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Backthrow uses

Corax

Smash Cadet
Joined
Apr 13, 2006
Messages
64
I've been hearing alot of people just saying the back throw is useless, but from everything I've tried it seems useful, just not as useful as Marth's other throws.
But I'm not sure what everyone does think, so i'm curious on the Marth fanbase's opinion on the back throw's usage and possible usage.
(>.> I only use it for the sake of having my opponent guess which direction I'm throwing them in and for gaining distance for better spaced attacks)
 

Pye

Smash Journeyman
Joined
Sep 20, 2006
Messages
496
Location
Montreal. PM me if you're on the island! I need op
I agree with you. While Marth's bthrow isn't nearly as useful as his other throws, it does have its uses. I've seen Ken use it, and usually, he'll bthrow then try to follow it up with a fulljumped bair, which sets up for edgeguarding. Someone more experienced with combo-breaker DI would have to confirm this, but my guess is that was a mix up? His opponent was likely expecting a dthrow, since that's what Marth often uses to put his foe off the edge behind him, so the opponent DIs down for the dthrow so he can tech it sooner. However, if Ken bthrows instead, his opponent's downward DI works in his favor, and he now has the time to bair after the throw.

It probably has situational uses. For the most part, stick to Marth's other throws though. His uthrow chaingrabs and sets up for utilt/uair juggles, his dthrow is an insta-setup for edgeguarding and single handedly takes stocks if your opponent misses a tech, and his fthrow sets up for his fsmash as well as setting up for severe punishment if its tech is missed.
 

SOPF

Smash Apprentice
Joined
Jun 3, 2007
Messages
107
Location
Apopka, Fl
I think that the bthrow can be followed up with an F-smash, at certain percentages, being that it doesn't throw the opponent too far.
 

virtualgamecafe

Smash Journeyman
Joined
Aug 14, 2006
Messages
423
Location
earth
i use bthrow (with marth) turn around, use down+a, then F-smash. it won't let them attack!


YOU POSTED THE SAME TIME AS ME!!!
 

lillight3

Smash Apprentice
Joined
Jun 3, 2007
Messages
80
Location
Hopewell Junction, NY
it is a very laggy throw in my opinion so its probably better used at higher percentages due to how close the character ends up after the throw (plus you have your back to him/her). maybe if the character tachs after it, it could lead to another throw but i'm not entirely sure about that
 

Hydde

Smash Lord
Joined
Mar 28, 2006
Messages
1,829
Location
Panama(Central america)
NNID
Rahrthur
I almost never use it...is very situational.

Someties i back thrw sheiks out of the stage to see if they mess up their DI and land a Fsmash
 

Micheloxx

Smash Ace
Joined
Nov 26, 2006
Messages
860
Location
Maracaibo, Venezuela
well, depend on the percentageand character, u can kill someone preffty fast with it.. jsut Thro w back and fsmash.. easly get a kil.. not a 0 percent but with floatys ots ok..
 

Velox

Smash Ace
Joined
Feb 14, 2007
Messages
866
Location
Texas (UoH)
At like 80-90% you can b-throw a fast faller and f-smash tip them off the ground if they miss the tech. Not as quick and deceptive as d-throw to f-smash at like 40% (both of these are without DI), but still good for some laughs when the fast faller is in a comma or something. They don't need to be in a comma though to miss the tech after a d-throw, it's really really fast and catches them by suprise all the time, because they're just expecting a standard chain grab type thing with u-throw.
 

TierWhore

Smash Journeyman
Joined
Feb 1, 2007
Messages
362
Location
Bronx, Ny
i was using it against my G@W Friend who is used to diing fthrows. He di'ed it wrong and it ussually leads to a tipper. I've also seen cactuar using it against fastfallers at very low percentages if they don't tech. He does upthrow to regrab to backthrow to fsmash. Also, near the edge if just anywhere i suppose you can backthrow at mid percentages, wait for them to jump out of it and then full jump backair (i think that was already mentioned). Of course if they don't jump out of it they'll get fsmashed in the face.
 

