Mmac
Smash Lord
So, the SBR is developing a "Balance" Patch by adjusting values of separate characters such as Frames, Priority, Damage, and Knockback values. What it's not going to do is Make it "Melee 2.0", so no universal stuff, Hitstun increase, Shield Stun, Wavedashing, or anything like that.
I want to get ahead and start a discussion on how you should feel Yoshi should be balanced. I started with posting what I feel needs to be changed. You can add in to the list, or discuss something thats already on there.
But please be Realistic about it! We are not going to change Yoshi into "Snoshi Knight", Nothing like that. So lets get started!
Buffs:
- Increase Fsmash Damage 16% to 18%
- Increase Fsmash Knockback by 10%
--- The damage and knockback is just terrible for it's speed. A Slight increase can help
- Increase Dsmash Knockback by 20%-30%
--- Dsmash is almost useless when it was nerf. There's not really much of a point to use it when it's just basically a more punishable jab that could hit behind. His Dsmash should be return to it's former self with a reasonable 140%-150% from the center
- Remove Sourspot for Fair
- Increase Priority for Fair
--- Fair is alright, but Sourspot was completely unnecessary! He could use a priority boost too as it's terrible!
- Reduce "Breaking out of Shield" Lag
--- The main reason why his shield sucks is because he has to take time to break out! WTF! If you can't do this, at least consider the below.
- Reduce startup time of Shield Grab
--- It's terrible, and as being his ONLY option out of shield, I would really like it if the startup was reduced. That way he can actually punish from it, while maintaining a balanced risk from the afterlag still present.
- Increase Knockback Growth for Uthrow
--- As it stands now, it's basically a more useless version of Dthrow, because it has the same growth. Perhaps if it can kill at oh say 190% instead of 550%, then it can see more use.
- Increase Dthrow Damage 4% to 7%
--- For throwing someone violently to the ground, it sure does pathetic damage >_>
- Increase Double Jump Armour
--- It was nerfed again >_<. The least you could do is increase it a bit. Although he doesn't really need it anymore.....
- Increase "Breakout" Resistance for Egg Lay
--- Egg Lay is useless is because they break out too fast! If you can make it so that it takes longer to break out, that would be excellent!
- Remove Helpless state from EggRoll
--- PLEASE FOR THE LOVE OF GOD DO! I, along with others, am tired of killing myself because we do it accidently trying to Egg Toss forward.
- Increase Priority for Egg Roll
--- More or less, it completely sucks! While not as bad as Melee, it still gets beaten by tons of moves for it to be useful.
Nerfs:
...... Does Yoshi need Nerfs?
Discuss, NAO!
I want to get ahead and start a discussion on how you should feel Yoshi should be balanced. I started with posting what I feel needs to be changed. You can add in to the list, or discuss something thats already on there.
But please be Realistic about it! We are not going to change Yoshi into "Snoshi Knight", Nothing like that. So lets get started!
Buffs:
- Increase Fsmash Damage 16% to 18%
- Increase Fsmash Knockback by 10%
--- The damage and knockback is just terrible for it's speed. A Slight increase can help
- Increase Dsmash Knockback by 20%-30%
--- Dsmash is almost useless when it was nerf. There's not really much of a point to use it when it's just basically a more punishable jab that could hit behind. His Dsmash should be return to it's former self with a reasonable 140%-150% from the center
- Remove Sourspot for Fair
- Increase Priority for Fair
--- Fair is alright, but Sourspot was completely unnecessary! He could use a priority boost too as it's terrible!
- Reduce "Breaking out of Shield" Lag
--- The main reason why his shield sucks is because he has to take time to break out! WTF! If you can't do this, at least consider the below.
- Reduce startup time of Shield Grab
--- It's terrible, and as being his ONLY option out of shield, I would really like it if the startup was reduced. That way he can actually punish from it, while maintaining a balanced risk from the afterlag still present.
- Increase Knockback Growth for Uthrow
--- As it stands now, it's basically a more useless version of Dthrow, because it has the same growth. Perhaps if it can kill at oh say 190% instead of 550%, then it can see more use.
- Increase Dthrow Damage 4% to 7%
--- For throwing someone violently to the ground, it sure does pathetic damage >_>
- Increase Double Jump Armour
--- It was nerfed again >_<. The least you could do is increase it a bit. Although he doesn't really need it anymore.....
- Increase "Breakout" Resistance for Egg Lay
--- Egg Lay is useless is because they break out too fast! If you can make it so that it takes longer to break out, that would be excellent!
- Remove Helpless state from EggRoll
--- PLEASE FOR THE LOVE OF GOD DO! I, along with others, am tired of killing myself because we do it accidently trying to Egg Toss forward.
- Increase Priority for Egg Roll
--- More or less, it completely sucks! While not as bad as Melee, it still gets beaten by tons of moves for it to be useful.
Nerfs:
...... Does Yoshi need Nerfs?
Discuss, NAO!