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Battle Arena All-Stars (complete version released!)

Draco74

Smash Apprentice
Joined
May 15, 2015
Messages
92
I've decided to return from the dead and check the development part of smash boards again. I have to say, you're showing a lot of improvement from the last time I've even tested one of your builds. Will have to test this new version soon! Keep it up!
During these days I'm fixing bugs and improving details of the battle between 2 players, so if you play with someone probably you will find something
 

Wakeboy3

Smash Rookie
Joined
Jan 21, 2016
Messages
1
Hello hello! I recently contacted you with interest to joining your team, and we'd agreed to talk more in the future. Here I am! :)
I apologize greatly for the delay, I've been quite busy lately, however I am very excited to get to work with you guys.
 

Draco74

Smash Apprentice
Joined
May 15, 2015
Messages
92
Any progress on the game lately?
Sure. I have finished the new version, and I'm preparing the last details before publish it. I can say that this new one will have 4 characters and 4 stages. It will be published very soon.
 

Draco74

Smash Apprentice
Joined
May 15, 2015
Messages
92
Thank you so much for the comments! :)

I glad to present to you the next published version: 1.0.4.3. In this version you will find the following news:
- Characters: Spyro and Max, and Random selection.
- Stages: Bomber Battle and Artisans.
- Bug fixing.

You will find the link to download it in the first post and, also, the test video for Max.

Enjoy it and, any strange thing you find, don't hesitate to comment it! Don't forget that this is a version under development, is possible to have bugs.

Regards
 

Draco74

Smash Apprentice
Joined
May 15, 2015
Messages
92
Hello guys,

I have updated the current version of the game with few modifications on the characters' properties (for example, Max is more powerful but he has less resistance, or Spyro is a bit more faster).

Also, the character selection for the bonus has been updated to see the time records without be needed select the character.

Regards!
 

Draco74

Smash Apprentice
Joined
May 15, 2015
Messages
92
Hello!

I want to announce that the new version is now available, 1.0.5.0! This version includes some bug fixings and one of the most important addings: Artificial Intelligence! Now you can fight against the CPU and do great battles!

Here a video of a fight with 2 CPU:


You can find the link in the first post.

Regards!
 

Onmishift

Smash Rookie
Joined
Jul 30, 2014
Messages
19
"Do a project like this one with a minimum of quality requires time and resources. So, if someone wants to help us (specially 3D animator) he/she will be welcome!"

I am somewhat a 3D animator and I would love to help this game grow.
Atm I won't be able to help(no computer) for a while untill I get one

BTW: is this game limited to animations in 3dsmax? I prefer maya

Also did you create those game models your self? If so, you're awesome and you need to teach me sometimes.

Also,Where do we communicate at? Skype? E-Mail?

Skype- onmishift
E-mail- onmishift@hotmail.com

Here's what I was able to go back when I had access to a computer


Contact me at skype or email if I'm able to join

P.S I can help with other things too
 
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Draco74

Smash Apprentice
Joined
May 15, 2015
Messages
92
Hello Onmishift!

Thanks for your comment. Yes, is true that we are looking for some help. I prefer for now to talk using the private messages here. We can talk there :)

Regards!
 

Draco74

Smash Apprentice
Joined
May 15, 2015
Messages
92
Hello everyone,

I want to do a new announcement about the game, and is related a new character! Check the following video:


The character and the new version will be published very soon! (with more news)

Regards
 

Onmishift

Smash Rookie
Joined
Jul 30, 2014
Messages
19
Hello everyone,

I want to do a new announcement about the game, and is related a new character! Check the following video:


The character and the new version will be published very soon! (with more news)

Regards
Wow...

This is new....
 

Draco74

Smash Apprentice
Joined
May 15, 2015
Messages
92
Hello guys,

I glad to say that the new version (1.6.0.2) is now available! Here you have the list of news:

- Shadow as a playable character.
- Green Hill Zone as stage.
- Random stage selection added.
- Bonus stage 3 available.
- Lives modification for the battles.
- Skin pack 1: Rayman and Shadow.

Here you can check some of this new addings:


You have the link in the first post.

Regards!
 
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Draco74

Smash Apprentice
Joined
May 15, 2015
Messages
92
Hello!
A bug has been reported in the UI of the battles. If you select a number of lives less or equal to 6, the player 1 will display only 1. This is just a visual issue, the player 1 has internally the correct number of lives.
It will be fixed for the next version.
 

