Victory.IsMyDestinySSB4
Smash Journeyman
- Joined
- Dec 20, 2016
- Messages
- 258
Everyone hates the for glory Ness, or Link, or God-forbid Little Mac. I'm here to tell you some ways to battle these stereotypes to get you guys over the hill, whether it be characters or strategies.
1. Characters that are common
: Rarely approach. You can even find that top players avoid Cloud as much as humanly possible. He has crazy OOS options, kill moves, and moves with little startup lag. If he charges limit, throw out a disjointed, well spaced attack, or throw out some projectiles and you should be fine.
: Don't be afraid to shield. For glory sonics like to combo side B into nuetral B a lot of the time. In addition, these players will be extremely aggressive, and never let up. Generally, these players will use grabbing sparingly, so you can punish OOS.
: No laggy moves. Ganon thrives on punishing, most specifically with tools like his side B, down tilt, and Fsmash for landing lag. The trick to beating Ganon is to out-speed him, as well as out-space him. Try to only get the guaranteed combos.
: Very similar story to Cloud. Generally, FG Little Macs will play aggressively, which is not a good idea. Bait- and punish is the best strategy against these guys. As a final note, it is a common "tactic" for them to dash attack out of the gate. You can get a very stylish 0-to-death in if you get all the timing right.
2. Strategies that are common. Now, the playstyle is generally very different, but if you run into one of these strategies, counter them like so.
: Nuetral B and Side B. Side B is safe on shield. Get over it. If you see a side B coming after you, run away, but not for too far. You can punish on landing, and get rid of them. However, if you do this a while, they will go nuetral B. It gives you sheild pressure, so try to spot-dodge it. Run up to corrin, but not too close. Once the claw frames end, punish.
: Up B on the ground and down- B in the air. Sheild up B and roll away from down-B.
: shadow sneak. Punish OOS.
: The grand finale, PK fire. You can SDI out of it, which is my suggested option. You can also roll toward Ness, and follow up with a grab, due to the endlag.
1. Characters that are common
: Rarely approach. You can even find that top players avoid Cloud as much as humanly possible. He has crazy OOS options, kill moves, and moves with little startup lag. If he charges limit, throw out a disjointed, well spaced attack, or throw out some projectiles and you should be fine.
: Don't be afraid to shield. For glory sonics like to combo side B into nuetral B a lot of the time. In addition, these players will be extremely aggressive, and never let up. Generally, these players will use grabbing sparingly, so you can punish OOS.
: No laggy moves. Ganon thrives on punishing, most specifically with tools like his side B, down tilt, and Fsmash for landing lag. The trick to beating Ganon is to out-speed him, as well as out-space him. Try to only get the guaranteed combos.
: Very similar story to Cloud. Generally, FG Little Macs will play aggressively, which is not a good idea. Bait- and punish is the best strategy against these guys. As a final note, it is a common "tactic" for them to dash attack out of the gate. You can get a very stylish 0-to-death in if you get all the timing right.
2. Strategies that are common. Now, the playstyle is generally very different, but if you run into one of these strategies, counter them like so.
: Nuetral B and Side B. Side B is safe on shield. Get over it. If you see a side B coming after you, run away, but not for too far. You can punish on landing, and get rid of them. However, if you do this a while, they will go nuetral B. It gives you sheild pressure, so try to spot-dodge it. Run up to corrin, but not too close. Once the claw frames end, punish.
: Up B on the ground and down- B in the air. Sheild up B and roll away from down-B.
: shadow sneak. Punish OOS.
: The grand finale, PK fire. You can SDI out of it, which is my suggested option. You can also roll toward Ness, and follow up with a grab, due to the endlag.