Link to original post: [drupal=673]Balancing Diddy Kong[/drupal]
Diddy seeks to use bananas to establish stage control and allow consistently good approaches against the opponent to build damage.
Diddy has trouble against fast characters who can shut down his banana game.
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-U-Smash slightly overpowered.
+B seldom a good option compared to similar moves.
- Reduce U-Smash damage.
+ Reduce initial/ending lag on B.
Diddy is another character who I feel needs no change. He has a unique, developing playstyle and has a healthy spot in the metagame without any meddling on my behalf. The changes I listed are trivial personal preferences at best, and would almost certainly be thrown out the window in favor of changes suggested by Diddy mains.
Diddy seeks to use bananas to establish stage control and allow consistently good approaches against the opponent to build damage.
Diddy has trouble against fast characters who can shut down his banana game.
<!--break-->
-U-Smash slightly overpowered.
+B seldom a good option compared to similar moves.
- Reduce U-Smash damage.
+ Reduce initial/ending lag on B.
Diddy is another character who I feel needs no change. He has a unique, developing playstyle and has a healthy spot in the metagame without any meddling on my behalf. The changes I listed are trivial personal preferences at best, and would almost certainly be thrown out the window in favor of changes suggested by Diddy mains.