Yea. And some mindgames work really well fight-application wise. Like, if you get pink, yellow and blue kirby's to all hi! at the same time, the fourth player automatically gets camera KO'd. Unless they're also kirby (red).
lmao, i actually believed you till about half way
well this wasent that helpful can you like give me the moves i need to do and when to do and some stratigies?
Moves for mindgames you mean? Well there are a TON of mindgames you can play with your opponent.. But here a few that i like to use.
(I like to use this one at high %'s, because it works great as a killing move.)
Grab, Dthrow, then dash into a reverse hammer. Your opponent will most likely try to hit you from below, but since you dashed out of their way, you can use those landing frames to K.O them with hammer. Its not 100% of course, because some people simply like to jump out of it, so your reverse hammer wont hit them. You can also use this as a finish for a combo. IF i do feel like using it at the beginning of one of thier stocks, i usually grab, jab, jab, Fthrow, Utilt, grab, jab, jab, Dthrow, Utilt, then dash into the reverse hammer. You feel really neat if you pull it off ^^.
Stone is another move for great mindgames. I like to use it when they're trying to recover. As they're floating back, jump a little outside the edge and transform. If your timing and jump distance is right, you'll most likely hit and kill them. If not they will try to air dodge out of it, but it often leads into a SD because the lagg that the air dodge produces would have taken them to far under to recover. This is of course at high percentages, to ensure a K.O. Otherwise it would be pretty useless considering that now your below your opponent, and that isnt very good >.>. (Especially if your opponent can spike) I wouldnt use it too often though, because it is pretty easy to predict, and doesnt always work.
The mindgame stated above also works if they're higher than you. Most people will try to reach the stage in a diagonal path. Predict where they will land, and jump vertically, (Again the timing and jump distance needs to be
just [.b] right.) and transform. If you did time it right, you would have met their diagonal path with your vertical one. Some people try to airdodge, which is useless because it cancels out as soon as they hit the ground. Again its pretty easilly predicted, and it doesnt always work, so use it cautiously and dont spam it.
http://www.youtube.com/watch?v=Qf8X238i-gc
This video shows some of my mindgames, the ones stated above, and others that i cant explain well >.>