Draco74

Smash Apprentice
Joined
May 15, 2015
Messages
92
Hello everyone,

After this time, the next version is almost completed. For now, I can show you the new character available in this next version: Megaman X!.


The character and more news will be available soon.

Regards

EDIT: More content of the next version:

 
Last edited:

Varia31

Smash Journeyman
Joined
Dec 11, 2013
Messages
358
Location
United States
NNID
Varia31
Dude, awesome! Any chance you might add Sweet Tooth from Twisted Metal? I have his PlayStation All-Stars model and sound effects if you're interested. ;)

This looks like a neat project! I like how you're essentially making a Smash game of your own with these different characters. Loving how you included Spyro!
 
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Draco74

Smash Apprentice
Joined
May 15, 2015
Messages
92
The new version is already available! You can find the link in the first post.

News:
- Megaman X as a playable character.
- Central Highway stage.
- Team Battle mode.
- Skin pack 2: Bomberman and Max.
- Shadow updated: animations optimized.
 

Russell_SSB

Smash Journeyman
Joined
Sep 28, 2014
Messages
496
Location
Fennville, Michigan
NNID
MrRussellgro
3DS FC
0662-7159-3567
Switch FC
SW-3345-3263-9133
Hey, today I showed my friend I met from school this game on YouTube and he thinks this is cool. He evens likes the fact that Shadow is in it.

Hope to hear more updates on this soon. :)
 

Draco74

Smash Apprentice
Joined
May 15, 2015
Messages
92
Hey, today I showed my friend I met from school this game on YouTube and he thinks this is cool. He evens likes the fact that Shadow is in it.

Hope to hear more updates on this soon. :)
Yeah, I glad to know it :). The current Shadow is better than the one presented with the video (optimized animations in the last version published), he should try it!

Related to new things, I'm working on an interesting addings. They are currently in development, so I hope to have news for you in the next weeks.
 

Draco74

Smash Apprentice
Joined
May 15, 2015
Messages
92
Hello guys,

I just want to comment that the new version is almost finished. This version will include two amazing characters, skins and more things!

You will see it soon.

Regards
 

Draco74

Smash Apprentice
Joined
May 15, 2015
Messages
92
Hello everyone,

Here the gameplay video for the first new character!


The new release will be published soon! And another character has to be presented yet...

Regards
 

Draco74

Smash Apprentice
Joined
May 15, 2015
Messages
92
Hi guys!

Here the presentation of the second new character for the new release:


It will be published soon!

Regards

EDIT 02/08/16: The new version is already available! You can find the link in the first post.

News:
- Sonic as a playable character.
- Sora as a playable character.
- Station of Awakening stage.
- Skin pack 3: Sonic (x2).
 
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Gyarater

Smash Rookie
Joined
Aug 26, 2016
Messages
9
I am asking a big favour but can you remember to tell me when the first download for this comes out, also with some help from a freind I can turn it from an exe to a .app for mac users :) hope u reply
 

Draco74

Smash Apprentice
Joined
May 15, 2015
Messages
92
I am asking a big favour but can you remember to tell me when the first download for this comes out, also with some help from a freind I can turn it from an exe to a .app for mac users :) hope u reply
Hi!
Do you mean the final release? Currently you can download and try the demo of the game, but I will release more. I think I can generate a Mac version, but I'm not sure, I have not tried it yet. Anyway, thanks for your comment, I appreciate it :)
 

Gyarater

Smash Rookie
Joined
Aug 26, 2016
Messages
9
Hi!
Do you mean the final release? Currently you can download and try the demo of the game, but I will release more. I think I can generate a Mac version, but I'm not sure, I have not tried it yet. Anyway, thanks for your comment, I appreciate it :)
I just downloaded it but yes please can you tell me when the final build is out, also I have a mac myself, while I can easily run it through some software I was thinking of making it into an application anyway so if you do need it just ask ill see what I can do.
 

Gyarater

Smash Rookie
Joined
Aug 26, 2016
Messages
9
Hi!
Do you mean the final release? Currently you can download and try the demo of the game, but I will release more. I think I can generate a Mac version, but I'm not sure, I have not tried it yet. Anyway, thanks for your comment, I appreciate it :)
Ok not to bug you or anything but the game just seemed to crash when after I clicked the stage , it got decently far, no lag really polished but it just white screened and my software told me the game had crashed.
 
