So, I will likely NOT be able to make it to a Best Buy demo, unfortunately. But I did comb through the battles at the invitational and a couple extras at E3, and I'll share what I found:
Before that, though, I need to make a statement about damage calculations.
There seems to be a sort of Rising % on target > Lowers an attack's damage" in this game. As I've noticed many attacks doing different damage (By 1%) at different %s even if both times it's fresh. So I'll be putting an asterisk before attack %s I believe may be 1% more or so at 0%.
^ EDIT: Screw that stuff above. IDK what's going on with the damage working in this game. It's just weird. > , >
NOTE: All things here are subject to change.
EDIT: Added more!
Jabs:
* First one does 3%. Her back leg seems to have a hit-box too!
* Second hit does 3%.
* third hit does *3%, and on grounded opponents seems to
cause a pitfall effect.
Dash Attack:
* Does 6/7%. Kinda puny... And no, I don't think this is the "late hit-box". I think it ONLY does 6%.
Ftilt:
* Both the front and back hits do 9%.
* The move appears to have some sort of actual KB.
Dtilt:
* I saw it hit at a really weird angle of 110 degrees. I'm wondering if this was a glitch, or the primary angle...
Utilt:
* Hits at a 90 degree angle. Hits somewhat in front of her too.
Fsmash:
* Did 16%.
Dsmash:
* After being charged for almost a second, the front side (her arm) did 14%. So I'm guessing it really does around 11-13%.
Usmash:
* The top of her arms (her hands) did 19% and hit straight up. (IDK if more than her hands do this much though.)
NAir:
- It turns out, that another more was discovered to be her UAir, not the arm/leg upward whip. So I guess then that that movement is NAir. > , >
* There are two placements of hit on this move. The part where her arms and legs are straight sideways, and the part when they're both above her.
The part where her arms and legs are horizontal does 5%, and the part where both are upwards does 10%.
FAir:
- So yeah, that 45/225 degree arm/leg move WAS her FAir...
* The front side hit (her arm) does 10/11% and hits at an angle around 45 degrees.
* (NEW) The backside of the attack does the same damage, but IT HITS AT A 225 DEGREE SPIKE!!! YES! YES! YES! This is exactly what I wanted.
BAir:
* The move seems to be made of an initial and late hit-boxes. The initial hit-box does 14% and the late one does 7%.
DAir:
* The move is made up of two different primary hit-boxes. Her arms and her feet.
Hitting with her feet causes a very powerful meteor that does *15%. Hitting with her arms (and around) causes the opponent to fly straight forward relative to WFT at a decent speed. This hit-box does *8%.
UAir:
- This move is actually NOT the arm/leg upward whip like many of us though, but instead a different move where she holds her hands together and whips them above herself in a small arc. The rest of her body looks awkwardly stiff throughout the move.
* The move does 10/11%, and hits upwards and forwards. (Around 75 degrees.)
Sun Salutation (Neutral Special):
* A med-high charged shot did *16% and nearly KO'ed Marth off the top of a tall stage at 129%. So it looks very powerful.
* A fully charged shot did 19%.
Soccer Ball (Side Special):
* The Soccer Ball does 9/10%
* If her head connects with an opponent while she spiking the soccer ball, they are spiked downwards very hard and take 16%. I was REALLY hoping this was something that would be part of the move. :D
Hula Hoops (Up Special):
* One hula hoop hit seems to do 5%.
* This move can Auto-Snap ledge. And thank goodness it can.
* (NEW) I'm pretty sure i caught that; hitting someone at the very start of the move does a higher KB hit. Neat, OoS-like style hopefully...
Deep Breathing (Down Special):
* During the invitational, it lasted DURING 2 MOVES! (FAir, and Hula hoops.) but it only lasted around 5 seconds.
Does this mean it's a timer based move? I wonder...
*
The move seems to last until you're hit!
Grab:
* Very fast, but it looks like it has trouble connecting, especially on short characters, even at close range. This worries me...
* Pummel does 3%
Fthrow:
* It does 10/11% in two hits.
* It seems to have okay KB, but not KO friendly.
Bthrow:
- WFT quickly brings the opponent behind her, and springs off of them using her feet, and flipping away.
* It does 9%, and sends them behind her at an angle around 35 degrees.
Uthrow:
- WFT volleys them up. (Like a Volley ball two hand starter volley)
* It does 11/12%, and sends straight up.
Dthrow:
* It does 8%.
~
This is what I discovered from the videos I could find. I'd love to analyze any other videos people make at Best Buy smashfests. So please, do link them somewhere on the WFT boards.