Funkermonster
The Clown
Already saw the above in this thread, can't say I agree with it. Look at the post I made about the MU to see why, I think it is Pit who wins the MU, actually.. ROB mains themselves are saying otherwise and that its 40:60 against their favor right here too: http://smashboards.com/threads/r-o-b-matchup-thread-olimar-kirby.382714/. No offense, but I think maybe you're just being outplayed a little.About the ROB mu, look above in this thread and plus my experience in the mu makes me think that approaching him is very difficult.
Dark Pit is stronger in a lot of mu's (stages strengthen them both a lot mu wise)debatable but also
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etc
And punishing Sonic's side b with airels isn't always an option
I disagree that Dark Pit is stronger for most MUs:
- Since his sideb has horizontal knockback instead of vertical, you have to be closer to the ledge to reliably kill with it.
- His Ftilt is slightly weaker with less damage
- You can't control his arrows as well as Pits and they don't move as fast. Even though they deal more damage it makes them less versatile and not as effective as an anti-camp tool, gimping, air dodge frame trap, and is harder to hit with. Pit already has a good amount of trouble killing, and t could be argued that Dark Pit has even more trouble killing since his arrows aren't as effective for gimping and for the sideb stuff.
Punishing Sonic the aerials isn't always an option, but that's why you have to make good reads with your opponent and make good guesses on what he intends to do. As mentioned before, his whole approach game is over-reliant on you making mistakes for him to punish and his actual options for going in directly are incredibly bad. Sonic is almost always easy to punish when he attempts an approach and he's essentially always putting himself at risk, its just that he has so many ways of mixing it up that its hard to tell which option he's going for.