Cutie Gwen
Lovely warrior
You know what, Bandana Dee was probably in the same situation as Bowser Jr, only the devs did the latter one instead
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King Dedede losing the Waddle Dees (and Waddle Doos) in his Side Special and his Final Smash being changed isn't really suspect.It is extremely suspicious, especially considering how Waddle Dees are the only Smash Run enemy not to have a trophy. Combined with how Waddle Dees were removed from King Dedede's moveset, and how Bandana Dee himself, now being almost as important to the series as King Dedede or Meta Knight, is also absent, something is definitely up, and I see Bandana Dee DLC as the only reasonable explanation for it.
Not the same situation.To be fair, Mewtwo, who has trophies in both versions, ended up being the first confirmed DLC character.
Also, the Ice Climbers, who were functioning perfectly on the WiiU version by the time they were cut, appear in both versions as trophies, using their Brawl model. So, at this point, I don't believe that trophies mean anything, so i guess all we can do is wait and see.
Do you really think the 3ds caused such changes? Or Sakurai himself confirmed that?King Dedede losing the Waddle Dees (and Waddle Doos) in his Side Special and his Final Smash being changed isn't really suspect.
You can blame the 3DS for that.
The 3DS version has difficulties processing too many objects on the screen at once, hence why the Ice Climbers were cut. It seems the most likely reason as to why Dedede's Final Smash is different in this game.Do you really think the 3ds caused such changes? Or Sakurai himself confirmed that?
We have every reason to believe that, considering the reduction in number of playable items in the game, such as how many ATs or Pokeballs can be in play at a time, or the fact that the entire list I posted before has been changed because of the number of smaller units it carried on Screen (RAY MK, Excitebike, Ness FS, etc).Do you really think the 3ds caused such changes? Or Sakurai himself confirmed that?
The only logical guesses I have are BDee and He who causes riotsI really, REALLY wish I knew who Sakurai had actually planned in each version.
I hope he writes a memoir one day, it is driving me crazy to know who almost made it.
We have every reason to believe that, considering the reduction in number of playable items in the game, such as how many ATs or Pokeballs can be in play at a time, or the fact that the entire list I posted before has been changed because of the number of smaller units it carried on Screen (RAY MK, Excitebike, Ness FS, etc).
I can certainly see that, but why was his side-B changed? The old Waddle Dee Toss wasn't that difficult to process (even though I'm ok with this change).The 3DS version has difficulties processing too many objects on the screen at once, hence why the Ice Climbers were cut. It seems the most likely reason as to why Dedede's Final Smash is different in this game.
I think they just wanted to make it better, sugar.I can certainly see that, but why was his side-B changed? The old Waddle Dee Toss wasn't that difficult to process (even though I'm ok with this change).
I'm fairy sure Lucas and Wolf were going to be alts.The only logical guesses I have are BDee and He who causes riots
Consider four Dededes each tossing two Waddle Dees/Doos that wander the stage at once.I can certainly see that, but why was his side-B changed? The old Waddle Dee Toss wasn't that difficult to process (even though I'm ok with this change).
Considering how Olimar still can have three Pikmin at a time, I think the 3DS can handle at least one Waddle Dee per King Dedede. And if that didn't work for some reason, they could just make it so Waddle Dees just bounce like Gordos and don't walk at all.Consider four Dededes each tossing two Waddle Dees/Doos that wander the stage at once.
Even in the Wii U version, I have been able to make the framerate noticably fall during coin battles, so I don't think a slight framerate drop during an already chaotic Final Smash would be too far out of the question. Even still, there can be up to 12 Pikmin at once on the 3DS version, so I think that they could tweak the Waddle Dee AI to make Waddle Dee Army possible.The 3DS version has difficulties processing too many objects on the screen at once, hence why the Ice Climbers were cut. It seems the most likely reason as to why Dedede's Final Smash is different in this game.
I was under the presumption Dedede only threw Gordos now to improve his moveset, by making it one, less unpredictable (and thus, more competitively viable to perfect), and two, because Gordos were a better item for him.Considering how Olimar still can have three Pikmin at a time, I think the 3DS can handle at least one Waddle Dee per King Dedede. And if that didn't work for some reason, they could just make it so Waddle Dees just bounce like Gordos and don't walk at all.
Just because you think it could be done doesn't mean it could be programmed, and even if it could, it doesn't mean it would play in a way that would be deemed satisfactory. If it seemed substantially worse than it previously was, it is better that it was just completely changed.Even in the Wii U version, I have been able to make the framerate noticably fall during coin battles, so I don't think a slight framerate drop during an already chaotic Final Smash would be too far out of the question. Even still, there can be up to 12 Pikmin at once on the 3DS version, so I think that they could tweak the Waddle Dee AI to make Waddle Dee Army possible.
Return to Dreamland.Hm ...rtdl?
I was under the presumption Dedede only threw Gordos now to improve his moveset, by making it one, less unpredictable (and thus, more competitively viable to perfect), and two, because Gordos were a better item for him.
Also, see below.
With Rosalina's Final Smash, Power Star, I counted at most 4 star particles on screen at a time for the 3DS version. With Waddle Dee Army, I counted at most 8 minions on screen at a time. They were able to make Olimar work by giving him three instead of six Pikmin, so I think it shows that Waddle Dee Army might be possible with four instead of eight minions on screen at once.Just because you think it could be done doesn't mean it could be programmed, and even if it could, it doesn't mean it would play in a way that would be deemed satisfactory. If it seemed substantially worse than it previously was, it is better that it was just completely changed.
