Tene_Sicarius
Smash Cadet
First off, for those who do not know, an autocancel is when you land an aerial while still in the animation and receive no lag aside from the normal four frames of landing lag. Aerials usually have a lot of landing lag, so it is good for getting of aerials safely. Smash 4 nerfed the mechanic a lot, so there’s usually only 1-2 frames before landing in which a move will autocancel for most moves. However, if the animation of a move finishes and you don’t input anything else, then you can get a similar effect. Since true autocancels are almost nonexistent, that is what I will be focusing on.
A few rules for this list:
1: The list will be judged based on if you can get a hitbox for another aerial out before hitting the ground. The biggest check I will use is if inputting attack will buffer a neutral air or a jab, although I may include a few exceptions to this.
2: For most of these you will be able to dodge or jump before hitting the ground. They are not all “true,” but it is still convenient to know these for your character
3: I will test these on battlefield, and do three tests depending on the move. One shorthop, one full jump onto a platform, and one full jump. If a move cancels from a shorthop or a full jump on a platform, it is safe to assume there will not for a full jump. However, just because something cancels from a shorthop it doesn’t mean it will also cancel from a full jump onto a platform, although this usually is true.
4: This isn’t a definite list. I will probably miss a ton, so comment below if you find one I missed. Also, this is only on Battlefield, using the first platform. Other legal stages with platforms, like Halberd, Dreamland, have platforms of different heights. Some may not work on those stages.
5. Most of these will have the aerial buffered before leaving the ground, so they are frame perfect. To not jump cancel an up air, tilt the stick halfway instead of to the top.
6. I will include some tips for certain moves, if I think it can make use of some of them. Just to note, the move on the left is the one you start with; sometimes you can cancel after two aerials, but only if performed in that order (unless it is repeated in the opposite order)
7. I will take shortcuts when writing this out, because there’s a lot of information. Here’s a few examples. Platform jump is a full jump onto a platform. If there’s a number behind the jump, that is the number of times you can perform it and still cancel the move. If there’s a + (another move), starting with the former and ending with the + will cancel.
8. Just because a move might not cancel, it isn't always a negative thing. Take for example the minimum mii brawler; even though it doesn't have the shorthop and platform jump back air the default has, that's because it can neutral air before landing on both.
9. Rip GimR
10. This list took a really long time to make. It took about five hours for me, and I'm still not confident in my results. In other words, do not try to check all of these yourself. Only try out your character. Unlike me, you probably have a life you can’t put aside for hours to check all of this.
Mario
Luigi
Peach
Bowser
Yoshi
Rosalina & Luma
Bowser Jr.
Wario
Mr. Game & Watch
Donkey Kong
Diddy Kong
Link
Zelda
Sheik
Ganondorf
Toon Link
Samus
Zero Suit Samus
Pit
Palutena
Marth
Ike
Robin
Kirby
Dedede
Meta Knight
Little Mac
Fox
Falco
Pikachu
Charizard
Lucario
Jigglypuff
Greninja
Duck Hunt
R.O.B.
Ness
Captain Falcon
Villager
Olimar
Wii Fit Trainer
Dr. Mario
Dark Pit
Lucina
Shulk
Shulk (Jump)
Shulk (Speed)
Shulk (Shield)
Pac-Man
Mega Man
Sonic
Mewtwo
Lucas
Roy
Ryu
Cloud
Corrin
Bayonetta
Mii Swordfighter (Default)
Mii Swordfighter (Minimum)
Mii Brawler (Default)
Mii Brawler (Minimum)
Mii Gunner (Default)
Mii Gunner (Minimum)
A few rules for this list:
1: The list will be judged based on if you can get a hitbox for another aerial out before hitting the ground. The biggest check I will use is if inputting attack will buffer a neutral air or a jab, although I may include a few exceptions to this.
2: For most of these you will be able to dodge or jump before hitting the ground. They are not all “true,” but it is still convenient to know these for your character
3: I will test these on battlefield, and do three tests depending on the move. One shorthop, one full jump onto a platform, and one full jump. If a move cancels from a shorthop or a full jump on a platform, it is safe to assume there will not for a full jump. However, just because something cancels from a shorthop it doesn’t mean it will also cancel from a full jump onto a platform, although this usually is true.
