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Best way to double jump?

Litt

Samus
Joined
Feb 2, 2013
Messages
1,863
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CT
So far I have been having a lot of trouble doing a quick double jump to platform missile cancel on stages like dreamland and smashville. I have been trying samus's best method from melee, sliding your fingers from y to x, but i believe the game registers jump as a single button which is why you cant press two jumps at the same time to get a quick double jump. Any thoughts on this?
 

JerkPhil

Smash Journeyman
Joined
Jul 17, 2008
Messages
402
Location
Sweden
I either wrote it somewhere in this forum or in the Melee forum that I use tap jump for the first jump. It works fine. This shouldn't trigger your problem I think. Also, I have side taunt on Y for easy switching without the need of reaching for the D-pad. :)
 

Litt

Samus
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Feb 2, 2013
Messages
1,863
Location
CT
Yeah, I was trying tap jump, and it was the only way I found that could make me dj fast enough consistantly, but it feels so awkward, and when I try to missile spam with it, half the time I up b by accident :/
 

ph00tbag

C(ϾᶘϿ)Ͻ
Joined
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God forbid you have to be able to move your fingers quickly in a Smash game.
 

Litt

Samus
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Messages
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CT
Hey dumbass, its not moving your fingers quickly I have a problem with, tab jump is jank, and when you press Y -> too fast... which is the right way to do in melee for quick dj, this is too fast in PM, because the game engine recognizes X and Y and the same button, so you cant have one held down while pressing the other in the slide motion. Your sarcasm is not appreciated at all.
 

ph00tbag

C(ϾᶘϿ)Ͻ
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Calm down, bro. This is a video game forum.

I've never had trouble with getting the dj come out quick enough. I do have difficulty with differentiating super and homing missiles, though. I do recognize that this is mostly just me never having developed the muscle memory to differentiate the two of them properly.

My point is, stop blaming your failures on game mechanics, and just learn to play the game. That's what no johns is all about.
 

Litt

Samus
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Messages
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Going to apex? I would love to MM and 4 stock you
 

ph00tbag

C(ϾᶘϿ)Ͻ
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If someone wanted to money match me because they think they ought to be ranked higher than me in some form of power ranking, then that's fine--that's the function money matches serve, although seeing as I don't play for money, the chances of me outranking anyone on any list is pretty scanty. That said, I find challenging someone to a money match, over an argument (and not even really an argument, just a good ol' fashioned verbal thrashing) on a video game forum, because you lack the ability to defend your position rationally, to be the height of boorishness.
 

Kati

Smash Lord
Joined
Mar 22, 2010
Messages
1,471
"Shots fired" sure, but by a chimp puffing out his chest.
 

ph00tbag

C(ϾᶘϿ)Ͻ
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I dunno, dude. Chimpanzees are pretty scary when you piss them off. They will fight you just for looking at them.

They got tiny ass *****, though.
 

Litt

Samus
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Messages
1,863
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I can defend myself all day, and verbally thrash you up and down this forum, but id rather just beat you, take your money, tell you, you suck and be on my way.
 

Litt

Samus
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Messages
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dude... if you cant beat me, then you can say something, until they just shut up like a good little scrub
 

ph00tbag

C(ϾᶘϿ)Ͻ
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The entire point, KLit, is that this is not a venue where in-game performance means ****. With a Gamecube in front of you, you may be hot ****, but here on the forums, your ability to make reasoned arguments and treat everyone with respect are the most important factors. No one here gives a damn if you could beat them. You're a bully and a nitwit, and that's really all that anyone here cares about.
 

Kati

Smash Lord
Joined
Mar 22, 2010
Messages
1,471
^Exactly. When prospective Samus players or just new smash players in general come to these boards hoping to learn, and then see your comments strewn all over, do you think they will want to ask questions and join our discussions? We have an interesting character to work with, and a meta-game to develop, but your attitude is a hindrance to that goal.

There is no dominance hierarchy here Klit, please respect that.
 

JerkPhil

Smash Journeyman
Joined
Jul 17, 2008
Messages
402
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Bad players are not worth respect as persons? You sound like Leffen with that attitude.
 

Litt

Samus
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Messages
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Lol id rather sounds like Leffen than... JerkPhil... wait people actually know who leffen is.... as to the development of samus's metagame here... only actually good players will be able to contribute anything to the metagame because it is them you will be watching and learning from. You can discuss my metagame when I unveil it at apex, so I didn't care to have a discussion with individuals that are not experienced in this game, when I post here, my objective is to discuss with peers and individuals at a higher level than myself. When some scrub cares to throw in their two cents on a topic they clearly have no knowledge in, I would gladly tell them to shut up. I will instruct new players if they ask questions, but if you act stupid I will tell you that you are stupid. And indeed there is a dominance hierarchy Kati... im sure if this was Hugs or Plup talking, you would have shut the hell up the moment they told you to because you had no clue what you were talking about. Sure i dont put everything in the nicest way, but this is a dicussion forum... not a place to share feelings, grow a pair everyone.
 

