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Best technique for Lucas

Clevr

Smash Apprentice
Joined
Jun 7, 2008
Messages
107
Location
Chicago
Best technique, I think, is to keep distance with PK Fire, and when they get close, SH to NAIR combo them. or SH to DAIR above them, forcing them down, and out prioritizing their attacks. Once they're off the stage, go in for the PK Thunder kill horizontally, or go for the BAIR spike.

F or D Smash occasionally for the kill // spacing.

U Smash for the occasional ****.
 

Levitas

the moon
Joined
Jul 20, 2007
Messages
5,734
Location
Ann Arbor, MI
prOAPC is right. You need to full hop the Dair so that it doesn't get you in pretty extreme lag afterwards.
 

Trozz

Smash Ace
Joined
Mar 11, 2008
Messages
611
Location
Canada, BC
Best technique for Lucas? I had a great PKT2 on BF that won me the game. I did the trick where you slide off a platform and quickly thunder yourself. Try it out. xD

Also, for your attack, I suggest stringing in some f-tilts after your n-air (or u-tilt against some fatso above you). If you land with d-air, I'd try for the d-tilt prone bashing trick.
 

TechnoMonster

Smash Ace
Joined
Mar 9, 2008
Messages
836
Your strategy is shortsighted and punishable, but is generally effective against large and slower characters and characters without a strong grab game, or characters that need to space in the air quickly like Wario and Jigglypuff. The problem is that with Lucas' weak and slow grab, he can't rely it to break through and mind game defensive tanks like Snake, and the other problem is that none of your hits are really gaurenteed.

If the game is fast-paced, mix in thunderslides as well for KOs. They are very effective.
 

Trozz

Smash Ace
Joined
Mar 11, 2008
Messages
611
Location
Canada, BC
Eh. The smash won't land if they DI away from you. Make sure you're facing the right way with d-tilt; it's easy to attack the wrong direction. I prefer n-air to f-tilt for the reliability of it.
 

TVTMaster

Smash Apprentice
Joined
Mar 7, 2008
Messages
124
I've just started to main Lucas, but since the only competitive player I know only comes around five times a year or so, I'm not sure how effective my strategy would be in a tourney. I fight lvl9s a lot to practice up. Mostly I fight a ground game, tossing out Ftilt everywhere and PKF to chase to the edge. Computers are really easy to chase with PKT off the edge, but I think most real players would airdodge or something. If they get too close I toss out a jab combo before they can grab, since it has a small hitbox behind Lucas. Lvl9s tend to constantly roll back and forth past me, so sometimes Fltilt, Dtilt, or Dsmash can knock them out of it. Mostly I just play whackamole with their perfect shields until a Ftilt connects, then I follow up with some PKF spam and finish with a thunder chase. If I miss, then I direct it at the stage to end the move early, to avoid the punishing end lag. SH Nair is always nice if you're fighting someone too fast to PKF right, since the long hitbox protects you. Fair has a little more priority in my experience, so if I'm sure I'll hit it's sometimes better to use it since it sets up a Dtilt/Ftilt nicely. Haven't played MK with this yet so I'm not sure what to do with that.
 

Trozz

Smash Ace
Joined
Mar 11, 2008
Messages
611
Location
Canada, BC
You need to play against good players to really improve. Theorycraft and comp stomping only helps so much. Airborne people usually have a hard time dodging PK Thunder if you keep attempting tail-whips. MK is a super easy target for PK Fire (check the stickied matchup thread for a game plan).
 

PhaZeR

Smash Rookie
Joined
Mar 16, 2008
Messages
3
sorry guys, noob question here, but what is SH? (i know everything else just dont think i've seen that ><)
 

Tyr_03

Smash Champion
Joined
Mar 4, 2008
Messages
2,805
Location
OH
short hops are overrated in Brawl. SH Nair and SH Dair can be extremely useful but they're the only aerials I SH with Lucas. SH Dair you MUST hit with the last hit or you will get punished. Best used at higher percentages. Spacing is critical for it to be useful. Full hop Dair is safer once it hits but leaves you more vulnerable in the process than a SH. So they're both useful but for different situations. Dair's hitbox leaves your behind and top of your head exposed so that moves that will hit through it will **** you. This is why Dair is an unsafe juggling defense. Characters with large vertical attacks will ALWAYS hit through it. Just try it on Ike or Snake. SH Nair is of course a wonderful move but because of it's low priority, if you overuse it you'll get punished.

