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Balancing Mario

Thinkaman

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Aug 26, 2007
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Thinkaman
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Link to original post: [drupal=691]Balancing Mario[/drupal]



Mario seeks to simply link fast chains of moves into combos.

Mario is disadvantaged against floaty character who cannot be easily comboed, as well as those that outright outrange him.

+Down-B of limited use.
+Poor recovery.
+Mostly unremarkable!

+ Increase fireball duration.
+ Increase Up-B damage, distance.
+ Increase Down-B knockback.
+ Increase dair damage.
+ Slightly increase uair hitstun.
+ Slightly decrease F-Smash, D-Smash initial lag.

Mario is not a terribly exciting chracter, no way around it. He's the mandatory well-rounded character, and just needs to be a little better in each of those well-rounded categories to be viable. His combo game is already remarkable, so boosts to his projectile, recovery, and KO consistency stand to make him a solid character. Take out that mean ole' DDD infinite due to throw escapes and Mario is good to go.
 
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