Best controller layout for lucario?

Insistent

Smash Rookie
Joined
Jan 2, 2019
Messages
17
#1
I have recently started playing lucario and so far he is my fav character, i have playing many characters for a while without any real main so i should focus on proper control layout for him, i have a pro controller but the right stick is drifting so it blocks many attack, now im using my hori gamecube controller and pretty much got used to it, my change in controller layout is R button to jump, y and x for grab and right stick for tilt, probably got a bad habit from it so i tend to alway use tilt stick and not enough A, i tried to use more A button with x and y jump and i have the feeling that it is better for lucario, specially in air and combo, easier nair since i never really used that before, i was wondering what are you guys conteol layout so i would go in a better direction for a good habit with lucario?
And one more thing, is there a way to cancel orb charge in air without shooting it, dodge or jump? Been SDing myself quite a lot since it leaves me no time to up special if i charge off stage.
Thanks
 
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Joined
Jan 15, 2018
Messages
67
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Miami
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4evrsmash
#2
I have recently started playing lucario and so far he is my fav character, i have playing many characters for a while without any real main so i should focus on proper control layout for him, i have a pro controller but the right stick is drifting so it blocks many attack, now im using my hori gamecube controller and pretty much got used to it, my change in controller layout is R button to jump, y and x for grab and right stick for tilt, probably got a bad habit from it so i tend to alway use tilt stick and not enough A, i tried to use more A button with x and y jump and i have the feeling that it is better for lucario, specially in air and combo, easier nair since i never really used that before, i was wondering what are you guys conteol layout so i would go in a better direction for a good habit with lucario?
And one more thing, is there a way to cancel orb charge in air without shooting it, dodge or jump? Been SDing myself quite a lot since it leaves me no time to up special if i charge off stage.
Thanks
Well controller layout is all personal preference tbh however you feel most comfortable while being able to execute what you want is what you should stick with. I used default gc controller only turning on tap jump and changing the c stick to tilt and I’m able to do everything I need to comfortably.

As for cancelling aura sphere in air, you’re limited to either jumping(before you double jump) and shooting or air dodging. Hope this helps
 
Joined
Jan 2, 2019
Messages
17
#3
Okay thanks, so far ive added special action on ZL button, i find it easier to b reverse. But do you use tap jump on for personal preference or it help for more tricky stuff?

And gotta try dodge to cancel, i cant tell how many time ive sded because of charging down to death with no more jumps to use lol.
 
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