JerkPhil

Smash Journeyman
Joined
Jul 17, 2008
Messages
402
Location
Sweden
I don't think you understand the purpose of an online forum.
Skill shouldn't matter. I live in the same town as Armada. No smasher here treat him differently cause he's a smash god. He's a person and a friend, like all other smashers, who acts like they deserve it. I'd feel bad if you have a similar way of socialising IRL as you do here on the boards.
I'm this close to block you, as I really don't enjoy reading your posts. If you want to contribute to any metagame, it should be your social skills.
 

GeZ

Smash Lord
Joined
Mar 3, 2013
Messages
1,763
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The Speed Force
I can defend myself all day, and verbally thrash you up and down this forum, but id rather just beat you, take your money, tell you, you suck and be on my way.
To verbally thrash, you first have to be able to hold a conversation. Though I'm kinda warming up to your posts in regards to their fun factor. I came to the Samus forums to find video's and got completely derailed by you saying "Fite me irl see what happens". It's actually pretty great.

But the point that I made when I first saw your posts pre 3.0, and that everyone else is making now, is that you post as if tournament results mean anything on forums. Someone who's never attended APEX can still discover crazy tech, and have valid points in a conversation.

Good grief, will the two of you just shut the **** up?

Children!
Also, feel my pain Ph00t. The arguments with KLit are as inescapable as eventually having to write his uncomfortable freaking name.
 

SwordsRbroken

Smash Apprentice
Joined
Jul 28, 2009
Messages
104
I came to this character forum because I was interested in getting better with Samus...

Wasn't disappointed :dkmelee:
 

Litt

Samus
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dude my tag is my name... Ken... K... Litt... = KLit when you put it in the tag on the bottom of the screen... as for people that can discover tech that have not been to apex... yes they can discover tech, but they will have nothing intelligent to add to metagame knowledge if they have never been to a major tournament before because they have never gotten in actual high level play.
 

GeZ

Smash Lord
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dude my tag is my name... Ken... K... Litt... = KLit when you put it in the tag on the bottom of the screen... as for people that can discover tech that have not been to apex... yes they can discover tech, but they will have nothing intelligent to add to metagame knowledge if they have never been to a major tournament before because they have never gotten in actual high level play.
Ah, that's unfortunate then. When said out loud, it sounds quite a bit like something everyone can sound out for themselves.

I also disagree with the second point on a logical level that there was a time when no one attended tournaments, and following your thought process, nobody would have any ability to input ideas into the meta. And on a functional level, I disagree some more because the metagame can be viewed objectively and sound discussion can come from those who have observed as well as those who have participated.

If someone loses a match by ****ing up their recovery, someone watching is able to say "you should have aimed that better". They didn't participate in the match, but they knew what went wrong.

You've got a good grasp on the character and would contribute a lot more to the forums if you just talked things out instead of jumping to calling people scrubs. Just calm down a bit, and at worst, agree to disagree with everyone who you've been flaming. Everyone will be happier and the meta will progress in a more productive manner as a result.
 

Litt

Samus
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Thing about the current metagame is that it has advanced far past from... you should have timed that better... that is just hindsight because even the player at the time knew what went wrong. Everything that can be learned about samus has in melee, the only new things are ice... which changes the metagame quite a bit if you elect to play with that style, but I can go on for days as for why starting off a stock in fire is better anyway. The second thing that has changed is how samus should edge guard, and it is much more beneficial for her to go off the stage now instead of just blocking the opponent from getting back on with low angeled forward titls, Fsmashes or up titls. The Zair, which is a much better zoning tactic than titls were in melee, and crawl animation/morphball.

what made samus so good in melee was the length of her wavedash, how fast she could pressure shields with her jabs, missile spam and her CCing. However missiles a quite different and slower in PM, you can not CC as many attacks as you could in melee, her pressure game is pretty much gone because the reduction of her wave dash, which makes going in on your opponent much harder. Now what players are going to do to compenstate for these losses are add in mix ups with crawling and boost balls, but there is a problem with that because of how slowly you move in a crawl. Her up tilt has been nerfed so its not great for much anymore. So more players may opt to switch into ice beam with ledge canceling her taunt for offense off the stage for edge guarding. As said before, zairing is the best tactic for zoning because it doesnt have a hurt box, and clanks with most of other projectiles, mario's fireballs included. Her dash has gotten much faster, so a possibility of future samus play is incorperating more pivot fsmashes into her game with dash dancing instead of wavedashing like classic melee samus, but the problem with that is the zair zoning.