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Draco74

Smash Apprentice
Joined
May 15, 2015
Messages
92
Ok not to bug you or anything but the game just seemed to crash when after I clicked the stage , it got decently far, no lag really polished but it just white screened and my software told me the game had crashed.
Oh, really? Hmm... well, the truth is that is not the first time I have to manage with an issue like this one (about that the game crashes), few weeks ago I fixed an important one: the game crashes in some systems when the fight starts, producing a static view of the stage without characters. Is this your case? If yes, I hope that with next update this error will be fixed.

Thanks for the comment, this kind of information is so useful.
 

Gyarater

Smash Rookie
Joined
Aug 26, 2016
Messages
9
Oh, really? Hmm... well, the truth is that is not the first time I have to manage with an issue like this one (about that the game crashes), few weeks ago I fixed an important one: the game crashes in some systems when the fight starts, producing a static view of the stage without characters. Is this your case? If yes, I hope that with next update this error will be fixed.

Thanks for the comment, this kind of information is so useful.
No i'm afraid this is a different issue, I did check to see if something like had happened before but it hasn't, I start it up and then head to battle, I choose a character and an oponent and then it just white screens and the curser turns to a black box, the game runs a little while longer while the black box works as a curser in the application, finnaly the game crashes and it gives me a message saying, "the game has crashed," there is also a crash report if I can find it, if that would be of help.

Up until the crash the game looked really polished though. :)

Also request list:
Solid Snake::snake:
Toon Ganon::ganondorfmelee:
Earthworm Jim
Waluigi
Toon zelda/Tetra (I would like it to work like brawl, or just seperate I don't mind):zelda:
Toad
Crash Bandicoot
Banjo Kazooie (Predictable)
Simon Belmont
Vaporeon
 
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Draco74

Smash Apprentice
Joined
May 15, 2015
Messages
92
No i'm afraid this is a different issue, I did check to see if something like had happened before but it hasn't, I start it up and then head to battle, I choose a character and an oponent and then it just white screens and the curser turns to a black box, the game runs a little while longer while the black box works as a curser in the application, finnaly the game crashes and it gives me a message saying, "the game has crashed," there is also a crash report if I can find it, if that would be of help.

Up until the crash the game looked really polished though. :)

Also request list:
Solid Snake::snake:
Toon Ganon::ganondorfmelee:
Earthworm Jim
Waluigi
Toon zelda/Tetra (I would like it to work like brawl, or just seperate I don't mind):zelda:
Toad
Crash Bandicoot
Banjo Kazooie (Predictable)
Simon Belmont
Vaporeon
Sure, this crash report can be useful. I think that the issue is more or less the same as the one I managed, maybe more critical but I hope that they have the same origin. Anyway, we will see. With your help maybe I can be sure of all of this.

Thanks for the list hahaha. I have to say that some of them had been taken into consideration for the roster... :)

I'm thinking to publish a new update just to try to fix this issue you're reporting. Hmm.. I have to see...
 

Gyarater

Smash Rookie
Joined
Aug 26, 2016
Messages
9
Sure, this crash report can be useful. I think that the issue is more or less the same as the one I managed, maybe more critical but I hope that they have the same origin. Anyway, we will see. With your help maybe I can be sure of all of this.

Thanks for the list hahaha. I have to say that some of them had been taken into consideration for the roster... :)

I'm thinking to publish a new update just to try to fix this issue you're reporting. Hmm.. I have to see...
Im so sorry but because im running it on a mac the crash report was just nonsense, ill put it just below to see if you can make sense of it but it seems to me just nonsense.

