Sad to say but this is true. Most of the playerbase for smash is casual with an exception to melee. So most Of them play well and then try to enter the competitave scene only to find out they suck, because there is all these ATs they have to master, and more. So they think it's stupid and want it patched out. And I get it , cause we all have been there to an extent. but the parlance patches are for us, the competitave players, because most casuals don't even notice the minor changes that are made. And patches are for character balancing and glitches, that's all. Sakurai won't start taking out ATs, because he would be ostrizising the entire competitave playerbase. He tried that with brawl and it didn't work, but instead made a split between casuals and competitave players.
Yeah this is true.
I almost completely disagree with the direction Sakurai has taken smash bros over the years. He seems consumed by this idea that "casual" and "hardcore" smash players are like oil and water, when in reality, the very nature of smash bros allows you more ways to make the difference irrelevant than in any other game. The idea that smash had to have been fundementally nerfed and given counter-competitive mechanics only because of what the
top 2% of Melee players were able to accomplish is just ********.
Yeah sure, someone who
literally plays for a living is going to faceroll on a casual player, and someone who strives to play competitively is going to do better than someone who isn't. You don't have to run away from making the game solid just to save face of people who honestly couldn't care less. That's the part about smash that makes no sense to me.
When I played Melee I was a huge scrub but I enjoyed it because I played against other scrubs. So I know that Melee is well suited for noobs. And obviously we all know that Melee is a good game for competitive play.
So I am glad that Sakurai seems to have given up on mixing the 2 player bases and instead tried making the game for both competitive and casual players by seperating them.
So was I, and so were most people who played. People say Melee was too hard, but i dont ever remember my no-videogame-playing siblings ever complaining. When they wanted to play, we just turned on FFA, threw on some handicaps, occasionally a few items and kept it moving. Everyone was happy.
I just feel like Sakurai is trying to strike the balance starting from the wrong direction. Instead of trying to give casuals a scaling, controllable handicap advantage that lowers the gap between them and the better player, Sakurai has chosen instead to just remove the possibility of there ever even being a gap.