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Best Side B combo?

kiyousho

Smash Rookie
Joined
Apr 14, 2008
Messages
5
well i really prefer this combo.
Side B--Side B--Down B--Down B
what is your combo?
 

Zankoku

Never Knows Best
Administrator
BRoomer
Joined
Nov 8, 2006
Messages
22,906
Location
Milpitas, CA
NNID
SSBM_PLAYER
...Except it doesn't actually let you combo. Since the fourth hit is the only significantly different one...

Upward works alright against characters that are more ground-based, since you can give a pressure game on them while they try to land again.

Side sends away with decent power, and sets up for edgeguarding at higher %s.

Down deals the most damage and pressures shields pretty effectively.
 

hizzlum

Smash Journeyman
Joined
Mar 4, 2008
Messages
451
Location
http://youtube.com/watch?v=8FaV6oizNnQ
The up finish works well when they have little % to start aerial pressure till there off the edge for an easy kill
The down finish helps build up damage and can set up for a dask attack combo to hit them off the ledge
The side finish at high percentage will at most times get them off the main platform and will set up for finishers
 

AuraMarth

Smash Apprentice
Joined
Apr 16, 2008
Messages
75
Location
Cali
I use downb to deal damage and sideb to knock out and set up edge guard aerials.
 

Machiavelli.CF

Ivy of the West
Joined
Apr 24, 2008
Messages
757
Location
Orange County, CA
NNID
Machiavelli.CF
3DS FC
3222-5675-4966
up-combo= areal fight! (low damage) (good maily @ low%) [12%?]
neutral-combo= knockback/reliability (medium damage) [17%?]
down-combo=more damage! (hits oopnents foreward and down in a low arch) [22%?]

ill make a chart/ guide l8r...
 

TKD+ITA+Mar=

Smash Ace
Joined
Apr 8, 2008
Messages
951
Location
San Diego
I like b -> up-b -> down-b -> side-b. Just for looks, I am working on implementing it in a match though. But for pure pragmatic purposes it really depends on a lot of factors.

EDIT: Whoa, just realized I did a triple p alliteration.
 

Boat Mode

Smash Journeyman
Joined
Sep 14, 2006
Messages
257
Location
Long Island, NY
It depends what you want. 3 forwards finished with a down is good for dealing more damage, but using up as the last one is probably the best for ko'ing. Although I think all forwards come out faster
 

Warlock*G

Banned via Warnings
Joined
Feb 1, 2003
Messages
1,953
Location
Québec, Canada
3DS FC
0146-9477-0226
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