Full Hop Fairs can be extremely handy especially for taller characters. I really don't like using SH fairs because they leave you pretty exposed. Anything that will hit past Lucas's foot will stop you. Full hopping gives you a lot more aerial control and you can follow up with a second fair or a double jump to escape with PK Fire on landing. The same works with Lucas's Bair but it's much better when you know the opponent will jump at you. It makes a nice wall.

Uair is surprisingly hard to really get hits off with. You pretty much need them to be in lag or else juggling. It's really powerful though when you get them off.

PK Fire is all about vertical spacing. Landing with as little lag as possible is imperative. You want to do it as close to the ground as possible. PK Fire after running off platforms is ridiculously good. People never are ready for it and you land with the smallest lag usually. Another handy trick is full hop PK Fire immediately so that you are able to jump again before you land. This gives you a lot of mobility and can get some free hits on opponents jumping toward you or on upper platforms.

Lucas has one of the best jab combos in the game. Abuse it like crazy. Ftilt and Utilt are very nice as well and have good priority. The Stick is probably one of your best kill moves because it's fast. Dsmash is an amazing roll spam killer but is easily predicted against good players. Usmash is dangerous to use but is great for an occasional surprise that deals a lot of damage. Dtilt is overrated unless it's a jab lock but that gets really situational.
 

YoshiGame'nLucas

Smash Rookie
Joined
Jun 24, 2008
Messages
16
Location
Riverview
i agree but u should try to land with Nair so u don't have any lagg time but if you do land with Dair i usually go straight to Dtilt a couple times then Ftilt...usually works good for me
 

YoshiGame'nLucas

Smash Rookie
Joined
Jun 24, 2008
Messages
16
Location
Riverview
problem

i agree but u should try to land with Nair so u don't have any lagg time but if you do land with Dair i usually go straight to Dtilt a couple times then Ftilt...usually works good for me
But since i use the wiimote i cant do the quick jump into sum combos...sumtimes i can but it's really hard to execute...any help???:psycho::(:confused:
 

Trozz

Smash Ace
Joined
Mar 11, 2008
Messages
611
Location
Canada, BC
The problem with bair is that you can't approach a grounded opponent with it (but you can still spike with it sometimes).

The problem with fair is that it's tough to land and it leaves you really exposed to an attack (unless you full hop it against someone higher).

The problem with uair is that it's hard to hit with it (like the new Falcon Thigh/Knee) and many other characters have stronger air attacks.

The problem with dair is that it lags you unless you full jump it.

The problem with nair... um... this attack is great.
 

Tyr_03

Smash Champion
Joined
Mar 4, 2008
Messages
2,805
Location
OH
You'll find that Lucas basically has three decently safe approaches. Full hop Dair, Short hop Nair and Full hop Fair or Bair. The use of these will change a lot depending on what character you're up against and what playstyle the opponent has. The rest is just pestering with PK Fire, thunder and freeze and taking advantage of their mistakes with jab combos, ftilts and the stick. Dsmash spot dodgers and roll spammers. Throwing in the occasional Usmash on falling opponents can get you some of the easiest kills you could hope for but is entirely dependent on your opponent not expecting it so normally juggle with utilts, dash attacks or uairs. Probably half of the kills I get are from full hop Dair, fsmash. People have a lot of trouble teching that move.
 

Greenstreet

Smash Champion
Joined
Jul 8, 2008
Messages
2,965
hey, just thought i'd say thanks for the tips.. just got the game (in australia) so itll b good to refine some moves
 
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