KeroKeroppi
Smash Champion
Everyone's talking about change lately so.. Why not?
Let's take a look at the three major problems of the current ruleset:
Now let's take a look at the ruleset that I am proposing:
(as well as huge differences, there are a lot of really small differences all over the place too so read the whole thing)
Competition Rules
Competition format is Double Elimination.
All sets with the exception of the below are best-of-3.
Winners Semis, Losers Semis, Winners Finals, Losers Finals and Grand Finals are best-of-5.
Game Settings
Mode: STOCK
Stocks: 4
Handicap: OFF
Team Attack: ON
Stage Select: ON
Damage: 100%
Item Switch: NONE
All Characters Available
Stages
The Starter Stage List consists of Congo Jungle, Hyrule Castle, Dream Land, Peach's Castle, and Planet Zebes.
After characters are picked, the first stage is chosen as follows: Both players ban a stage from the starter list; a coin toss or rock-paper-scissors determines who bans first. The two banned stages will not be allowed to be played throughout the duration of the set. With the remaining three stages left, players take turns striking stages until only one remains; the player that banned stage first strikes stage second. The remaining stage after striking is the stage that is played first game.
Characters
All characters are legal.
For visibility reasons, Black DK, Dark Samus, and Bark Falcon are discouraged if Planet Zebes is the stage. Similarly, Black DK, Dark Samus, Black Falcon and Brown Mario are discouraged if Congo Jungle is the stage. Either player may reset the match without penalty if they wish for a color change. Taking or dealing any damage nullifies this right.
Set Procedure
[collapse= Benefits to this Ruleset]
[collapse= Counter Arguments]
[/collapse]
Side note: before you post, "stop trying to make us like melee/brawl/pm/other fighting game," i have no idea what the ruleset for any other smash/fighting game is. I know brawl and melee play less stocks & have a similar counter-pick system but that's it.
tl;dr - go **** yourself
Let's take a look at the three major problems of the current ruleset:
- Falcon, Kirby, and Pika dominate the scene
- Matches are often way too long
- Not a lot of player "freedom" (will explain later)
Now let's take a look at the ruleset that I am proposing:
(as well as huge differences, there are a lot of really small differences all over the place too so read the whole thing)
Competition Rules
Competition format is Double Elimination.
All sets with the exception of the below are best-of-3.
Winners Semis, Losers Semis, Winners Finals, Losers Finals and Grand Finals are best-of-5.
Game Settings
Mode: STOCK
Stocks: 4
Handicap: OFF
Team Attack: ON
Stage Select: ON
Damage: 100%
Item Switch: NONE
All Characters Available
Stages
The Starter Stage List consists of Congo Jungle, Hyrule Castle, Dream Land, Peach's Castle, and Planet Zebes.
After characters are picked, the first stage is chosen as follows: Both players ban a stage from the starter list; a coin toss or rock-paper-scissors determines who bans first. The two banned stages will not be allowed to be played throughout the duration of the set. With the remaining three stages left, players take turns striking stages until only one remains; the player that banned stage first strikes stage second. The remaining stage after striking is the stage that is played first game.
Characters
All characters are legal.
For visibility reasons, Black DK, Dark Samus, and Bark Falcon are discouraged if Planet Zebes is the stage. Similarly, Black DK, Dark Samus, Black Falcon and Brown Mario are discouraged if Congo Jungle is the stage. Either player may reset the match without penalty if they wish for a color change. Taking or dealing any damage nullifies this right.
Set Procedure
- Players double blind pick their characters for the first match. A player has the right to chose first if he/she desires.
- Players ban stages.
- Players strike stages.
- The first match is played.
- The loser of the previous match selects the next match's stage from the 3 unbanned Stages.
- The winner of the previous match selects their character.
- The loser of the previous match selects their character.
- The next match is played.
- Above four steps are repeated if necessary.
- If both players want to use the same controller port, it does not matter who plugged in their controller first. Each player has the right to "challenge" another player for their port by means of a coin toss or rock-paper-scissors.
- For matches played on Dream Land, each player has the right to force a "neutral start," meaning that the players use ports 2 & 4 so that their characters start on the opposite platforms.
[collapse= Benefits to this Ruleset]
- More "freedom" - In the current ruleset, you know that you're playing at least one game on DL. If you're playing against a Falcon, Pika, or kirby, the fact that game 1 is played on DL can make it really hard to win the set. If you lose first round and manage to win the counter-pick you're going right back to DL and will probably lose again. In this ruleset, players have so much more power when choosing stages. If you're playing against an incredible falcon, can you imagine having the ability to ban DL and then strike congo? Suddenly Falcon isn't as big a threat.
- More balance and character diversity - I won't go into too much Hyule stuff because we all know what a ruleset is like with Hyrule legal. But, fox and Link suddenly become a lot more viable with the combination of Hyule and Zebes. Puff is top tier on Zebes IMO. Yoshi is worse on Zebes due to hindered horizontal combo ability and falcon also loses a lot of his horizontal combo ability as well. Luigi performs better on Zebes and Hyrule than any small stage. The characters with bad recovers can't be gimped as hard on Zebes or hyrule. And pika, kirby, and falcon -the three best characters in the game- all perform a lot worse on big stages.
- Less camping- If you know you're playing against someone who camps the left side of Hyule, ban Hyrule. If you know you're playing against someone who camps underneath the plats on DL, ban DL. If you know someone is an all around campy ***, bring them to Zebes.
- Less long matches - Pika and Kirby are VERY popular characters. Pika v pika, kirby v kirby, and pika v kirby (as well as several other popular matches) all take forever. 4 stocks is the way to go. Don't knock it until you've tried it. TFP3 was my favorite non-apex tournament and we used 4 stocks. I haven't heard a single complaint by any player who has tried it.
[collapse= Counter Arguments]
- Hyrule is too campy and should not be allowed in any tournament setting.
- People will play a lot more defensively if they only have 4 stocks to lose.
- Match ups with falcon dittos are too short with 4 stocks.
- I play a low tier and need all 5 stocks to adapt.
- Kirby is really good on Zebes.
- Both Zebes and Hyrule are stupid stages.
[/collapse]
Side note: before you post, "stop trying to make us like melee/brawl/pm/other fighting game," i have no idea what the ruleset for any other smash/fighting game is. I know brawl and melee play less stocks & have a similar counter-pick system but that's it.
tl;dr - go **** yourself
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