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g∆{,ı$ɲ—Ùı(ı¿ÁænkPË°¯Á°»˚ ɲ—Ù»˚(ı¸Ç˛Hı—Ùêì“ë¬{`ı†ıËı3fi∆{`ı ùÄı∞ıTS‡\Ü{pNæÿı]Ü{n{»˚]Ü{ËıˇˇˇˇÜ∂pNæ—ÙËıˆE∂<SE∂®ˇˇˇˇpNæ<Së¬{ ˆˆ§∂TSˇˇˇˇPˆª∏TS˛æ,è∆{€ºˇÅ¯Øød∏àˆ|∑"Ú∆jºˇÅˇÅ,è∆{\ˆ{ê∞ˆêx⁄r¡yòˆ¸~∆{¯Øø˜™è∆{Q∑¯Øø"û„#ˇˇˇˇÔ«{Ä€Ç{Ä,è∆{ºˇÅˇÅ˜†ˆdè∆{ {ƒ{7…{°B@@£…{¡˝∆{8˜¬~∆{Q∑¯Øø8˜ºˇÅˇÅ¡˝∆{àˇß˛∆{Q∑¯ØøQ∑¯Øøl˜l˚Hë ¡}ê®A»ˇY¬}ê∏ˇÅ∏ˇÅ∞˝∆{RRÏˇfi¿}ê®AR∞˝∆{∏ˇÅ%ˇ¡‡Å‚ˇ¿ ¬âVÅ‚ˇˇˇ?u«Fâ<$Ë9EãìÖ[ããÖ¿tçFâ$ËÈãE‰Ö¿tøÎ1ˇâ¯ã]Ùãu¯ã}¸…√ê∏ËñOˇˇsËZãíüZãˇ‚√ê∏ËzOˇˇsËZãíÉZãˇ‚√êUâÂÉÏhâ]Ùâu¯â}¸Ë[«E‰Ë›Ùâ∆çU¥çE‰âD$âT$«D$â4$ËÉÚâ«ât$ãÉÿYããâ$ËÈÙ∏Öˇu'ãU¿É˙uÉ¿Æb≠¸Ñ;{«‘;ÄÉ:+¿{øgeøGc?Ä?Ä?Ä?ˇˇˇˇ¿ì¿ì–ì •3d–ì +ƒ˙24d0M–ìAJb¯˙2Gzb–ì⁄>úó∏
:ËMh (¿Ô(⁄¡–ì<˚2Õü^⁄¡ê˜v˜v¿êWô¬{d0Md¯êWH˚2ü†^X˚2og]¿êWt˚2j_]ê˜vê˜v®˚2
a]†ŒÒ®˚2ò¸2G&e–>úó ò¸2x+]Äg@úg@4¸2iZ¸20flM0flMH¸2gÅYÄÄB0flM0flM t¸2t¸2gÅYÛÉBÄg@0flMÄÄM0flMî¸2“—B†ŒÒÓ]g§¸2‘¸2“^gdF!¿◊‹>‡˛2e{g#¬°!HÖ{p˚uˇ˝2EOQº√{ ˚uP∏S¿√ˇˇˇJOP∏S¿√ˇˇˇÄ≈"ò∞S˝2t˝2Üq£P∏S¿√P˝uˇˇˇÄ≈"KO˝2–9uwi¢P∏S¿√<?GenuManaged¥˝2êØdê9u»9u»9u◊Û°screeniddll°¯˝2¯˝2gj°“∏êØd–Ød ˛2X“û@”∏
∞˛2–¡°@”∏
&Áh#¬°˝!HÖ{D» ¿˝8˛2 Ô2@ˇ2Pfl°ææ i»˛2¨Ö{˝/HÖ{!HÖ{˝ˇ2gHÖ{˝#¬° ˇ2,è∆{ƒÓˇ˛h (ˇ2¸~∆{¸~∆{˝®ˇ2™è∆{HÖ{˝ˇˇˇˇÔ«{Ä€Ç{†,è∆{h ƒÓˇ˛®ˇ20ˇ2dè∆{7âBƒ{»ˇ2¬~∆{HÖ{˝»ˇ2h ƒÓˇ˛âBƒ{ˡ2>˝√{HÖ{˝ùr@HÖ{ç~Öˆ~6Åˇ–s
ã«Ë*_9ãƒÖ¿u!ã‡Ë)heh¢jRjWËôÿˇÉƒâEçxVÉÁjWËB9ãE¸âÛ~çwf÷Û~Cf÷FɃÉ∆É¿âE«EÙç§$ãÖ…t4çUÏRãU¸çE‹PãESRP˧ Ö¿tãMããUjjjVQRã»ËË≤ÏˇããEÉ¿ˇMÙâEu∏ãE¯hå≤GóPWË ˇˇããEɃֿtã
‡Ë)QPË ÿˇÉƒã∆çe–_^[ãÂ]¬ ¿∞
hÒUÑ{∞¸uG∞¸u√2@®4√2ÃÕ?ˇˇ"ˇˇˇˇˇˇpe]˘2–ÃÃ˙?ġ?ġ?Ä@$¯aĨ‘˛;"ˇˇ7˙2à˙2xìt˙2∞
hñ!˙2"]pe˘2†ˇˇ–ÃÃ˙?ġ?ġ?Ä@$¯aĨ‘˛;
◊#<Ä?Ω7Ü5Ä?Ä<L\

So yeah, alot, here's the error log if that helps.

