Okay, stuff time...!
Master Hand's Origin confirmed!
Throughout the Smash series, speculation has gone around forever about who Master Hand is, it's origin, etc., yet it all comes down to Smash Bros. 64. For as long as the games have been out, Master Hand has been considered a Super Smash Bros. character, as many consider Smash Bros. 64 to be it's first appearance. However, I have news for you!
Master Hand originated from Kirby and is a Kirby character. Now, many may be asking "But isn't Kirby & The Amazing Mirror the only Kirby title that Master Hand appears in?". Well, I now have
official confirmation that this isn't the case.
Master Hand first appeared in Kirby's Dreamland. It's always been speculated about whether the hand on the Game Over screen is Master Hand. Through Return to Dreamland files, it is now confirmed that that hand is, indeed, Master Hand! While I was looking over the files for the Game Over screen, these were included...
GoBubble.brres.cmp
GoHat.brres.cmp
GoKirby.brres.cmp
GoMasterHand.brres.cmp
Shadow.brres.cmp
GoMasterHand.brres.cmp holds the model for the Game Over hand. This means that throughout the Kirby series, almost every game has Master Hand in it. Which means... Master Hand is a Kirby character!
This also ties into that Game Theory about Master Hand being Sakurai. While I'll let you guys speculate about that, Master Hand made his first (and last) full appearance in Kirby and The Amazing Mirror. Correct me if I'm wrong, but wasn't this the last traditional title (possibly the last title overall) relating to the Kirby series that Sakurai was involved in? At his ending point, Kirby utterly destroys and crushes Masahiro Sakurai's hands, then devours them for an ability. wtf
Energy Spheres are evil...?
I can't go that deep into this because I'm still confused myself about this. When I was messing with Return to Dreamland bosses, I discovered something odd. Over every Sphere Doomer in the game, an Energy Sphere is placed right where the boss is located. Directly on top. The odd thing is, if this Energy Sphere is removed while the boss is kept, Sphere Doomer (or Grand Doomer with the Starcutter part) will not spawn. While this can be interpreted in many ways, here's what I think about it.
The Energy Spheres have some evil energy going on with them. Despite the fact that the pause descriptions say that the Sphere Doomer came from Another Dimension because Energy Spheres is their version of Strawberry Cake, I believe this may be their soul/heart/brain/something. Every time you encounter a Sphere Doomer, they start out as an Energy Sphere until they take their full shape. Sphere Doomer is an enemy trying to kill Kirby. Energy Spheres go towards fixing the Lor Starcutter, a flying spaceship thing controlled by Magolor, the main villian of the game. The Lor Starcutter, when under Magolor's control, is evil (before/after defeating him), trying to kill Kirby and Landia. While I don't have any way to fully connect this, there's a possibility that Landia knew Magolor was evil, and tried to break his ship instead of killing him, as to prevent him from attacking anybody else, as regularly Magolor is weak.
I dunno, you guys do some of your ten page long theories.
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Alright, onto Kirby's Adventure in Dreamland. AiDL sounds weird.
I've run into a couple problems, so I'm asking you guys for ways to alleviate these.
The main problems are that none of the old bosses can be re-created for this mod, which also means that Magolor and the Lor Starcutter must stay. This affects the main storyline, as it replaces the dreams being stolen, along with the Star Rod. The main solution to this is to edit the levels while keeping the same plot of Kirby exploring for Lor Starcutter's pieces, but the existing bosses clash with Adventure's world theme. I'm not sure how to fix this, so...
Anyways, the main things I'm going to be changing are the levels (including level set models, backgrounds, music), as most of the enemies that I need are still in the game. I'm also trying to make it so that when Kirby gets certain abilties (Ice, Stone, etc.) he changes colors, as he did in the older games. Also, I'm not sure whether to have Copy Ability hats re-modeled to resemble Nightmare in Dreamland or Right Back at Ya! as both have some cool designs. Any other ideas?
Also, going to be recording the first ever modded Return to Dreamland level later today. It's a basic level re-designing Cookie Country 1-1 to look similar to the Lor Starcutter, but it wasn't easy to do.