Now GeZ i can go on for hours as to how different her meta game can be, but you will see if my interpretation of how she should be played in PM is successful at apex.
 

GeZ

Smash Lord
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From what I've seen of her tools, I actually have to agree more with Ph00tbag's take on Samus being a spacing character, but I'll look out for you at APEX.
 

Litt

Samus
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Samus cant be a spacing character unless the only thing you will be doing the entire match is short hop zairs. Once your opponent approaches you like what is bound to happen if you keep zairng them is defensive play, with you running away, using... filts fmashes, and jab pressure... just like in melee. Unless you are going against a very agro character like falcon or kirby that likes to stay in the air when attacking, is when you will see serious shifts from this metagame into the ice moveset to compete with priority aerially. You also have to consider most of the individuals playing samus in melee are carrying over their knowledge into the 3.0 PM metagame, so more likely than not, pm samus will have a significant amount of the same metagame for matches you see on stream for the pros.
 

GeZ

Smash Lord
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I can dig it, and I'm not saying that Samus is entirely spacing. One of my favorite things about the character is landing the right hit and making them regret it. But I feel like in the neutral game, Samus is really about spacing and zoning to make her opponent move in ways she can combat better. Like cutting off avenues so they have to take one of two paths to you.
 

Litt

Samus
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Spacing and Zoning are the name of the game GeZ.... there are two types of play styles... offensive or defensive, and samus cant be too particuarly aggressive because of the lack of priority, in melee samus was a character that wanted to get in and stay there, but now in PM she can get outzoned by other characters with better projectiles and the fact that the game is slower pace. This is why she needs to force her opponent to come to her with the zair and stay on the offensive, while reverting back to the melee metagame when the opponent is up close... jab pressure, titls, fsmashes, and up b OoS
 

GeZ

Smash Lord
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Yes but offense and defense can have different emphasis. That's where characters diversify. I'm saying Samus's game, offensively or defensively, has an emphasis on careful spacing rather than pushing or pulling.
 

ph00tbag

C(ϾᶘϿ)Ͻ
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im sure if this was Hugs or Plup talking, you would have shut the hell up the moment they told you to because you had no clue what you were talking about.
Well, I've never been told to shut the hell up by HugS when I've posted in threads he's also posted in. Back when HugS posted frequently on the Melee Samus boards, he commanded the respect of the posters there because he was respectful in kind, and gave credit where credit was due. But this was no different from, say, Hylian or Alphadash, both of whom were even more prolific posters than HugS.

Sure i dont put everything in the nicest way, but this is a dicussion forum... not a place to share feelings, grow a pair everyone.
It's not really about hurting people's feelings. Actually, quite the opposite. You're becoming a joke, in the same way leffen's a joke. No one could be offended by your posts because they're so bombastic and absurd (the terrible orthography adds to the appeal). This is about avoiding that fate. It's about actually earning the respect you want people to have for you. This is some advice from someone who's been playing the forum game for a long time--something on the order of fifteen years--no one is mad about what you're doing here; we're all laughing at you, and we will continue even if you place at Apex.
 

Litt

Samus
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well laugh all you want, I dont have patience for stupid people, and will not change my ways, if you have something to contribute I will gladly have an intelligent conversation with you.
 

BLUX

Smash Cadet
Joined
Jan 2, 2014
Messages
64
Location
chicago
well laugh all you want, I dont have patience for stupid people, and will not change my ways, if you have something to contribute I will gladly have an intelligent conversation with you.
stop being a smart ass. if you want to get respect and have intelligent conversations then start acting kind. since you have a good samus be a role model and not another leffen
 

Serris

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Just chiming in with my personal experience:

I disable tap jump and use Y. Having tap jump on tends to screw with my ability to up-B out of shield.
 

JerkPhil

Smash Journeyman
Joined
Jul 17, 2008
Messages
402
Location
Sweden
Just chiming in with my personal experience:

I disable tap jump and use Y. Having tap jump on tends to screw with my ability to up-B out of shield.
Isn't tap jump required for upB OoS? I mean, you need to get from shield animation to jump squat animation before upB-ing right? Maybe this doesn't apply to PM.
 

MonkUnit

Project M Back Roomer
Joined
Nov 29, 2009
Messages
6,075
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Eau Claire, Wisconsin
You just need to jump -> upB. Even with tap jump off you can upB OoS. It's just easier with tap jump because it is much easier to go from jump -> upB.
 

Fortress

Smash Master
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Oct 2, 2013
Messages
3,097
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Kalispell, MT
I tend to accidentally jump too far up when I have tap jump on, but that's just me.
I used to do the same thing with Link, attempt OoS with no tap jump, but I could never do it on the fly. Props to you for figuring that **** out. Gives me a headache lol.
 
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