Link to original post: [drupal=664]Balancing Snake[/drupal]
Snake seeks to obtain victory by being clever and tricking his opponents.
Snake is easily gimped by attacks by attacks that can knock him out of his Up-B or knock him horizontally off the stage. Characters fast enough to not let him use his time-consuming stage control give him problems.
-Jabs and Tilts, especially forward and up, have far too much knockback growth for their speed.
-Snake's overall damage dealt and weight exceed his weaknesses.
+Side-B and D-Smash are often worthless.
- Drastically reduce damage and knockback growth of all tilts and jab combo. First hit of f-tilt will do merely 2%.
- Slightly reduce damage of nair.
- Slightly reduce character weight, perhaps to that of King Dedede.
+ Increase base knockback from tilts and jab combo.
+ Decrease initial and ending lag on D-Smash.
+ Increase Side-B missile speed and damage.
+ Give Snake *TWO* placeable C4s; similar controls to Samus missiles, where tilt Down-B places/detonates a normal C4 pack, and smash Down-B places/detonates a butterfly C4 pack. Perhaps the butterfly C4 can do less damage and greater knockback.
Snake is the only character whom I feel ought to have remotely drastic changes to his playing style... and I promise that pun was unintentional. This modified Snake uses his excellent tilts not to deal tons of damage or KO opponents, but reliably get them away from him so he can go back to his explosives. This Snake becomes all about C4 madness; not only can he confuse the opponent with 2 C4 out at once, but he can save one for recovery! (The butterfly would probably work better.)
Snake seeks to obtain victory by being clever and tricking his opponents.
Snake is easily gimped by attacks by attacks that can knock him out of his Up-B or knock him horizontally off the stage. Characters fast enough to not let him use his time-consuming stage control give him problems.
-Jabs and Tilts, especially forward and up, have far too much knockback growth for their speed.
-Snake's overall damage dealt and weight exceed his weaknesses.
+Side-B and D-Smash are often worthless.
- Drastically reduce damage and knockback growth of all tilts and jab combo. First hit of f-tilt will do merely 2%.
- Slightly reduce damage of nair.
- Slightly reduce character weight, perhaps to that of King Dedede.
+ Increase base knockback from tilts and jab combo.
+ Decrease initial and ending lag on D-Smash.
+ Increase Side-B missile speed and damage.
+ Give Snake *TWO* placeable C4s; similar controls to Samus missiles, where tilt Down-B places/detonates a normal C4 pack, and smash Down-B places/detonates a butterfly C4 pack. Perhaps the butterfly C4 can do less damage and greater knockback.
Snake is the only character whom I feel ought to have remotely drastic changes to his playing style... and I promise that pun was unintentional. This modified Snake uses his excellent tilts not to deal tons of damage or KO opponents, but reliably get them away from him so he can go back to his explosives. This Snake becomes all about C4 madness; not only can he confuse the opponent with 2 C4 out at once, but he can save one for recovery! (The butterfly would probably work better.)