4: This isn’t a definite list. I will probably miss a ton, so comment below if you find one I missed. Also, this is only on Battlefield, using the first platform. Other legal stages with platforms, like Halberd, Dreamland, have platforms of different heights. Some may not work on those stages.
5. Most of these will have the aerial buffered before leaving the ground, so they are frame perfect. To not jump cancel an up air, tilt the stick halfway instead of to the top.
6. I will include some tips for certain moves, if I think it can make use of some of them. Just to note, the move on the left is the one you start with; sometimes you can cancel after two aerials, but only if performed in that order (unless it is repeated in the opposite order)
7. I will take shortcuts when writing this out, because there’s a lot of information. Here’s a few examples. Platform jump is a full jump onto a platform. If there’s a number behind the jump, that is the number of times you can perform it and still cancel the move. If there’s a + (another move), starting with the former and ending with the + will cancel.
8. Just because a move might not cancel, it isn't always a negative thing. Take for example the minimum mii brawler; even though it doesn't have the shorthop and platform jump back air the default has, that's because it can neutral air before landing on both.
9. Rip GimR
10. This list took a really long time to make. It took about five hours for me, and I'm still not confident in my results. In other words, do not try to check all of these yourself. Only try out your character. Unlike me, you probably have a life you can’t put aside for hours to check all of this.
Mario
Shorthop: Autocancels
Platform jump: Autocancels
Full jump: Can act right below the platform
Platform jump: Autocancels
Full jump: Can act right below the platform
Shorthop: Ends before landing
Platform jump: Ends before landing
Full jump: Able to act at the peak of the jump
Platform jump: Ends before landing
Full jump: Able to act at the peak of the jump
Shorthop: Never
Platform jump: Autocancels
Full jump: Fast fall autocancels
Platform jump: Autocancels
Full jump: Fast fall autocancels
Shorthop: Fast fall autocancels
Platform jump Fast fall autocancels
Full jump: Able to act at the peak of the jump
Platform jump Fast fall autocancels
Full jump: Able to act at the peak of the jump
Shorthop: Fast fall once Mario spreads out his arms
Platform jump: Fast fall
Full jump: Able to act right after the peak of the jump
Platform jump: Fast fall
Full jump: Able to act right after the peak of the jump
Luigi
Shorthop: Fast fall
Platform jump: Ends before landing
Full jump: Able to act right after the peak of the jump
Platform jump: Ends before landing
Full jump: Able to act right after the peak of the jump
Shorthop: Able to act before landing. Two autocancel
Platform jump: Able to act before landing
Full jump: Able to act at the peak of the jump
Platform jump: Able to act before landing
Full jump: Able to act at the peak of the jump
Shorthop: Able to act at the peak of the jump. + Down Air / Up Air autocancels
Platform jump: Fast fall after a second Forward Air
Full jump: Able to act at the peak of the jump
Platform jump: Fast fall after a second Forward Air
Full jump: Able to act at the peak of the jump
Shorthop: Fast fall autocancels
Platform jump: Fast fall autocancels
Full jump: Able to act shortly after the peak of the jump
Platform jump: Fast fall autocancels
Full jump: Able to act shortly after the peak of the jump
Shorthop: Able to act after the peak of the jump
Platform jump: Two Down Airs autocancel
Full jump: Able to act right at the peak of the jump
Platform jump: Two Down Airs autocancel
Full jump: Able to act right at the peak of the jump
Peach
