HyperGumba
Smash Apprentice
Yeah,hi I'm new to the forums,nice to meet you guys.
*cough*
So,I've been playing a lot with Ness as my main and I am trying to improve my gameplay with him so I can get better (I am average or lower ,never been to tournaments) with him,especially when it comes to battles with high tiers (a friend's MK is a pain in the ***) .
So the first thing's I would like to improve is my throws (and basically my grab timing). Since my playstyle mainly consists on grabs, I would like to know which grabs are the best to set up some neat combo's. I've been using the grabs for the following tasks (at least the always seemed to be the best way to use them) :
FThrow: Actually use it rarely,only when enemy's on high percentages and I caught him on the edge of FD,then directly off stage,but it rarely kills.
UThrow: Used it one time,and never used it again actually,maybe I missed something,but this attack never worked for me.
DThrow: Practically my main-throw,sometimes I pummel a few times,then DThrow and then following with FAir,sometimes even twice (usually works on low percentages)
BThrow: I like that one the most,that is the way how I get most enemys off stage,worked nice as an edgeguard-setup with options like BAir/DAir, and is my most effective killmove actually,the knockback gets intense when over 90 % with light enemys (I noticed that facing MK). And sometimes used defensively,to keep enemy on distance,but this is almost never the case.
Can anyone say,what throws are used in which situation conveniently? I think,that at least I use the BThrow right...any tips/ideas guys?
*cough*
So,I've been playing a lot with Ness as my main and I am trying to improve my gameplay with him so I can get better (I am average or lower ,never been to tournaments) with him,especially when it comes to battles with high tiers (a friend's MK is a pain in the ***) .
So the first thing's I would like to improve is my throws (and basically my grab timing). Since my playstyle mainly consists on grabs, I would like to know which grabs are the best to set up some neat combo's. I've been using the grabs for the following tasks (at least the always seemed to be the best way to use them) :
FThrow: Actually use it rarely,only when enemy's on high percentages and I caught him on the edge of FD,then directly off stage,but it rarely kills.
UThrow: Used it one time,and never used it again actually,maybe I missed something,but this attack never worked for me.
DThrow: Practically my main-throw,sometimes I pummel a few times,then DThrow and then following with FAir,sometimes even twice (usually works on low percentages)
BThrow: I like that one the most,that is the way how I get most enemys off stage,worked nice as an edgeguard-setup with options like BAir/DAir, and is my most effective killmove actually,the knockback gets intense when over 90 % with light enemys (I noticed that facing MK). And sometimes used defensively,to keep enemy on distance,but this is almost never the case.
Can anyone say,what throws are used in which situation conveniently? I think,that at least I use the BThrow right...any tips/ideas guys?