Sans Glutin
Smash Ace
So just to help newer Wario players, I think that we should list some useful combos that Wario has here. They don't have to be real combos (inescapable), as long as they are strung together and work well then it's fine. Please post combos that you like or ones that work well here.
Bite Game:
Dair - Bite Your bread and butter. This is a good approach. If your opponent shields the dair, it not only takes a healthy chunk out of their shield but they also get bitten right after. I think this may be a true combo at low percentages if the dair connects.
Dair - Bite - Boost Smash One of two follow-ups to the above combo. Works really well and is one of my favorites. if the boost smash connects then you are in good position to immediately let loose a fully charged waft or follow up with some aerials.
Dair - Bite - Bike Not as good as the above option since you cannot follow up immediately, and it is also somewhat situational since you can't use this if you have your bike somewhere else on the stage. Slightly easier to perform than the above option, however.
Uair - Bite Works well on heavies and medium heavies at low percentages.
Uair - Bite - Boost Smash Can follow this up with a boost smash to do a healthy amount of damage at the beginning of a match.
Uair - Bite - Bike Another follow up to the Uair-Bite combo. Not as useful as the above combo and more situational.
Fair - Bite Hit with the ending part of the fair (has less knockback).
Bite - Jump - Bite Works if your opponent DI's toward you after getting out of the first bite (many people do).
Usmash - Bite Works nicely at low percentages.
Grab Game
Dthrow - Fsmash Works well, only don't use it too much or it gets predictable.
Dthrow - Ftilt Turn around and ftilt right after a dthrow to mix it up a bit.
Dthrow - Dair Right after a Dair follow your opponent with a Dair.
Dthrow - Bike/Boost Smash Pretty self-explanatory just chase with Bike or Boost Smash after a dthrow.
Dthrow - Dthrow Turn around quickly after a Dthrow and grab again. This is not a true chaingrab. However, it can easily work a couple times on opponents that aren't expecting it. Bigger characters have a harder time getting out.
Dair - Shieldgrab Alternative to Dair - Bite. Pretty much the same concept.
Uthrow - Waft Can be avoided pretty easily but is good occasionally.
Usmash - Grab Works best at lower percentages.
Aerial Combos
Dair - Dair - Dair - Dair - ... Lol Dair is too good am i rite? This actually works on bigger characters that can't stop you from doing this. If they shield it you can go into a Bite or you can just keep pressuring their shield into it breaks with SH Dairs.
Fair - Fair Works well at low percentages if you hit with the ending part of Fair (has less knockback).
Fair - Nair Works at low percentages. At high percentages it is avoidable but it is a really good way to edgeguard.
Dair - Uair Works better on heavy characters. Dair knocks them up somewhat so you can follow up with a Uair.
Full Jump Dair - Fast Fall Uair - Full Jump Dair To make fastfalling the Uair easier, press down on the control stick after the peak of your jump and use the C-stick to perform the Uair. After this combo you can follow with pretty much any other aerial.
Epic but Situational Combos
Dthrow into bouncing bike wheel - Full Waft When you have a fully charged waft, break your bike and take one of the wheels. Throw it downwards, then walk forward, grab your opponent, and use dthrow. Since they go behind you, they should get hit by the bouncing wheel. Use the hitstun to pull off a full waft.
Boost Smash - Full Waft - Uair/UpB A boost smash at lower percentages sets the opponent up nicely for a full waft. If they survive you can go for the vertical KO with a Uair if they're close to you or Up-B if they're out of Uair range.
Other Combos
Jab jab - Uair Obvious. Since the second jab hits upward you can follow up with a uair. Gets predictable after a while though so mix it up.
Nair - Jab jab - Uair Works pretty well. Since the Nair is like a sex kick in that it has less damage/knockback the longer it stays out. This allows you to follow up easily with jabs after the Nair. Uair is a follow-up option.
Dair - Fsmash Works only if the last hit of the Dair doesn't connect (the last hit is the one with the knockback.) However at low percentages all of the Dair can hit and you can still get the fsmash off.
Dair - Jab jab ^^^
Weak Boost Smash - Jab jab Often if you misjudge the distance of your Boost Smash you still hit your opponent, but not with the full power of the Usmash. If they get out before the final hit with the knockback, you can turn around and possibly jab them. Lower percentages work better.
Weak Boost Smash - Ftilt Same idea as above but with ftilt obviously.
Usmash - Utilt Pretty self explanatory.
Usmash - Usmash Easily escapable but it can work at low percentages.
Usmash - Uair Low percentages, self explanatory.
