AUTUMNSMASH 2010
[collapse="AutumnSmash Information"]
What to Expect
- Tournaments for both Melee and Brawl to cater for the player base of each game
- A massive venue located in Brisbane ensuring maximum room for smash!
- Projector Set ups for people to really show case their skills
- Recording equipment to capture and youtube the best Queensland and Australia has to offer
- Pools matches for Singles events, to ensure players of all skill levels get maximum matches in
- Cash Prizes for the winners!
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When and Where?
Date: 3rd April - Saturday
- Being situated on a Weekend means it can allow for maximum local attendance
- This date avoids conflict with most, if not, all examination schedules for Universities around QLD
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Schedule
This schedule is under construction
April 3rd, Saturday
10am - Melee/Brawl Doubles Registration
10:30am - Melee/Brawl Doubles
1:00pm - Melee Singles Registration
1:30pm - Melee Singles
4:30pm - Brawl Singles Registration
5:00pm - Brawl Singles
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Location: QSAC (ANZ Stadium)
Kessels Road, Nathan Queensland
- This venue provides a great deal of space suitable for a national level tournament
- This venue includes a range of facilities necessary for such a tournament
- Easy access via bus systems which travel from nearby train stations and are only 20 minutes away from Brisbane central station.
- Will take place in a large, walled room dedicated to smashers
- Heaps of space for parking!
Sign up on Facebook!
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Make sure you join Australia's Smash Facebook group:
http://www.facebook.com/home.php#/group.php?gid=89020694390
By signing up here, you will be reminded when this tournament will be on!
(Not to mention kept up to date with the latest happenings with tournaments Australia wide)
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Event Entry Costs
Venue Fee: $15 (Mandatory to compete)
Brawl Singles: $5
Brawl Doubles: Free
Melee Singles: $5
Melee Doubles: Free
Spectators: Free
Discounts:
Bring a TV + Wii + Brawl/Melee: $5 off Event Fee of your choice (Discount is not cumulative for multiple TV’s)
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Pot Split:
Winners of events will receive a cash prize determined by the pot split. The amount of people present at a tournament will also influence the amount of places that receive a prize.
Presently, the pot split equates to:
60/30/10
This means a pot of $500 would split to $300/$150/$50 for 1st/2nd/3rd respectively.
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House Rules
0. While the tournament is in progress, no Melee Setups allowed Day 1 and no Brawl Setups allowed Day 2: Self-explanatory. No Melee setups on day 1, no Brawl on day 2 please. This is to keep people's interest in one game or the other. No buts about it.
1. No running, dancing, cartwheels, Shuffling, jumping (includes wall-jumping), Shoryukening (And all like dragon fist movement inputs thereof), ballet, setting up Cricket inside the venue, Amateur Wrestling, kicking footballs, break dancing, Running Short Hop Falcon Knees/Punches from across the room, tea-bagging, surprise leap-frogging, glomping, tee-ing off, Flash Kicking (and all hold variants thereof): Self explanatory. In an environment with cables running everywhere, there’s bound to be a disaster. Hadouken’s are fine, provided that they are not aimed at competitors, equipment, closed windows, walls, the floor or the roof. Please, oh please think of the bond money I’m paying for this >.>
2. Bring your own controller: Controllers will NOT be provided for competitors to use (In the Brawl and Melee tournaments). It is an expectation that all competitors provide their own controllers. Do not use any person’s controller without their permission or expect a disqualification. Borrowing another player’s controller for the duration of your time at the tournament is completely fine. This is just to say that the tournament will not be providing competitors with controllers.
3. No ‘friendlies’ during early rounds: In the early rounds of each tournament bracket, there will likely be a shortage of free setups. Do not use TV’s for friendlies until TV setups outnumber the amount of matches in any given round of a bracket. When there are free TV’s, go for your life!
4. Keep the bad attitude at home: We’re all good mates in the Australian Smash community. We’re not here to argue, pick fights or put people down. We’re here to compete against each other respectfully and responsibly. This is a competitive gaming environment, so I expect and encourage competitive trash talking, however players should feel as though they can talk to anybody at the tournament at any time and be greeted with a civil response. If for whatever reason you feel as though you aren’t capable of being polite, go home, because if I see it myself, you’ll be asked to leave. We understand that some people may be afraid or put off by competitive gaming environments and we would like to change that perception through this tournament. Smash is a fun game for happy people after all
5. No eating in non-designated areas: Basically don’t eat food inside the venue. Take it outside to be safe, or eat at the designated eating area. If you manage to make a mess, clean it up yourself please. If you want to take in something like bottled water, that’s fine.
6. Setups must be used for the tournament: At least, to qualify for the discount, any setups must be configured for the tournament at all times. That means no switching it to another game if it’s already set up. The only setups that bypass this rule are the N64 setup and the Street Fighter IV set up.