ProdVer: 5.131.2600.1243

Module 38
C:\windows\system32\KERNEL32.dll
Image Base: 0x7b810000 Image Size: 0x0021f000
File Size: 1677736 File Time: 2016-08-23_165000
Version:
Company: Microsoft Corporation
Product: Wine
FileDesc: Wine core dll
FileVer: 5.1.2600.2180
ProdVer: 5.1.2600.2180

Module 39
C:\windows\system32\ntdll.dll
Image Base: 0x7bc10000 Image Size: 0x0008b000
File Size: 2468 File Time: 2016-08-23_165000
Version:
Company: Microsoft Corporation
Product: Wine
FileDesc: Wine ntdll
FileVer: 5.1.2600.2180
ProdVer: 5.1.2600.2180


== [end of error.log] ==

And here's the output log

Initialize engine version: 5.2.1f1 (44735ea161b3)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [igxprd32.dll 6.14.10.5218]
Renderer: Mobile Intel(R) 965 Express Chipset Family
Vendor: Intel
VRAM: 64 MB (via fallback)
Caps: Shader=20 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=0 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: Z:\Users\edwardsteane\Desktop\BAAS_1.0.8.7\BAAS_1.0.8.7_Data\Managed\UnityEngine.dll (this message is harmless)
Loading Z:\Users\edwardsteane\Desktop\BAAS_1.0.8.7\BAAS_1.0.8.7_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: Z:\Users\edwardsteane\Desktop\BAAS_1.0.8.7\BAAS_1.0.8.7_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading Z:\Users\edwardsteane\Desktop\BAAS_1.0.8.7\BAAS_1.0.8.7_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: Z:\Users\edwardsteane\Desktop\BAAS_1.0.8.7\BAAS_1.0.8.7_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading Z:\Users\edwardsteane\Desktop\BAAS_1.0.8.7\BAAS_1.0.8.7_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: Z:\Users\edwardsteane\Desktop\BAAS_1.0.8.7\BAAS_1.0.8.7_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading Z:\Users\edwardsteane\Desktop\BAAS_1.0.8.7\BAAS_1.0.8.7_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: Z:\Users\edwardsteane\Desktop\BAAS_1.0.8.7\BAAS_1.0.8.7_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading Z:\Users\edwardsteane\Desktop\BAAS_1.0.8.7\BAAS_1.0.8.7_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: Z:\Users\edwardsteane\Desktop\BAAS_1.0.8.7\BAAS_1.0.8.7_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading Z:\Users\edwardsteane\Desktop\BAAS_1.0.8.7\BAAS_1.0.8.7_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: Z:\Users\edwardsteane\Desktop\BAAS_1.0.8.7\BAAS_1.0.8.7_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading Z:\Users\edwardsteane\Desktop\BAAS_1.0.8.7\BAAS_1.0.8.7_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: Z:\Users\edwardsteane\Desktop\BAAS_1.0.8.7\BAAS_1.0.8.7_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless)
Loading Z:\Users\edwardsteane\Desktop\BAAS_1.0.8.7\BAAS_1.0.8.7_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain
Platform assembly: Z:\Users\edwardsteane\Desktop\BAAS_1.0.8.7\BAAS_1.0.8.7_Data\Managed\Pathfinding.JsonFx.dll (this message is harmless)
Loading Z:\Users\edwardsteane\Desktop\BAAS_1.0.8.7\BAAS_1.0.8.7_Data\Managed\Pathfinding.JsonFx.dll into Unity Child Domain
Platform assembly: Z:\Users\edwardsteane\Desktop\BAAS_1.0.8.7\BAAS_1.0.8.7_Data\Managed\System.Core.dll (this message is harmless)
- Completed reload, in 0.206 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1280x800 60Hz; virtual: 1280x800 at 0,0
Platform assembly: Z:\Users\edwardsteane\Desktop\BAAS_1.0.8.7\BAAS_1.0.8.7_Data\Managed\System.dll (this message is harmless)
WARNING: Shader Unsupported: 'Hidden/CubeBlend' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/CubeCopy' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/CubeBlur' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/Internal-DeferredReflections' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/Internal-DeferredReflections' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/Internal-DeferredShading' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/Internal-DeferredShading' - Setting to default shader.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Setting up 1 worker threads for Enlighten.
Thread -> id: 46 -> priority: 1
WARNING: Shader Unsupported: 'SCustom/Transparent Alpha' - Pass '' has no vertex shader
UnloadTime: 6.069600 ms
C:/users/edwardsteane/AppData/LocalLow/DefaultCompany/BAAS

