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Balancing Ganondorf

Thinkaman

Moderator
Moderator
Joined
Aug 26, 2007
Messages
6,535
Location
Madison, WI
NNID
Thinkaman
3DS FC
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Link to original post: [drupal=697]Balancing Ganondorf[/drupal]



Ganondorf seeks to maximize punishment of predicted opponent actions with extremely strong, linkable moves.

Ganondorf has difficulty facing smaller and faster characters that are harder to hit or chain. He is also very vulnerable to attacks that outspeed him, including spammable projectiles.
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+Very slow.
+Specials easily punished.
+U-tilt almost worthless.
+U-throw somewhat bad.

+ Slightly increased dash speed.
+ Partial super armor on dash animation, dash attack, fair, and bair.
+ Increase u-tilt damage; give super armor.
+ Increase B shield damage, reversed should OHKO shields; reflect projectiles at 2x speed, +300% damage
+ Increase aerial Side-B damage; Ganon always dies second.
+ Decrease Down-B ending lag; reflects projectiles at 1x speed, +50% damage.
+ Drastically increase Up-B hitstun.
+ Drastically increase knockback of Up-B ending uppercut.
+ Drastically increase u-throw hitstun.

Not gonna lie, this one was the most fun to write. Ganondorf was always more of a a bag of tricks than a solid character, and that's still true here... now the tricks are just more murderous. Up-B uppercut kills? U-throw combos at low percents? Side-B lacks ******** controller port nonsense? Down-B is a safe approach? Warlock Punch OHKOs shields and reflects projectiles that instantly kill?!? His mere DASH has super armor?!?

We are all going to die.
 

Sora Master2.0

Smash Journeyman
Joined
Nov 28, 2007
Messages
313
Looking at this being a Gannon main, I think you got it right on! That Gannon would be so awesome. (One with a sword would be better....)
 
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