7. Coarse Language: I’m not so naive as to believe there won’t be any **** talking, however, keep in mind that my youngest brother will be there (He’s still in Primary school), and perhaps other competitors/non-competitors (Did I mention my parents will be there?) who it may inappropriate to swear freely amongst. Just be mindful
8. Finals and Crew Battles: All consoles and TV’s not being used during finals matches and Crew battles must be switched off.
9. We have to leave by 11:30pm: This is not negotiable; we have to be well and truly done by that time. If we’re not, then Melee Singles/Doubles will be ending prematurely
10. Refunds do not happen after tournaments begin: This is pretty vital to know. I can and will give refunds to participants for events, but not for events that are in progress unfortunately (since that is largely unfair to the other competitors). The Venue fee is not refundable.
11. No Smoking or Drinking inside the venue: There are smoking areas designated for smokers, so if you are so inclined, go for your life (no pun intended). Absolutely no alcohol though please
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Advice to new players (And old players alike)
Best Advice: Join Smashboards: If you really want to make headway in the world of competitive smash, check Smashboards regularly and become a regular poster. Smashboards is the home base of smash in Australia, it’s where players organise tournaments and practice meets and each of these represent great opportunities to enter the scene, improve your skill as players and make new friends along the way.
1. Introduce yourself: Before a match in the tournament; introduce yourself to your opponent. This meeting is no different to any other, and it makes for a much friendlier environment if competitors can do this much.
2. Keep your controller with you: Always keep your controller on you. You never know when your match might be called, and then you suddenly can’t find your controller. Controllers are easy to lose, and if you use the Wii Remote + Nunchuk setup, losing your controller could be very costly.
3. Label EVERYTHING: Do it. Get a permanent marker and label your discs, cases, memory cards, controllers, consoles, power boards, cables and TVs. For the things you might not want to put a mark on, perhaps apply a length of clear sticky tape, and write on that. Everything you bring to this tournament is your own responsibility and this is a good way to ensure that other people don’t accidentally pick your stuff up.
4. Ask for friendlies!: When there are free TV’s towards the later end of the tournament and you see a free TV, sit down, plug in and ask the nearest person for a game! Even if every TV is taken, just find a TV with only a couple of people at it, and ask for a turn after their next game. The only way to get better is to maximise your opportunity to play at every tournament, and you should not be afraid of asking someone for a match, or for a turn in the next game. You cannot be faulted for taking an initiative in maximising your tournament experience in this way and I would encourage it.
5. Be Co-operative, Be helpful: The success of a large scale tournament is largely dependent on the co-operation of all of its participants. If you’ve bought equipment, that’s great, but also make sure that the first thing you do is set it up as well. If you’ve just arrived with friends, make sure you help them set up their equipment as well. Heck, if you see anybody trying to set up equipment, tables, chairs, etc. Help them out.
When tournament directors ask for participants to do something, please listen to them and do what they say, it’ll makes things fun for everyone
6. Times are not final: Things usually happen, and underestimations made, and generally speaking, we don’t always run on time. The tournament will run well into the night, so don’t expect your event to be over before you need to leave. I’m not saying skip your 7pm shift at Subway if you’re only attending for Brawl, but just be mindful that the tournament probably won’t run right to the minute of the schedule.
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Brawl Ruleset:
The following list is a ruleset for use at LanSmash’s Super Smash Bros. Brawl Tournament. This rule list is an adaptation of the official Smash Back Room ruleset released 18-04-2009.
(http://www.smashboards.com/showthread.php?t=230481)
Golden Rule: If players wish to alter or ignore any of the following rules with rules more familiar to them (such as ‘random starter select’ instead of stage strike) they may on the premise that all parties to the matter agree to it before hand.
General rules:
- 3 Stock
- 8 Minute Timer
- Items set to “off” and ratio set to “none”
- All sets with the exception of the championship match are best of 3 whilst the championship set is a best of five
- In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors
- No player may choose a stage they have already won on in that set unless agreed upon by both players.
- In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.
- In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.
- Metaknight's Infinite Cape glitch is banned.
- If a game ends with Bowser doing his suicide klaw and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Bowser. (This is because this, unlike other suicide moves is controlled by controller port priority)
- You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
- Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
- Excessive Stalling is banned*
Set format (In Order of Procedure):
1. Opponents choose their characters for the first match *
2. Opponents start the stage striking procedure**
3. Each player may announce one stage to be banned for counterpicks of the set
4. The first game is played, using the stage chosen during step 2
5. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List
6. The winner of the previous match chooses their character
7. The loser of the previous match chooses their character
8. Repeat steps 5-7 for all proceeding matches
*Double blind character selection may be called for the first match
**Stage Striking: Players determine a winner from Rock-Paper-Scissors, coin flip, etc. Beginning with the loser, players alternate turns in eliminating stages from the starter list until only one remains. This stage is the starter on which the set begins. These “struck” stages are not banned and can be chosen later in the set. (Unless either player chooses to ban one of them in step 3)
Stage List
The stage list to be implemented is based on current metagame analysis and the impact of these stages based on informed evaluations of each stage’s tournament viability. This is also influenced by educated, common arguments made for and against each stage and successful tournament stage lists seen in other states and countries.