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

New savedata created successfully.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)


Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 1315.
Total: 1.538900 ms (FindLiveObjects: 0.221600 ms CreateObjectMapping: 0.066500 ms MarkObjects: 1.054600 ms DeleteObjects: 0.194400 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.978500 ms

Unloading 88 unused Assets to reduce memory usage. Loaded Objects now: 616.
Total: 1.198200 ms (FindLiveObjects: 0.113400 ms CreateObjectMapping: 0.068300 ms MarkObjects: 0.714400 ms DeleteObjects: 0.294700 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
WARNING: Shader Unsupported: 'SCustom/Transparent Alpha' - Pass '' has no vertex shader
UnloadTime: 1.504500 ms

Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 1805.
Total: 2.444400 ms (FindLiveObjects: 0.253300 ms CreateObjectMapping: 0.133200 ms MarkObjects: 1.845800 ms DeleteObjects: 0.210600 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.023100 ms

Unloading 159 unused Assets to reduce memory usage. Loaded Objects now: 616.
Total: 1.085700 ms (FindLiveObjects: 0.119200 ms CreateObjectMapping: 0.071900 ms MarkObjects: 0.678900 ms DeleteObjects: 0.207500 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
WARNING: Shader Unsupported: 'SCustom/Transparent Alpha' - Pass '' has no vertex shader
UnloadTime: 1.296500 ms

Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 1355.
Total: 1.914400 ms (FindLiveObjects: 0.263400 ms CreateObjectMapping: 0.129400 ms MarkObjects: 1.301900 ms DeleteObjects: 0.216600 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.021200 ms

