JoGooD
Smash Rookie
Welcome to the balanced character thread
If you have any suggestion or codes, please share in this tread !
(I know about the PSA project, but it seems dead and there is no patch or official...)
I'm about to make a patch with more balanced character (samus, link, luigi, jiggly puff, nes, maybe mario and DK).
My goal is to make an official revised version of smash 64 that is not too different from the original game and playable online with little more balanced character, this meaning to bring them in the range of Pika, Kirby and Fox but not better.
I've added Final Destination and another map (metal mario for now) instead Mushroom kingdom and planete zebes.
I've removed all random stuff (tornado, wind, air wings, saffron city door) and get 5 stock, unlock all, team attack, no item as default value (and maybe preloaded item value on item menu).
I'd also like to do something with peach's castle map, maybe move or remove the bumper and also get the two triangle things out (or somewhere else).
I've done some NES ASM code, but I'm new to N64 coding.
Please answer that survey !
Result:
Most people want Samus, Link, Luigi, Ness, Jiggly puff and DK to be slightly balanced.
-For now, I'm working on Nes
I'll switch the following maps:
Zebes=Metal mario
M.Kingdom=Final Destination
Sector Z=Battlefield
And try to fix the moving platform in peach's castle to be grab.
I've decided to make two version of the game.
I'll name this project:
BSSB64 mod
Any help will be appreciate !
You can send me your skype if you want to contact me and make a chat room and/or if if you want the cheat file.
Suggestion:
I need you to help me with balancing character, think that a character movement should be revised ? Go ahead and share what you think !
- Make larger window (or something invisible) to the green things at the right part of hyrule
- Toggle hitbox display in game
- Ness UP+B revised
- colour over lay option on hitstun, to practice combos and SDI, kinda like what the 20xx training pack does.
- Replace Sector Z
- Stage select screen swap
- take out the intro
- New Start Screen
Later:
- Demo stage revised
- Polygon stage (Battle field) revised
- Saffron city revised
- Dream land beta 1&2 revised
Update section:
Code:
Here are the code I got:
https://fr.scribd.com/doc/254000754/Smash-64-GS-list
PM me your skype if you want the Project64.cht file
Dream land beta 1 and 2 crash when P2 (or more) die.
Note that Random stage will open the stage you added !
If you have any suggestion or codes, please share in this tread !
(I know about the PSA project, but it seems dead and there is no patch or official...)
I'm about to make a patch with more balanced character (samus, link, luigi, jiggly puff, nes, maybe mario and DK).
My goal is to make an official revised version of smash 64 that is not too different from the original game and playable online with little more balanced character, this meaning to bring them in the range of Pika, Kirby and Fox but not better.
I've added Final Destination and another map (metal mario for now) instead Mushroom kingdom and planete zebes.
I've removed all random stuff (tornado, wind, air wings, saffron city door) and get 5 stock, unlock all, team attack, no item as default value (and maybe preloaded item value on item menu).
I'd also like to do something with peach's castle map, maybe move or remove the bumper and also get the two triangle things out (or somewhere else).
I've done some NES ASM code, but I'm new to N64 coding.
Please answer that survey !
Result:
Most people want Samus, Link, Luigi, Ness, Jiggly puff and DK to be slightly balanced.
-For now, I'm working on Nes
I'll switch the following maps:
Zebes=Metal mario
M.Kingdom=Final Destination
Sector Z=Battlefield
And try to fix the moving platform in peach's castle to be grab.
I've decided to make two version of the game.
I'll name this project:
BSSB64 mod
Any help will be appreciate !
You can send me your skype if you want to contact me and make a chat room and/or if if you want the cheat file.
Suggestion:
I need you to help me with balancing character, think that a character movement should be revised ? Go ahead and share what you think !
- Make larger window (or something invisible) to the green things at the right part of hyrule
- Toggle hitbox display in game
- Ness UP+B revised
- colour over lay option on hitstun, to practice combos and SDI, kinda like what the 20xx training pack does.