Dash attack - Upsmash Like a boost smash except the hitbox on the dash attack actually comes out and it leads right into the upsmash.
Say some combos that you like and i'll edit them into this post.
Bite Game:
Dair - Bite Your bread and butter. This is a good approach. If your opponent shields the dair, it not only takes a healthy chunk out of their shield but they also get bitten right after. I think this may be a true combo at low percentages if the dair connects.
Dair - Bite - Boost Smash One of two follow-ups to the above combo. Works really well and is one of my favorites. if the boost smash connects then you are in good position to immediately let loose a fully charged waft or follow up with some aerials.
Dair - Bite - Bike Not as good as the above option since you cannot follow up immediately, and it is also somewhat situational since you can't use this if you have your bike somewhere else on the stage. Slightly easier to perform than the above option, however.
Uair - Bite Works well on heavies and medium heavies at low percentages.
Uair - Bite - Boost Smash Can follow this up with a boost smash to do a healthy amount of damage at the beginning of a match.
Uair - Bite - Bike Another follow up to the Uair-Bite combo. Not as useful as the above combo and more situational.
Fair - Bite Hit with the ending part of the fair (has less knockback).
Bite - Jump - Bite Works if your opponent DI's toward you after getting out of the first bite (many people do).
Usmash - Bite Works nicely at low percentages.
Grab Game
Dthrow - Fsmash Works well, only don't use it too much or it gets predictable.
Dthrow - Ftilt Turn around and ftilt right after a dthrow to mix it up a bit.
Dthrow - Dair Right after a Dair follow your opponent with a Dair.
Dthrow - Bike/Boost Smash Pretty self-explanatory just chase with Bike or Boost Smash after a dthrow.
Dthrow - Dthrow Turn around quickly after a Dthrow and grab again. This is not a true chaingrab. However, it can easily work a couple times on opponents that aren't expecting it. Bigger characters have a harder time getting out.
Dair - Shieldgrab Alternative to Dair - Bite. Pretty much the same concept.
Uthrow - Waft Can be avoided pretty easily but is good occasionally.
Usmash - Grab Works best at lower percentages.
Aerial Combos
Dair - Dair - Dair - Dair - ... Lol Dair is too good am i rite? This actually works on bigger characters that can't stop you from doing this. If they shield it you can go into a Bite or you can just keep pressuring their shield into it breaks with SH Dairs.
Fair - Fair Works well at low percentages if you hit with the ending part of Fair (has less knockback).
Fair - Nair Works at low percentages. At high percentages it is avoidable but it is a really good way to edgeguard.
Dair - Uair Works better on heavy characters. Dair knocks them up somewhat so you can follow up with a Uair.
Full Jump Dair - Fast Fall Uair - Full Jump Dair To make fastfalling the Uair easier, press down on the control stick after the peak of your jump and use the C-stick to perform the Uair. After this combo you can follow with pretty much any other aerial.
Epic but Situational Combos
Dthrow into bouncing bike wheel - Full Waft When you have a fully charged waft, break your bike and take one of the wheels. Throw it downwards, then walk forward, grab your opponent, and use dthrow. Since they go behind you, they should get hit by the bouncing wheel. Use the hitstun to pull off a full waft.
Boost Smash - Full Waft - Uair/UpB A boost smash at lower percentages sets the opponent up nicely for a full waft. If they survive you can go for the vertical KO with a Uair if they're close to you or Up-B if they're out of Uair range.
Other Combos
Jab jab - Uair Obvious. Since the second jab hits upward you can follow up with a uair. Gets predictable after a while though so mix it up.
Nair - Jab jab - Uair Works pretty well. Since the Nair is like a sex kick in that it has less damage/knockback the longer it stays out. This allows you to follow up easily with jabs after the Nair. Uair is a follow-up option.
Dair - Fsmash Works only if the last hit of the Dair doesn't connect (the last hit is the one with the knockback.) However at low percentages all of the Dair can hit and you can still get the fsmash off.
Dair - Jab jab ^^^
Weak Boost Smash - Jab jab Often if you misjudge the distance of your Boost Smash you still hit your opponent, but not with the full power of the Usmash. If they get out before the final hit with the knockback, you can turn around and possibly jab them. Lower percentages work better.
Weak Boost Smash - Ftilt Same idea as above but with ftilt obviously.
Usmash - Utilt Pretty self explanatory.
Usmash - Usmash Easily escapable but it can work at low percentages.
Usmash - Uair Low percentages, self explanatory.
Dash attack - Upsmash Like a boost smash except the hitbox on the dash attack actually comes out and it leads right into the upsmash.
Say some combos that you like and i'll edit them into this post.