Unloading 133 unused Assets to reduce memory usage. Loaded Objects now: 616.
Total: 1.095700 ms (FindLiveObjects: 0.119100 ms CreateObjectMapping: 0.072200 ms MarkObjects: 0.702000 ms DeleteObjects: 0.194500 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
WARNING: Shader Unsupported: 'Hidden/FXAA3' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/FXAA3' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/Dof/DepthOfFieldHdr' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/Dof/DepthOfFieldHdr' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/Dof/Bokeh34' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/Dof/Bokeh34' - Setting to default shader.
Crash!!!
SymInit: Symbol-SearchPath: '.;Z:\Users\edwardsteane\Desktop\BAAS_1.0.8.7;Z:\Users\edwardsteane\Desktop\BAAS_1.0.8.7;C:\windows;C:\windows\system32;SRV*c:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'edwardsteane'
OS-Version: 5.1.2600 (Service Pack 3) 0x0-0x1
Z:\Users\edwardsteane\Desktop\BAAS_1.0.8.7\BAAS_1.0.8.7.exe:BAAS_1.0.8.7.exe (00400000), size: 16949248 (result: 0), SymType: 'DIA', PDB: 'Z:\Users\edwardsteane\Desktop\BAAS_1.0.8.7\BAAS_1.0.8.7.exe', fileVersion: 5.2.1.29534
C:\windows\system32\ntdll.dll:ntdll.dll (7BC10000), size: 569344 (result: 0), SymType: 'DIA', PDB: 'C:\windows\system32\ntdll.dll', fileVersion: 5.1.2600.2180
C:\windows\system32\KERNEL32.dll:KERNEL32.dll (7B810000), size: 2224128 (result: 0), SymType: 'DIA', PDB: 'C:\windows\system32\KERNEL32.dll', fileVersion: 5.1.2600.2180
C:\windows\system32\hid.dll:hid.dll (404A0000), size: 69632 (result: 0), SymType: 'DIA', PDB: 'C:\windows\system32\hid.dll', fileVersion: 10.0.0.0
C:\windows\system32\ws2_32.dll:ws2_32.dll (404C0000), size: 139264 (result: 0), SymType: 'DIA', PDB: 'C:\windows\system32\ws2_32.dll', fileVersion: 5.1.2600.5512
C:\windows\system32\user32.dll:user32.dll (40610000), size: 1040384 (result: 0), SymType: 'DIA', PDB: 'C:\windows\system32\user32.dll', fileVersion: 5.1.2600.2180
C:\windows\system32\gdi32.dll:gdi32.dll (41B10000), size: 667648 (result: 0), SymType: 'DIA', PDB: 'C:\windows\system32\gdi32.dll', fileVersion: 10.0.0.0
C:\windows\system32\advapi32.dll:advapi32.dll (40760000), size: 339968 (result: 0), SymType: 'DIA', PDB: 'C:\windows\system32\advapi32.dll', fileVersion: 5.1.2600.2180
C:\windows\system32\version.dll:version.dll (407D0000), size: 81920 (result: 0), SymType: 'DIA', PDB: 'C:\windows\system32\version.dll', fileVersion: 5.1.2600.2180
C:\windows\system32\ole32.dll:ole32.dll (41C30000), size: 983040 (result: 0), SymType: 'DIA', PDB: 'C:\windows\system32\ole32.dll', fileVersion: 10.0.0.0
C:\windows\system32\rpcrt4.dll:rpcrt4.dll (41D70000), size: 389120 (result: 0), SymType: 'DIA', PDB: 'C:\windows\system32\rpcrt4.dll', fileVersion: 5.1.2600.2180
C:\windows\system32\shlwapi.dll:shlwapi.dll (41E00000), size: 327680 (result: 0), SymType: 'DIA', PDB: 'C:\windows\system32\shlwapi.dll', fileVersion: 6.0.2800.1692
C:\windows\system32\shell32.dll:shell32.dll (41E80000), size: 2125824 (result: 0), SymType: 'DIA', PDB: 'C:\windows\system32\shell32.dll', fileVersion: 5.0.3900.6975
C:\windows\system32\comctl32.dll:comctl32.dll (420D0000), size: 954368 (result: 0), SymType: 'DIA', PDB: 'C:\windows\system32\comctl32.dll', fileVersion: 5.81.4704.1100
C:\windows\system32\opengl32.dll:opengl32.dll (421F0000), size: 712704 (result: 0), SymType: 'DIA', PDB: 'C:\windows\system32\opengl32.dll', fileVersion: 5.1.2600.2082
C:\windows\system32\winmm.dll:winmm.dll (422F0000), size: 684032 (result: 0), SymType: 'DIA', PDB: 'C:\windows\system32\winmm.dll'
C:\windows\system32\msacm32.dll:msacm32.dll (423B0000), size: 122880 (result: 0), SymType: 'DIA', PDB: 'C:\windows\system32\msacm32.dll'
C:\windows\system32\oleaut32.dll:oleaut32.dll (423E0000), size: 880640 (result: 0), SymType: 'DIA', PDB: 'C:\windows\system32\oleaut32.dll', fileVersion: 6.0.6001.18000
C:\windows\system32\imm32.dll:imm32.dll (42510000), size: 110592 (result: 0), SymType: 'DIA', PDB: 'C:\windows\system32\imm32.dll', fileVersion: 5.1.2600.2180
C:\windows\system32\dnsapi.dll:dnsapi.dll (42540000), size: 61440 (result: 0), SymType: 'DIA', PDB: 'C:\windows\system32\dnsapi.dll', fileVersion: 5.2.3790.4318
