BlinkIV
Avenger
I wish I would've seen this earlier, but no. Pit is just a really solid character, definitely not broken. But I can definitely say, whoever designed Pit for 2.5, definitely went overboard with some of the things Pit was given, not enough to be considered broken. Besides, looking at Armada's Pit and comparing it to a few other Pit players, Armada can cover up almost any "fluke" with playing Pit with just sheer skill.
I knew there would be a discussion sometime about Pit being broken, compared to Armada being very good with him. As a Pit main myself, I do vote that Pit "should" have a few "adjustments' in some of his moves, but looking at Pit and looking at other characters as well, it can be said for a lot of things. In a way, you could say he's balanced, but I don't completely agree with that.
Fact of the matter is, Pit is just a combo monster, and that's easily said. He's got a proficient in-your-face game, and his ability to gimp, carry opponents off the map, and having a "flowchart" makes him over the bar, instantly. Pit should never have trouble getting kills, as most of his moves do lead into kills, and his U-Smash still remains his move powerful smash attack, killing at an absurd percentage. Not to mention his Up-B has really nice kill power as well.
Pit Vs Spacies isn't in Pit's favor. But it's not a complete shut down either. It may be a little "lobsided" on stage, but if Pit just throws them off and either shoots them, or N-air (Kills their recoveries, and other characters too), then apparently it's more than enough to make the MU against them even.
Vs Fox: It can be a little hard to shine spike a Pit, due to his massive recovery options.
Vs Falco: You can't "out-camp" him, since his laser game beats out Pit's arrow game.
Vs Wolf: You juggle him, he juggles you, it's a circus.
Sorry about the long post, a lot of stuff to be said about this, and hopefully opening more discussion.
I knew there would be a discussion sometime about Pit being broken, compared to Armada being very good with him. As a Pit main myself, I do vote that Pit "should" have a few "adjustments' in some of his moves, but looking at Pit and looking at other characters as well, it can be said for a lot of things. In a way, you could say he's balanced, but I don't completely agree with that.
Fact of the matter is, Pit is just a combo monster, and that's easily said. He's got a proficient in-your-face game, and his ability to gimp, carry opponents off the map, and having a "flowchart" makes him over the bar, instantly. Pit should never have trouble getting kills, as most of his moves do lead into kills, and his U-Smash still remains his move powerful smash attack, killing at an absurd percentage. Not to mention his Up-B has really nice kill power as well.
Pit Vs Spacies isn't in Pit's favor. But it's not a complete shut down either. It may be a little "lobsided" on stage, but if Pit just throws them off and either shoots them, or N-air (Kills their recoveries, and other characters too), then apparently it's more than enough to make the MU against them even.
Vs Fox: It can be a little hard to shine spike a Pit, due to his massive recovery options.
Vs Falco: You can't "out-camp" him, since his laser game beats out Pit's arrow game.
Vs Wolf: You juggle him, he juggles you, it's a circus.
Sorry about the long post, a lot of stuff to be said about this, and hopefully opening more discussion.