No, this is what I said:
Really, we're not any more scrubs now for discussing this than we were 5 years ago.
In my paragraph I wasn't only discussing hacks, but you chose to believe so. Read my last paragraph in my previous post. You're the one making stuff up now.
I also said you could very well have been talking about banning chaingrabs in general (though not in that post you quoted).
I do not believe there is anything to discuss. Sharing somebody else's ideals does not make you a tool, but you seem to take offense to that. I couldn't careless. So yeah, I chose to move on for the sake of moving on and not derailing.
The argument was that you assumed something you shouldn't have assumed.
:] Yes. Fox does badly against Pikachu. DK doesn't just do badly against DDD, he gets annihilated.
And the point is, who cares? When does someone suck so much against someone else we need to start banning things? 100-0? 99:1? 90:10? And why? Why ban things just because they make a matchup virtually unwinnable? That one character is just that bad against that other one character.
Because no developer in his right mind would give a character an infinite involving the press of one button and no set-up whatsoever. :[ But I could be wrong, lol.
This was the man who implemented random tripping. Let's not give him too much credit.
And considering a developer's oversight is relevant as it helps us pinpoint flaws in the game that we should deal with for the sake of competitive gaming.
Not really. Nobody cares if it's a developer's oversight or not in Competitive gaming. The only thing that matters if it's "too good".
His position in the tier list is irrelevant. The stage was banned before the first tier list even came out.
But we all knew he was pretty good to begin with. Not banning such stages would make him pretty much #1 or #2.
And with it on, you still have about 10 characters to choose from. What if I decide that is enough for competitive play?
Because out of these 10, a many actually have bad matchups against D3 (IIRC), so he'd still have an uncontested advantage in them as well. Also, did we mention that D3 isn't the only one who can do this?
Falco can chaingrab people across the stage as well. As can anyone with a jab lock or other moving lock or some kind (D-tilt lock for Meta Knight).
Who are you to decide that 4 unplayable characters is low enough as a benchmark? There is no logic in your argument. Just preference. Zelda/Sheik's tilt locks aren't even infinites as you can SDI out of them.
Did I call them infinites? Sheik's F-tilt lock on Fox is near impossible to SDI out of it. Sheik's F-tilt lock is a hugely unfair advantage against Fox if you consider that it makes him pretty useless against her.
Also, Samus can D-smash chain Fox for quite a while. Unfair, right?
DDD's is stage independent, skill independent, setup independent(camp for a grab), and ruins 4 characters (one of them being high tier) for no good reason. That is incomparable to anything else in this game we've had to deal with so far.
Why? Because what would we limit it to? 5 grabs? Sheik's F-tilt lock yields more damage than that. Which limit would make it "fair"?
As for what we should limit him to: no infinites. Clear enough. No need to over think it ;].
And the point would be: Then what the
**** would be the limit for Luigi, who can't even be running chaingrabbed but who can
only be infinite (standing) chaingrabbed?!