C:\windows\system32\netapi32.dll:netapi32.dll (42560000), size: 110592 (result: 0), SymType: 'DIA', PDB: 'C:\windows\system32\netapi32.dll'
C:\windows\system32\iphlpapi.dll:iphlpapi.dll (42590000), size: 90112 (result: 0), SymType: 'DIA', PDB: 'C:\windows\system32\iphlpapi.dll', fileVersion: 5.1.2600.2180
C:\windows\system32\winhttp.dll:winhttp.dll (425B0000), size: 212992 (result: 0), SymType: 'DIA', PDB: 'C:\windows\system32\winhttp.dll', fileVersion: 5.1.2600.2180
C:\windows\system32\winemac.drv:winemac.drv (426B0000), size: 421888 (result: 0), SymType: 'DIA', PDB: 'C:\windows\system32\winemac.drv'
C:\windows\system32\uxtheme.dll:uxtheme.dll (43650000), size: 143360 (result: 0), SymType: 'DIA', PDB: 'C:\windows\system32\uxtheme.dll', fileVersion: 10.0.0.0
Z:\Users\edwardsteane\Desktop\BAAS_1.0.8.7\BAAS_1.0.8.7_Data\Mono\mono.dll:mono.dll (10000000), size: 2293760 (result: 0), SymType: 'DIA', PDB: 'Z:\Users\edwardsteane\Desktop\BAAS_1.0.8.7\BAAS_1.0.8.7_Data\Mono\mono.dll', fileVersion: 1.0.0.1
C:\windows\system32\psapi.dll:psapi.dll (43680000), size: 57344 (result: 0), SymType: 'DIA', PDB: 'C:\windows\system32\psapi.dll', fileVersion: 5.1.2600.3264
C:\windows\system32\mswsock.dll:mswsock.dll (436A0000), size: 12288 (result: 0), SymType: 'DIA', PDB: 'C:\windows\system32\mswsock.dll', fileVersion: 4.0.0.0
C:\windows\system32\d3d9.dll:d3d9.dll (54A30000), size: 200704 (result: 0), SymType: 'DIA', PDB: 'C:\windows\system32\d3d9.dll', fileVersion: 5.3.1.904
C:\windows\system32\wined3d.dll:wined3d.dll (54A80000), size: 1159168 (result: 0), SymType: 'DIA', PDB: 'C:\windows\system32\wined3d.dll', fileVersion: 10.0.0.0
C:\windows\system32\wbemprox.dll:wbemprox.dll (55360000), size: 155648 (result: 0), SymType: 'DIA', PDB: 'C:\windows\system32\wbemprox.dll'
C:\windows\system32\dxgi.dll:dxgi.dll (553A0000), size: 86016 (result: 0), SymType: 'DIA', PDB: 'C:\windows\system32\dxgi.dll', fileVersion: 6.0.6000.16386
C:\windows\system32\mmdevapi.dll:mmdevapi.dll (554C0000), size: 86016 (result: 0), SymType: 'DIA', PDB: 'C:\windows\system32\mmdevapi.dll'
C:\windows\system32\winecoreaudio.drv:winecoreaudio.drv (554F0000), size: 98304 (result: 0), SymType: 'DIA', PDB: 'C:\windows\system32\winecoreaudio.drv'
C:\windows\system32\dsound.dll:dsound.dll (55650000), size: 249856 (result: 0), SymType: 'DIA', PDB: 'C:\windows\system32\dsound.dll', fileVersion: 5.3.1.904
C:\windows\system32\xinput1_3.dll:xinput1_3.dll (556B0000), size: 40960 (result: 0), SymType: 'DIA', PDB: 'C:\windows\system32\xinput1_3.dll', fileVersion: 9.15.779.0
C:\windows\system32\rsaenh.dll:rsaenh.dll (56950000), size: 233472 (result: 0), SymType: 'DIA', PDB: 'C:\windows\system32\rsaenh.dll', fileVersion: 5.1.2600.2180
C:\windows\system32\crypt32.dll:crypt32.dll (56F60000), size: 753664 (result: 0), SymType: 'DIA', PDB: 'C:\windows\system32\crypt32.dll', fileVersion: 5.131.2600.1243
C:\windows\system32\dbghelp.dll:dbghelp.dll (55450000), size: 311296 (result: 0), SymType: 'DIA', PDB: 'C:\windows\system32\dbghelp.dll', fileVersion: 5.1.2600.3264

========== OUTPUTING STACK TRACE ==================

ERROR: SymGetSymFromAddr64, GetLastError: 'Success.' (Address: 00680DB0)
0x00680DB0 (baas_1.0.8.7)

========== END OF STACKTRACE ===========

**** Crash! ****
MDMPìß ™
 
Last edited:

Gyarater

Smash Rookie
Joined
Aug 26, 2016
Messages
9
The plot thickens, I then tried with a different character and It just the characters didn't spawn, but I tried it with sonic now, but on bomberman it crashed. Also I tried it on test stage this time. I also tried it on bonus mode and it didn't spawn the stage either! Hope that helps.
 

Draco74

Smash Apprentice
Joined
May 15, 2015
Messages
92
The plot thickens, I then tried with a different character and It just the characters didn't spawn, but I tried it with sonic now, but on bomberman it crashed. Also I tried it on test stage this time. I also tried it on bonus mode and it didn't spawn the stage either! Hope that helps.
Thank you so much for your testing and help. I will see what can I do with this information.

Best regards and thanks again
 
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