Link to original post: [drupal=692]Balancing Pokemon Trainer[/drupal]
Pokemon Trainer seeks to maximize use of all three sub-characters to make use of their combined advantages:
Squirtle seeks to safely build damage on the opponent with fast and evasive attacks.
Ivysaur seeks to safely build damage on the opponent with ranged attacks.
Charizard seeks to easily KO the opponent with quick, powerful attacks.
Pokemon Trainer is restricted by those with high mobility who can easily punish a Pokemon Change.
Squirtle has difficulty against characters with high priority, and is lightweight.
Ivysuar has trouble with fast moving, anti-camping characters, and is easily gimped.
Charizard is disadvantaged against characters with fast attacks and projectiles, and is easily comboed.
-Squirtle d-throw KOs easily.
+D-smashes of all Pokemon poor options.
+Squirtle B and Side-B largely useless.
+Ivysaur recovery terrible.
+Charizard aerials highly situational.
- Drastically reduce Squirtle D-Smash knockback growth.
- Reduce u-throw knockback.
- Reduce Squirtle aerial damage.
- Drastically reduce Squirtle fair, bair, uair knockback.
+ Increase hitstun on all Squirtle aerials.
+ Drastically increase base knockback on Squirtle d-throw and b-throw.
+ Increase Squirtle d-smash damage; add super armor.
+ Drastically increase Squirtle uncharged B hitstun.
+ Drastically increase Squirtle B charge capacity/knockback.
+ Increase Squirtle Side-B speed.
+ Drastically reduce ending lag for Ivysaur dair; increased vertical boost, can now help recovery.
+ Increase knockback growth for Ivysaur f-throw.
+ Increase damage for Ivysaur U-Smash.
+ Drastically increase base knockback for Ivysaur D-Smash.
- Reduce base knockback for Charizard b-throw.
+ Drastically increase glide speed.
+ Drastically increase knockback growth for Charizard bair, nair, uair.
+ Increase damage for fair sourspot.
+ Drastically increase Charizard D-Smash damage.
Squirtle is now a terrible character, unless the opponent is below 50%, in which case Squirtle is now the best character in the game. Modified Squirtle has almost no redeeming factors except for good evasion and unrivaled combo ability against low percent opponents.
Ivysaur is still an excellent damage builder with some KO potential, and the ability to create distance. Recovery can be slightly improved through clever use of dair, which I think is novel.
Charizard about the same, with a more reliable chainthrow at low percents and more KO options at high percents. Charizard should become one of the best KOers in the game, but remains poor at damage buildings unless he is allowed to get throws and rock smashes in.
On the whole, Pokemon Trainer has more capacity and more motivation to switch Pokemon. My main concern is that with these polarized setup, an early death on Charizard before a KO is achieved could prove terrible for PT...
Pokemon Trainer seeks to maximize use of all three sub-characters to make use of their combined advantages:
Squirtle seeks to safely build damage on the opponent with fast and evasive attacks.
Ivysaur seeks to safely build damage on the opponent with ranged attacks.
Charizard seeks to easily KO the opponent with quick, powerful attacks.
Pokemon Trainer is restricted by those with high mobility who can easily punish a Pokemon Change.
Squirtle has difficulty against characters with high priority, and is lightweight.
Ivysuar has trouble with fast moving, anti-camping characters, and is easily gimped.
Charizard is disadvantaged against characters with fast attacks and projectiles, and is easily comboed.
-Squirtle d-throw KOs easily.
+D-smashes of all Pokemon poor options.
+Squirtle B and Side-B largely useless.
+Ivysaur recovery terrible.
+Charizard aerials highly situational.
- Drastically reduce Squirtle D-Smash knockback growth.
- Reduce u-throw knockback.
- Reduce Squirtle aerial damage.
- Drastically reduce Squirtle fair, bair, uair knockback.
+ Increase hitstun on all Squirtle aerials.
+ Drastically increase base knockback on Squirtle d-throw and b-throw.
+ Increase Squirtle d-smash damage; add super armor.
+ Drastically increase Squirtle uncharged B hitstun.
+ Drastically increase Squirtle B charge capacity/knockback.
+ Increase Squirtle Side-B speed.
+ Drastically reduce ending lag for Ivysaur dair; increased vertical boost, can now help recovery.
+ Increase knockback growth for Ivysaur f-throw.
+ Increase damage for Ivysaur U-Smash.
+ Drastically increase base knockback for Ivysaur D-Smash.
- Reduce base knockback for Charizard b-throw.
+ Drastically increase glide speed.
+ Drastically increase knockback growth for Charizard bair, nair, uair.
+ Increase damage for fair sourspot.
+ Drastically increase Charizard D-Smash damage.
Squirtle is now a terrible character, unless the opponent is below 50%, in which case Squirtle is now the best character in the game. Modified Squirtle has almost no redeeming factors except for good evasion and unrivaled combo ability against low percent opponents.
Ivysaur is still an excellent damage builder with some KO potential, and the ability to create distance. Recovery can be slightly improved through clever use of dair, which I think is novel.
Charizard about the same, with a more reliable chainthrow at low percents and more KO options at high percents. Charizard should become one of the best KOers in the game, but remains poor at damage buildings unless he is allowed to get throws and rock smashes in.
On the whole, Pokemon Trainer has more capacity and more motivation to switch Pokemon. My main concern is that with these polarized setup, an early death on Charizard before a KO is achieved could prove terrible for PT...