Link to original post: [drupal=693]Balancing Samus[/drupal]
Samus seeks to pressure the opponent from a distance and outlast them in a battle of endurance.
Samus has trouble verses fast moving characters, as well as those with fast aerials.
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+Charge Shots difficult to hit with.
+Missiles, Bombs generally non-threatening.
+Lacks killing power.
+ Slightly reduce initial lag on B.
+ Drastically increase sheild damage for missiles, bombs.
+ Increase damage on fair, U-Smash.
+ Increase knockback growth and super armor on dash attack.
+ Increase base knockback on d-tilt, u-tilt.
+ Partial super armor on double jump.
These changes focus on increasing Samus's damage potential and pressure. The result is a Samus who people should be more afraid to be away from. She still suffers against opponents in her face, but now the potential rewards Samus has for controlling the situation herself are much more respectable.
Samus seeks to pressure the opponent from a distance and outlast them in a battle of endurance.
Samus has trouble verses fast moving characters, as well as those with fast aerials.
<!--break-->
+Charge Shots difficult to hit with.
+Missiles, Bombs generally non-threatening.
+Lacks killing power.
+ Slightly reduce initial lag on B.
+ Drastically increase sheild damage for missiles, bombs.
+ Increase damage on fair, U-Smash.
+ Increase knockback growth and super armor on dash attack.
+ Increase base knockback on d-tilt, u-tilt.
+ Partial super armor on double jump.
These changes focus on increasing Samus's damage potential and pressure. The result is a Samus who people should be more afraid to be away from. She still suffers against opponents in her face, but now the potential rewards Samus has for controlling the situation herself are much more respectable.