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Balancing Captain Falcon

Thinkaman

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Thinkaman
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Link to original post: [drupal=699]Balancing Captain Falcon[/drupal]



Captain Falcon seeks to use speed to create aerial combos ending in KO moves.

Captain Falcon has an easily punishable recovery, and suffers against defensive characters who are able to avoid being taken to the air.

+Specials offer little reward for risk.
+Aerials hard to land/sweetspot due to lack of hitstun.
+Hard to consistently KO with.
+Also, is terrible.

+ Increase B, sweet-spotted fair knockback, shield damage; reflect projectiles at 4x speed, +100% damage.
+ Drastically increase Side-B hitstun, shield damage; always ends in uppercut, never "falls down".
+ Increase Up-B knockback, decrease initial lag.
+ Drastically decrease Down-B ending lag, increase shield damage; reflect projectiles at 2x speed, +25% damage.
+ Decrease u-tilt initial lag.
+ Drastically increase dash attack, nair, and uair hitstun.
+ Partial super armor on dash animation and dash attack.

The new Captain Falcon is substancially better, with a more solid combo game and actual utility behind his gimmicky specials. Falcon Kick now has serious merit as an approach, although spaced poorly a spot dodge would still wreck it. Raptor Boost is now a top tier setup move, and Up-B is something to be scared of.on top of that, he gets some of Ganondorf's new gimmicks, including absurd projectile reflectors and super armor on his dash! Lucky for Falcon, that latter bit might prove incredibly useful for many approach situations. And can you imagine the reaction you would get for reflecting a fully charged Aura Sphere with a knee?!?
 

MuBa

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Wow, being able to reflect a projectile with stronger knockback using a sweetspotted knee...isn't it a bit....excessive?

But then again I can see a lot of people making jokes about the Falcon knee being an unstoppable killing machine since this adds a new level of "manliness" to him.
 

Testament27

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Nov 27, 2006
Messages
438
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Nawlins
there is nothing wrong with u air the way it is. it is meant to be a damage racker, so dont add knockback to it. add priority too nair and making <>B go through shields would be something to consider.


im a falcon main btw.
 
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