Starter
Battlefield
Final Destination
Smashville
Yoshi's Island (Brawl)
Lylat Cruise
Counter
Battleship Halberd
Brinstar
Castle Siege
Delfino Plaza
Frigate Orpheon
Jungle Japes
Luigi's Mansion
Norfair
Pictochat
Pokemon Stadium 1
Pokémon Stadium 2
Rainbow Cruise
Additional Rules for Doubles Tournament:
- Life Stealing is allowed
- Set team attack to ON
- Hanenbow is moved to counter pick
These rules are in place for rare or exceptional circumstances
- Port Slob Pick: On a player’s counter pick, that player may opt to redo the port selection process with that player or team picking their port first in the 1221 method.
- Resolving Ties: Any games ending in time running out should always be decided by stock, and then percents. If percents are the same or both players die simultaneously, sudden death will be played out. (This does not include Bowser’s suicide klaw).
- Color Blind rule: Should a player have a color-based disability, he or she may request in a teams match to have a specific color for their team. This is so characters such as Lucario or Sonic can be granted the blue team so that there is not unnecessary confusion.
- The Mages DQ rule: After a match has been called, if a player is two minutes late he will receive a warning. At 4 minutes late, he will be given a loss for the first game of the set. After six minutes, he will be given a loss of the entire set.
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Melee Ruleset:
Super Smash Brothers: Melee (singles and doubles)
The following list is a ruleset for use at LanSmash's Super Smash Bros. Melee Tournament. This rule list is an adaptation of the official Smash Back Room ruleset released 1-16-2008.
(http://www.smashboards.com/showthread.php?t=137382)
General Rules
• Items are set to off
• The stock is set to 4
• The time limit is set to a minimum of 120 seconds per stock
• All sets are best of 3 matches
• In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors
• No player may choose the stage they last won on
• Ties will be broken by lives, then percentage. In the event of a percentage tie, one stock sudden death will be played
• Wobbling is allowed except when used to excessively stall a match
• The Ice Climber Freeze Glitch is banned
• Jigglypuff's rising pound stall is banned
• Peach's bomber stall beneath levels where she is unreachable is banned (example: FoD)
Set Format (in order of procedure)
1. Opponents choose their characters for the first match *
2. Each player may announce one stage to be banned for the entirety of the set
3. The first stage will be played at random from the Random Stage List **
4. The loser of the previous match announces the next match's stage from either the Random Stage List or the Counter Stage List
5. The winner of the previous match chooses their character
6. The loser of the previous match chooses their character
7. Repeat steps 4-7 for all proceeding matches
*Double blind character selection may be called for this match
**Opponents may instead agree upon a random stage
Random Stage List
Dream Land: Fountain of Dreams
Kanto: Pokemon Stadium
Past Stages: Dream Land
Special Stages: Final Destination
Special Stages: Battlefield
Yoshi's Island: Yoshi's Story
Counter Stage List
Past Stages: Kongo Jungle
Mushroom Kingdom: Rainbow Cruise *
Dream Land: Green Greens *
DK Island: Jungle Japes
F-Zero Grand Prix: Mute City
Kanto Skies: Poke Floats
Lylat System: Corneria
Planet Zebes: Brinstar
Banned Stage List
Mushroom Kingdom II *
Mushroom Kingdom: Princess Peach's Castle *
DK Island: Kongo Jungle
Eagleland: Onett
Eagleland: Fourside
F-Zero Grand Prix: Big Blue
Hyrule Temple
Infinite Glacier: Icicle Mountain
Lylat System: Venom
Mushroom Kingdom I
Yoshi's Island: Yoshi's Island
Past Stages: Yoshi's Island
Planet Zebes: Brinstar Depths
Superflat World: Flat Zone
Termina: Great Bay
Additional Rules for Double's Play
• Life Stealing is allowed
• Set team attack to ON
• Add Termina: Great Bay to the Counter Stage List
• Add F-Zero Grand Prix: Mute City to the Banned Stage List
• Add Dream Land: Fountain of Dreams to the Banned Stage List
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As well as LanSmash, we have Brisbane Supanova 2010 to look forward to, a 3 day event! across April 9th/10th/11th. However, I won't be here to help run it, so Gold Coast based Melee/Brawl Player 'Pandepic' (Jesse) will be running it in my stead.
More details are to come when I'm not in a tutorial that's worth part of my grade