved (up B). Another movement that must be repaired is the down-air, a tetraplegic movement for God's sake. In Melee and Brawl, down-air served as a combo tool. At least, those are the main two changes that I want to see: improved down-air and improved blaster, those two adjustments can transform Falco into a high/top tier character again.
Melee Falco: → Brawl Falco: → tr4sh Falco:
I don't remember what it was like in pre-1.0.4 and there wasn't any concrete numbers recorded to tell us what changed for Falco's Blaster. What I do know, however, is that in each game, the developers kept increasing its total frames, therefore, increasing its recovery frames which makes no sense because the reason why Falco's Blaster and other projectiles had little recovery was because you could auto-cancel them, so increasing its ground recovery does nothing when Falco's Blaster is rarely ever used on the ground outside of laser locking.Remember how slow his his laser was before it got a buff? Legitimately Warlock Punch-tier for a 3%. It was still painfully slow after that and its "faster in the air" gimmick was worthless because the speed buff just meant he could put a laser way above the opponent's head and then hit the ground again.
Projectiles were a hit or miss in Smash 4 with most of them being miss. The characters who had good projectiles definitely had good projectiles while the characters who had bad projectiles, definitely had bad projectiles. Falco's Blaster was on the extreme end of bad projectiles because of what they kept doing to it in each game as explained above.especially considering characters like Luigi had a more substantial projectile and got the dair spike out in record time.
Falco felt almost intentionally gimped in 4 somehow.
I'd like to add in that it looks like they have no idea what they're doing with him. In a very negative and generalized statement, Smash 4 can be argued as making everything mediocre. Inevitably, those who aren't mediocre end up being noticeably really good. Falco was given that and cranked up to eleven while carrying old problems from Melee. Yes, Melee. They screwed up Falco since Melee and Melee Falco was good. Brawl would be a mess of balancing since it was said that Sakurai was the primary balancer of that game which inevitably would lead to failure for the game and for his health. One person trying to do everything is not a good thing. You need feedback which a team can do even if it's just them, but it would be better if they had Q&A and the public to give their ideas on the game as well. 64 and Melee were unbalanced, but they were fun because it felt like you could do a lot of things with most of the characters.That's exactly what happened---it was completely intentional.
The few footage of action he's shown doing do give us a hint to some things, but whenever Falco shows up in the other character trailers, he's always shown doing the same moves or move since I think he shows up in two other character trailers doing Falco Phantasm only to get punished to showcase the trailer character's moves. Granted, some other characters like Captain Falcon aren't shown doing much in the footage we have, but others like Wii Fit Trainer you can see almost every move. The only moves WFT isn't shown using are Up Smash, Down Smash, Dair, dash grab, pivot grab, U-throw, F-throw, B-throw, and miscellaneous moves like get-up attack.It seems that everyone is getting better frames in Ultimate but sadly we didn't get to see Falco in action very much anyway.