Link to original post: [drupal=686]Balancing Peach[/drupal]
Peach seeks to use smooth aerial movement and fast ground moves to safely threaten the opponent.
Peach is easily killed by opponents with strong vertical KO moves, and has difficulty with those whom out-range her.
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+Turnips unreliable.
+B, Side-B mediocre at best.
+ Increase B damage, base knockback.
+ Increase damage and knockback growth of Side-B.
+ Increase dot/death turnip probability.
+ Increase damage of dair.
+ Increase hitstun of dash attack.
Peach gets better specials and a few other perks. Ideally I'd go for some clever system where she gets one stitchface a match, certain to be between turnip #X and turnip #Y. Maybe even an exact # would always be the stitchface, causing Peach mains to always be counting down to that sacred number... an interesting idea to ponder.
Peach seeks to use smooth aerial movement and fast ground moves to safely threaten the opponent.
Peach is easily killed by opponents with strong vertical KO moves, and has difficulty with those whom out-range her.
<!--break-->
+Turnips unreliable.
+B, Side-B mediocre at best.
+ Increase B damage, base knockback.
+ Increase damage and knockback growth of Side-B.
+ Increase dot/death turnip probability.
+ Increase damage of dair.
+ Increase hitstun of dash attack.
Peach gets better specials and a few other perks. Ideally I'd go for some clever system where she gets one stitchface a match, certain to be between turnip #X and turnip #Y. Maybe even an exact # would always be the stitchface, causing Peach mains to always be counting down to that sacred number... an interesting idea to ponder.