- Replace Sector Z
- Stage select screen swap
- take out the intro
- New Start Screen
Later:
- Demo stage revised
- Polygon stage (Battle field) revised
- Saffron city revised
- Dream land beta 1&2 revised
Update section:
1.1(16/12/2014):
.doc list here:
Nes recovery (+12,5%)
8015500B 0054
Yoshi no cloud
D00A4D09 0005
800A4D09 000C
Zebes = Metal mario
D00A4D09 0003
800A4D09 000D
Mushroom kingdom = Final Destination (no items, bad spawn) (Credit: Mr Bland)
D0099113 0018
80099113 0019
D00A4D09 0010
81104C14 2002
D00A4D09 0010
81104C16 000E
D00A4D09 0008
800A4D09 0010
1.0 (15/12/2014): For now I'll be working on balanced character codes, map and testing because the cheat files (Project64.cht) can easily be shared. I've just figured out that dream land beta 1 and 2 don't work when player 2 (or more) die. Anyone found how to set this up ? (respawn position ?) Also, items don't spawn in FD and demo, I'm not sure if I wanna work on that by the way.
Code:
Here are the code I got:
https://fr.scribd.com/doc/254000754/Smash-64-GS-list
PM me your skype if you want the Project64.cht file
Dream land beta 1 and 2 crash when P2 (or more) die.
Note that Random stage will open the stage you added !
Answered questions:These are not updated...
Airwings, tornado, wind, door off (Credit: Madao)
81131438 0000
8113140C 0000
81131410 00FF
Yoshi no cloud
D00A4D09 0005
800A4D09 000C
Zebes = Metal mario
D00A4D09 0003
800A4D09 000D
Mushroom kingdom = Final Destination (no items, bad spawn) (Credit: Mr Bland)
D0099113 0018
80099113 0019
D00A4D09 0010
81104C14 2002
D00A4D09 0010
81104C16 000E
D00A4D09 0008
800A4D09 0010
Unlock all, stock 5, Team Attack
810A4938 0FF0
800A4937 00FF
800A4D0F 0004
800A4D11 0001
Samus:
Don't lose her charge after hit, Higher UP+B, Charge faster, mini bombs don't make lose her jump (Credit: Madao)
8115D348 2400
8115DEC6 429A
8015D5CF 0010
8115E1C4 2400
8115E2F4 2400
Link:
Higher UP+B (Credit: Madao)
8116438A 42AC
Nes:
Better recovery +12,5% (Credit: Madao)
8015500B 0054
OLD CODE:
Mushroom kingdom => ??
D0099113 0018
80099113 0019
D00A4D09 0010
81104C14 2002
D00A4D09 0010
81104C16 000E
D00A4D09 0008
800A4D09 00??
10 - Final Destination
0B - Demo lvl
0D - Metal mario
0E - Polygon battlefield
09 - Dream land B1
0A - Dream land B2
0F - Race
But before getting into it, can I just get an hex editor, find the value with my gameshark's codes and change it, so it becomes default value ? And will it work for stuff like tornado or I should have to find how to disable it (as it may load the tornado value when stage loaded).
Then can I use PPF to get the patch from my new edited rom and share ?
Madao:
Some things are easy to patch, while others are not. Pretty much anytime you're freezing values, you have to come up with creative ways to implement it in a rom hack. So stage swapping is not trivial to hack. I haven't tried patching mr bland's code in a rom though, so maybe it can work. I think removing stage hazards shouldn't be too hard, but stage editing will take a lot of work since no one has really discovered much about stage data. All you can really do, for stage hacks, is experiment with those gameshark codes and write down your findings.
Good news is, changing character stats and hitbox data is possible. So those codes like Higher Up B for Link are easy to implement.
For patching, PPF is good. Anyway, I'll try refreshing my memory some more by doing more testing again.
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