Shorthop: Fast fall after the white circles vanish
Platform jump: Fast fall after the white circles vanish
Full jump: Able to act right below the platform
Platform jump: Fast fall after the white circles vanish
Full jump: Able to act right below the platform
Shorthop: Autocancels
Platform jump: Autocancels
Full jump: Able to act right below the platform
Platform jump: Autocancels
Full jump: Able to act right below the platform
Shorthop: Autocancels
Platform jump: Autocancels
Full jump: Able to act halfway between the platform and the ground
Platform jump: Autocancels
Full jump: Able to act halfway between the platform and the ground
Shorthop: Fast fall
Platform jump: Fast fall
Full jump: Able to act shortly below the platform
Platform jump: Fast fall
Full jump: Able to act shortly below the platform
Shorthop: Fast fall after the last hit
Platform jump: Fast fall after the last hit
Full jump: Able to act after the peak of the jump
Platform jump: Fast fall after the last hit
Full jump: Able to act after the peak of the jump
Bowser
Shorthop: Never
Platform jump: Never
Full jump: Fast fall after the white circles vanish
Platform jump: Never
Full jump: Fast fall after the white circles vanish
Shorthop: Never
Platform jump: Never
Full jump: Fast fall
Platform jump: Never
Full jump: Fast fall
Shorthop: Autocancels
Platform jump: Fast fall
Full jump: Able to act right below the platform
Platform jump: Fast fall
Full jump: Able to act right below the platform
Shorthop: Fast fall after the peak of the jump
Platform jump: Fast fall
Full jump:Able to act right below the platform
Platform jump: Fast fall
Full jump:Able to act right below the platform
Shorthop: Never
Platform jump: Never
Full jump: Never (Not evern double jumping from the top platform will allow this to autocancel
Platform jump: Never
Full jump: Never (Not evern double jumping from the top platform will allow this to autocancel
Yoshi
Shorthop: Autocancels
Platform jump: Fast fall
Full jump: Able to act right above the platform
Platform jump: Fast fall
Full jump: Able to act right above the platform
Shorthop: Fast fall at the peak of the jump
Platform jump: Fast fall
Full jump: Able to act after the peak of the jump
Platform jump: Fast fall
Full jump: Able to act after the peak of the jump
Shorthop: Autocancels
Platform jump: Autocancels
Full jump: Able to act right above the platform
Platform jump: Autocancels
Full jump: Able to act right above the platform
Shorthop: Never
Platform jump: Autocancels
Full jump: Able to act right below the platform
Platform jump: Autocancels
Full jump: Able to act right below the platform
Shorthop: Never
Platform jump: Never
Full jump: Able to act right below the platform
Platform jump: Never
Full jump: Able to act right below the platform
Rosalina & Luma
Nair: None
Uair: Shorthop, platform jump
Fair: Full jump
Bair: Platform jump
Dair: Platform jump
Uair: Shorthop, platform jump
Fair: Full jump
Bair: Platform jump
Dair: Platform jump
Bowser Jr.
Nair: Platform jump
Uair: Full hop 2
Fair: Shorthop, platform jump
Bair: Shorthop, platform jump
Dair: Full jump
Uair: Full hop 2
Fair: Shorthop, platform jump
Bair: Shorthop, platform jump
Dair: Full jump
Wario
Nair: Full jump
Uair: None
Fair: Platform jump
Bair: Platform jump
Dair: Full jump
Uair: None
Fair: Platform jump
Bair: Platform jump
Dair: Full jump
Mr. Game & Watch
Nair: None
Uair: None
Fair: None
Bair: None
Dair: None
Uair: None
Fair: None
Bair: None
Dair: None
Donkey Kong
Nair: Shorthop, platform jump
Uair: Shorthop, platform jump
Fair: Full jump
Bair: Shorthop, platform jump
Dair: Full jump
Uair: Shorthop, platform jump
Fair: Full jump
Bair: Shorthop, platform jump
Dair: Full jump
Diddy Kong
Nair: None (I can’t tell if it cancels from platform jump; it's just too quick)
Uair: Shorthop