When exactly will that be?...
Today, only a couple minutes ago, I have just made a possibly groundbreaking discovery about Smash and Kirby. It'll be included in my post with all my modding stuff that's coming later. While I won't say anything right now, @ kirby_queen is going crazy over it.
Well now I'm curious....
Today, only a couple minutes ago, I have just made a possibly groundbreaking discovery about Smash and Kirby. It'll be included in my post with all my modding stuff that's coming later. While I won't say anything right now, @ kirby_queen is going crazy over it.
I second that!Well now I'm curious.
Is it possible to mod extra abilities?Sorry I've been taking so long to deliver all the stuff I've been talking about. Modding Return to Dream Land is a lot harder than it seems, as nobody has taken the incentive to start it. I'm basically the only one in the world, outside of some Japanese players (although they quit a couple years ago), who is modding RtDL. The fact that no tools are available increases the workload and effort needed to actually change the game. I'm still brainstorming ideas to datamine this game faster, as it'd be much easier to edit the game if I knew what was what, where everything is, and how to change it. At the moment, it's more-so a "click and hope" sort of deal. I change variables around and see how it reacts in-game. Obviously, this is a lot less efficient than the other methods I could go about... but we'll see.
Of course, it's not totally bad. I don't plug in random stuff and hope something comes out - I browse through existing files to see what's what, and then link it up with in-game stuff to find out. This helps me get the basics I need to know, but it really doesn't help when there's over a hundred different tiles for each set.
More info to come soon. I need to get everything ready, such as videos to showcase, pictures, and have to actually write-up everything. Now, my current plan is to have all my stuff out my tomorrow, along with my future plans and how I'll continue this onward so I don't end up quitting or something due to how overwhelming this can be.
In the meantime, does anybody have any requests for what I should mod with the game? While quite a bit of things are out of the realm of possibility right now, throw out any ideas and I'll see what I can do.
I'm not quite sure where the exact limitations are for that, but AFAIK... sorta? I can edit any ability I want, whether it be the actual textures/models featured in the abilities, over to the way it actually works. The main problem is I have no idea where the actual data for how Copy Abilities function is stored. I'm sure I'll find it eventually, but ATM I have no idea where it is. My goal for starting Copy Ability data is to rip the files from Kirby's Dream Collection, and then find the Smash Ability to replace Mike or Crash in RtDL, so I can see how it functions.Is it possible to mod extra abilities?
And thus, Sleep was removed in favour of...Mirror? I don't knowI'm not quite sure where the exact limitations are for that, but AFAIK... sorta? I can edit any ability I want, whether it be the actual textures/models featured in the abilities, over to the way it actually works. The main problem is I have no idea where the actual data for how Copy Abilities function is stored. I'm sure I'll find it eventually, but ATM I have no idea where it is. My goal for starting Copy Ability data is to rip the files from Kirby's Dream Collection, and then find the Smash Ability to replace Mike or Crash in RtDL, so I can see how it functions.
Er, to but it in a more simple way...
Yes, and no. I can EDIT abilities to whatever extent I please, but I can't actually add in new ones without replacing current ones.
Make Galatica Knight playable.In the meantime, does anybody have any requests for what I should mod with the game? While quite a bit of things are out of the realm of possibility right now, throw out any ideas and I'll see what I can do.
I dunno.And thus, Sleep was removed in favour of...Mirror? I don't know
Well, Galacta Knight is basically already done. Magolor, I dunno. Landia is pretty much already a character cause of the "ability". Unless you mean being able to control their movesets and stuff.. I'd have to re-animate them for every single possible sequence that Kirby and Co. run into.Make Galatica Knight playable.
Same for Magalor.
And Landia.
What is this, Metroid? Mind you Kirby meets Samus in Dreamland 3Chozos
LMAO omg wrong thing. Sorry I meant Shotzo. Kind of similar sounding. Hahahaha. http://kirby.wikia.com/wiki/ShotzoWhat is this, Metroid? Mind you Kirby meets Samus in Dreamland 3
I've always liked Shotzos for some reason, HAL made a game about the ones with wheels called Trax if I recallLMAO omg wrong thing. Sorry I meant Shotzo. Kind of similar sounding. Hahahaha. http://kirby.wikia.com/wiki/Shotzo
Uh... Try Googling?I broke the game and I don't know how to fix it
pls send help
*Googles "How to fix broken Return to Dreamland from modding it"*Uh... Try Googling?
Oh noes Sending Backup! *Sends B-Dee*I broke the game and I don't know how to fix it
pls send help
Get a new game?*Googles "How to fix broken Return to Dreamland from modding it"*
*clicks Nintendo Support*
y r u mawding our gaem isn't it purrfect U SCRUB >=( - HAL Labs
I laughed a disproportionate amount at this.*Googles "How to fix broken Return to Dreamland from modding it"*
*clicks Nintendo Support*
y r u mawding our gaem isn't it purrfect U SCRUB >=( - HAL Labs
And submit to the game's ineffable chastisement? Foolhardy fool! Cadding cad!Get a new game?