The more I think about Bayonetta being in smash, the more I feel tempted to to a Taunt Talk.
I believe I discussed earlier about the proposal of the taunt talk having some structure based on characters.
Unlike the last two smash games (Brawl and 4) that had few support characters with random ordering, Bayonetta's support cast is enough to warrant dialogue between speakers based on character categories:
Bayonetta: Characters with previous taunt talks (Kid Icarus and Metal Gear)
Jeanne: Females and clones (semi or direct)
Rodin: Villains
Enzo: Third Parties in 1980's (Pacman, Megaman), Super Mario related (Mario, DK, Yoshi, Wario), Sonic
Luka: All other characters that don't fit
If fighters fit more than one category or there is blur, more than one speaker can intervene, creating more interesting dialogue
I cooked up a few to get started:
Ridley:
Bayonetta: Hmm..I wonder how I feel attracted to this monster?
This one might be big and fearesome, but could also be
sharp and dangerous. However, I feel most for the monster
being clever, sinister, cold-blooded, and quite heartless,
maing him... Pure ... EVIL... I love it!
Rodin: He he..... You have quite a lust for Ridley,
the baddest space pirate in the galaxy.
When he killed Samus's parents a long time ago,
Samus and Ridley became bitter rivals.
Bayonetta: Oh... That must be the most tragic story I ever heard..
Rodin: Anyways, let's get to the tips. First, watch out for
Ridley's bouncing fireballs because they'll hurt really bad
if you touch them.
Second, Pay attention to Ridley's attacks: on the ground,
his attacks are strong but slow enough so you can
ambush or dodge him quickly; but in the air, they are quick and weak.
If you make a wrong move, Ridley can become a real push-over.
Last but not least, Ridley may be big, but surprising lighter
than other heavyweights. All it takes is a few strong hits,
and you can send him flying off the screen.
Bayonetta: The next time Ridley's down, I want to capture him
to become one of my precious demons.
Rodin: Not if I make weapons out of him first!
King K Rool:
Bayonetta: Who is this crocodile carrying a blunderbuss?
Rodin: I'm glad you asked. That is King K Rool, the
craziest villain in Donkey Kong Country.
He'll use anything to win his game.
Bayonetta: I wonder, does that gun fire bullets?
Rodin: That gun shoots more than bullets,
it ranges from fire blasts and spikeballs
to boxing gloves, clouds, and klap-traps.
Bayonetta: Doesn't this guy look too fat to fight?
Rodin: While he is very heavy, he can dish out some powerful attacks
from his body, especially with his jaws.
If you're fast enough, you can outwit this kroc and strike him back.
Also, he like to use a lot gadgets for his attacks, but I'll point
out my favorite: the jet-pack. His heavy weight can't fly him high,
but when he is far away, you can do a down-smash attack to score a free KO!
Bayonetta: That sounds quite useful. I've always wanted to have a trophy
with the head of that crazy kroc.
Enzo: (Panting) I hope I can still talk about King K Rool --
Rodin: Too late, Enzo. The talk's over.
Enzo: Aww... Come on! At least he appeared in the
Super Mario Baseball Game!
I believe I discussed earlier about the proposal of the taunt talk having some structure based on characters.
Unlike the last two smash games (Brawl and 4) that had few support characters with random ordering, Bayonetta's support cast is enough to warrant dialogue between speakers based on character categories:
Bayonetta: Characters with previous taunt talks (Kid Icarus and Metal Gear)
Jeanne: Females and clones (semi or direct)
Rodin: Villains
Enzo: Third Parties in 1980's (Pacman, Megaman), Super Mario related (Mario, DK, Yoshi, Wario), Sonic
Luka: All other characters that don't fit
If fighters fit more than one category or there is blur, more than one speaker can intervene, creating more interesting dialogue
I cooked up a few to get started:
Ridley:
Bayonetta: Hmm..I wonder how I feel attracted to this monster?
This one might be big and fearesome, but could also be
sharp and dangerous. However, I feel most for the monster
being clever, sinister, cold-blooded, and quite heartless,
maing him... Pure ... EVIL... I love it!
Rodin: He he..... You have quite a lust for Ridley,
the baddest space pirate in the galaxy.
When he killed Samus's parents a long time ago,
Samus and Ridley became bitter rivals.
Bayonetta: Oh... That must be the most tragic story I ever heard..
Rodin: Anyways, let's get to the tips. First, watch out for
Ridley's bouncing fireballs because they'll hurt really bad
if you touch them.
Second, Pay attention to Ridley's attacks: on the ground,
his attacks are strong but slow enough so you can
ambush or dodge him quickly; but in the air, they are quick and weak.
If you make a wrong move, Ridley can become a real push-over.
Last but not least, Ridley may be big, but surprising lighter
than other heavyweights. All it takes is a few strong hits,
and you can send him flying off the screen.
Bayonetta: The next time Ridley's down, I want to capture him
to become one of my precious demons.
Rodin: Not if I make weapons out of him first!
King K Rool:
Bayonetta: Who is this crocodile carrying a blunderbuss?
Rodin: I'm glad you asked. That is King K Rool, the
craziest villain in Donkey Kong Country.
He'll use anything to win his game.
Bayonetta: I wonder, does that gun fire bullets?
Rodin: That gun shoots more than bullets,
it ranges from fire blasts and spikeballs
to boxing gloves, clouds, and klap-traps.
Bayonetta: Doesn't this guy look too fat to fight?
Rodin: While he is very heavy, he can dish out some powerful attacks
from his body, especially with his jaws.
If you're fast enough, you can outwit this kroc and strike him back.
Also, he like to use a lot gadgets for his attacks, but I'll point
out my favorite: the jet-pack. His heavy weight can't fly him high,
but when he is far away, you can do a down-smash attack to score a free KO!
Bayonetta: That sounds quite useful. I've always wanted to have a trophy
with the head of that crazy kroc.
Enzo: (Panting) I hope I can still talk about King K Rool --
Rodin: Too late, Enzo. The talk's over.
Enzo: Aww... Come on! At least he appeared in the
Super Mario Baseball Game!
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