Corax

Smash Cadet
Joined
Apr 13, 2006
Messages
64
Something else my little brother came up was, near the edge use a back throw and you can lead that into a forward B spike (using the third hit as the spike). I think I've seen Ken do this in one of his videos too.

Currently I'm testing out the back throw for a reverse dolphin edge guard >.>
XD strange though it may sound. *wonders what else the b throw can do*

Edit: More expirimantation has yielded that you can do a back throw to shffled dair for a spike near the ledge, and on battlefield a back throw sword dance is most effective and easily done. More compliments of my brother. Actually a backthrow to sword dance anything is really good >.>
 

FrostByte

Smash Lord
Joined
Nov 15, 2006
Messages
1,075
Location
London, England
You have 3 options from it at high percentages. If they are off the edge and they miss their DI, you can Full jump/Double jump bair to catch their jump. If they don't jump you can Fsmash them. If they do DI correctly, you can just edgeguard, however, if they always DIO correctly then you can just fthrow to fsmash them as the DI trap.

It's also useful to get your opponent onto platforms when uthrow sends them too high.
 

Omega_Star

Smash Lord
Joined
May 13, 2005
Messages
1,262
Location
Edmond, Oklahoma
It's generally good to use to set up hits at higher percentages. Admittedly, I don't use it that much, but I've been working on incorporating it into my game. And yes, it does also give you more ways to mix up your actions and thus make you more unpredictable.
 

YondaimeMarth

Smash Cadet
Joined
Jun 30, 2006
Messages
60
Location
The Bahamas
on floaties i prefer to use the down throw instead of the back throw although back throw to full air jump bair works wonders on luigis and sheiks
 

JesiahTEG

Smash Master
Joined
Jan 30, 2007
Messages
4,126
Location
Rochester, NY
If you backthrow a spacie off the edge they're done, most off the time. Once they're backthrown off, they only have a few options such as illusioning or foxfiring, each of which you can gay pretty hard.
 

All_Characters

Smash Apprentice
Joined
Apr 30, 2007
Messages
139
No it doesn't. Back throw has too much lag and not enough stun to do anything to puff.
Are you kidding me? after b-throw at many percentages, it leads to a free f-smash. At some percentages, you can only DI into Marth, to avoid a tipper. Trust me, if you have ever played as marth against marth (this used to say puff before edit), you would know.
 

Dark Sonic

Smash Hero
Joined
Jun 10, 2006
Messages
6,021
Location
Orlando Florida
Are you kidding me? after b-throw at many percentages, it leads to a free f-smash. At some percentages, you can only DI into Marth, to avoid a tipper. Trust me, if you have ever played as puff against puff, you would know.
Dude, you're talking about the wrong throw. Of course I know that the DOWN THROW!!! leads to a f-smash if they DI wrong. Get your throws straight. Marth's back throw is the one that hardly ever gets used because it has too much lag compared to all his other throws.
 

All_Characters

Smash Apprentice
Joined
Apr 30, 2007
Messages
139
Sorry, im not a major Marth user. Its mainly my friend who does it (i rarely face puffs, and probably never with my marth).

BUT!!! I do know that it is a throw that puts me behind the marth. Does marths d-throw put oppenents behind marth? (Just to confirm, this isn't a smart-*** question, its legit. I don't know the answer.)
 

ArcNatural

Banned ( ∫x, δx Points)
Joined
Jul 19, 2006
Messages
2,964
Location
Boston, MA
Back throw causes Marth to just throw his hand back and the opponent will pop up around Marth's head. Downthrow makes Marth throw his hand down and causes you to bounce behind him. Downthrow is the better throw of the two.

Back throw is most useful for Fast fallers at really high percentages (usually leads to a free Fsmash regardless). And when your opponent is expecting a downthrow near the edge of a platform and they are DIing down and away to go under the stage. Back throw to and easy bair or fsmash.
 

Joe_Sumo

Smash Apprentice
Joined
Mar 11, 2007
Messages
132
Location
Portage WI
I think the b throw is good at the high percents marth has a hard time koing at. back throw have little knockback, so at 130%+ it can be a good set up for a finisher. a tippered u-tilt can kill most characters up on most stages at that percent. if they di more downward f smash cant hurt
 
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