Okay, here's that update for Kirby's Adventure I talked about:
First of all, Vegetable Valley has been buffed up, so it's a lot more harder than before. Now, it should still be known that this is the first world in the game, so it isn't crazy hard to the point where you wish death upon all Blippers that you come across. While I won't go into specific details right now, many of the monsters have received buffs, behavior changes, etc. and some monsters have had their position changed, been removed, or been added into the game. There are still some things I hadn't truly accounted for, such as how Mr. Frosty in Vegetable Valley's fourth level automatically dies when you come up to him, or that one of the Blippers in Vegetable Valley's second level is stick in the air.
Also, I found out that I can actually "add in" more levels to the game, as I can replace the debug and unused levels in the game with new ones. As I don't have an insane amount of extra stages to use, I'm still deciding what I'll do with them, whether they be used for hidden rooms, secret stuff, or even some sort of mini-game, I'm just not sure.
Here's a video of Vegetable Valley's second level, after being changed:
As you can see, the level has gone through significant changes to make it harder. I hadn't really changed much of the actual level itself, as I want to still have the game feel like Kirby's Adventure. I will, however, be making minor changes to some stages so they fit better. One thing I'd like to point out incase anybody is wondering is that the Blipper that's frozen in the air was actually meant to be a Blipper on land, but I had implemented it incorrectly, so now it's just stuck there. I'm not so sure how I feel about the Scarfy that are placed in the same room as Fire Lion, as they don't do anything unless you inhale them, so I'll either replace them or just keep them as is. I think that Scarfy is a monster that's meant to pressure the player on where they can go while platforming, so I may include them in some tight jumps and such in later levels, so you'll need to be more careful and more aware.
On another note, from the Kirby's Adventure sound track, is there any tracks that you guys are particularly fond of?
SIDE NOTE: Would anybody be able to locate the following for me?
- Levels/Stages you fight the Meta-Knights (Meta Knight's army) in.
- Any Blippers that are found out of water, flailing around (are they even in this game?)
- All levels/stages that feature Warp Stars in them
I'd like these so I can experiment with a few things in the game, some of which may be a little obvious from what I just said.
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3. Bandana Dee is not as significant to the franchise as Meta Knight and King DeDeDe.
This is a statement that is made often, although it doesn't have much effect on Bandana Dee's chances in the game. Meta Knight and King DeDeDe have had much more roles in the Kirby franchise than Bandana Dee, so this causes them to have a bigger role in the franchise, but this doesn't decide whether they're as important or not. Kirby is, of course, the most important character in the franchise, it being his franchise and all, but Bandana Dee, King DeDeDe, and Meta Knight are all technically main characters of the franchise, so they share the same importance. If significance is determined by appearances, then from Bandana Dee's jump to relevance until now, he is more significant than Meta Knight due to more appearances in the franchise. In Kirby: Triple Deluxe, King DeDeDe was a major part of the story, Bandana Dee was a support character, and Meta Knight didn't show up in the game at all. However, even with that said, Bandana Dee's chances of being a playable character is not affected by this, as both Meta Knight and King DeDeDe are both already in the game, and the only other Kirby rep that is relevant in the franchise would be Bandana Dee.
- Sakurai's Tweet
For the 20th anniversary of the Kirby franchise, the creator, Masahiro Sakurai, had tweeted a picture to celebrate this event. The picture included Kirby, King DeDeDe, Meta Knight, and Bandana Dee all hanging on to a warp star. If Sakurai didn't care much about Bandana Dee or didn't know his relevance in the series now, he would have posted something such as Kirby, King DeDeDe, and Meta Knight in 8-BIT sprites, or something similar.
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Kirby's 20th Dream Collection
To celebrate Kirby's 20th anniversary, HAL Laboratories had created a game called "Kirby's 20th Dream Collection". In the introduction animation to celebrate Kirby's 20th anniversary, it features Kirby, King DeDeDe, and Meta Knight as their first 8-BIT sprites, with Kirby eating a modern Warp Star. All three of them turn into their modern appearances, and then see two Waddle Dee running by holding Star Blocks. After running by, it is shown that Bandana Dee and two Waddle Dee had created a 20th Anniversary sign out of Star Blocks to celebrate. Bandana Dee is shown to have been in the modern part of the introduction, instead of with Kirby, King DeDeDe, and Meta Knight as he had reached relevance in the series in the modern Kirby games. The official Kirby pin that was released by Club Nintendo for Kirby's 20th anniversary also features all four characters.
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Bandana Dee in Kirby: Triple Deluxe
In Kirby: Triple Deluxe, the most recently released Kirby game, Bandana Dee is present. As Kirby goes on his journey, Bandana Dee is seen giving him helpful items, such as Maxim Tomatoes, similar to how Adeleine worked in Kirby 64: The Crystal Shard. He is also in charge of the StreetPass system in the game, which is a major component of the 3DS. One of the most well known characters in the Kirby franchise, Meta Knight, had not been present in the game, excluding certain cameos.
Along with that, when Kirby uses the Stone copy ability, he can transform into a variety of stone statues. One of the statues that Kirby can transform into has King DeDeDe, Meta Knight and Bandana Dee. Having Bandana Dee be featured in a statue with King DeDeDe and Meta Knight is a clear sign that he is the fourth main Kirby character. Bandana Dee is also featured in the secret ending credits of Kirby: Triple Deluxe playing a 3DS alongside Kirby. In Kirby: Super Star Ultra, when using local multiplayer, the lobby would have Kirby and a standard Waddle Dee playing the regular DS instead, which was before Bandana Dee had been bumped to a relevant character. While not specifically relevant to Kirby: Triple Deluxe, Bandana Dee has a StreetPass hat that you can wear, alongside Kirby, DeDeDe, and Meta Knight.
- Kirby and the Rainbow Curse
Kirby and the Rainbow Curse, which was revealed at E3 earlier this year, is the first Kirby title to come to the Wii U. During the E3 Demo, the artwork used on the Title Screen features both Kirby and four variations of Bandana Dee following behind Kirby. Bandana Dee doesn't appear to be in the same ball form that Kirby is in, though. The role of Bandana Dee in the game is unknown, although being featured on the Title Screen clearly shows that he has a significant role in the game, when neither King DeDeDe or Meta Knight are on it, let alone confirmed to be in the game.