Fair: Shorthop. Platform jump
Bair: Full jump 2 (you can always uair out of short hop and platform jump)
Dair: Platform jump
Uair: Shorthop
Fair: Shorthop. Platform jump
Bair: Full jump 2 (you can always uair out of short hop and platform jump)
Dair: Platform jump
Link
Nair: None
Uair: Full jump
Fair: None
Bair: Shorthop, platform jump
Dair: None
Uair: Full jump
Fair: None
Bair: Shorthop, platform jump
Dair: None
Zelda
Nair: Shorthop, platform jump
Uair: Full jump
Fair: None
Bair: None
Dair: Shorthop, platform jump
Uair: Full jump
Fair: None
Bair: None
Dair: Shorthop, platform jump
Sheik
Nair: Full jump
Uair: Full jump
Fair: Shorthop, platform jump
Bair: Shorthop, platform jump
Dair: None
Uair: Full jump
Fair: Shorthop, platform jump
Bair: Shorthop, platform jump
Dair: None
Ganondorf
Nair: None
Uair: Shorthop, platform jump
Fair: None
Bair: Shorthop, platform jump
Dair: Full jump
Uair: Shorthop, platform jump
Fair: None
Bair: Shorthop, platform jump
Dair: Full jump
Toon Link
Nair: Shorthop, platform jump
Uair: Full jump
Fair: None
Bair: Shorthop, platform jump
Dair: None
Uair: Full jump
Fair: None
Bair: Shorthop, platform jump
Dair: None
Samus
Nair: Shorthop, platform jump
Uair: Shorthop, platform jump
Fair: Platform jump
Bair: Shorthop, platform jump
Dair: Shorthop, platform jump
Uair: Shorthop, platform jump
Fair: Platform jump
Bair: Shorthop, platform jump
Dair: Shorthop, platform jump
Zero Suit Samus
Nair: Platform jump
Uair: Shorthop (you can nair from a platform jump)
Fair: Shorthop, platform jump
Bair: Shorthop, platform jump
Dair: None
Uair: Shorthop (you can nair from a platform jump)
Fair: Shorthop, platform jump
Bair: Shorthop, platform jump
Dair: None
Pit
Nair: Shorthop, platform jump
Uair: Shorthop, platform jump
Fair: Shorthop, platform jump
Bair: Shorthop, platform jump
Dair: Shorthop, platform jump
Uair: Shorthop, platform jump
Fair: Shorthop, platform jump
Bair: Shorthop, platform jump
Dair: Shorthop, platform jump
Palutena
Nair: None
Uair: None
Fair: Shorthop, platform jump
Bair: Shorthop, platform jump
Dair: Full jump
Uair: None
Fair: Shorthop, platform jump
Bair: Shorthop, platform jump
Dair: Full jump
Marth
Nair: None
Uair: Shorthop, platform jump
Fair: Shorthop, platform jump
Bair: Shorthop, platform jump
Dair: Full jump
Uair: Shorthop, platform jump
Fair: Shorthop, platform jump
Bair: Shorthop, platform jump
Dair: Full jump
Ike
Nair: None
Uair: Full jump
Fair: Shorthop, platform jump, full jump
Bair: Shorthop, platform jump, full jump
Dair: Full jump
Uair: Full jump
Fair: Shorthop, platform jump, full jump
Bair: Shorthop, platform jump, full jump
Dair: Full jump
Robin
Nair: Shorthop, platform jump
Uair: Shorthop, platform jump
Fair: Platform jump
Bair: Shorthop, platform jump
Dair: Full jump
Uair: Shorthop, platform jump
Fair: Platform jump
Bair: Shorthop, platform jump
Dair: Full jump
Kirby
Nair: Full jump
Uair: Shorthop, platform jump
Fair: None
Bair: Shorthop, platform jump
Dair: Full jump
Uair: Shorthop, platform jump
Fair: None
Bair: Shorthop, platform jump
Dair: Full jump
Dedede
Nair: Shorthop, platform jump
Uair: Platform jump
Fair: Platform jump
Bair: Shorthop, platform jump
Dair: None
Uair: Platform jump
Fair: Platform jump
Bair: Shorthop, platform jump
Dair: None
Meta Knight
Nair: Full jump
Uair: Shorthop, platform cancel
Fair: None
Bair: Full jump
Dair: Shorthop, platform jump
Uair: Shorthop, platform cancel
Fair: None
Bair: Full jump
Dair: Shorthop, platform jump
Little Mac
Nair: Shorthop, platform jump, full jump 2
Uair: None
Fair: Shorthop
Bair: Shorthop
Dair: Shorthop, platform jump (though it doesn’t actually hit anyone on the platform)
Uair: None
Fair: Shorthop
Bair: Shorthop
Dair: Shorthop, platform jump (though it doesn’t actually hit anyone on the platform)
Fox
Nair: Full jump
Uair: Shorthop, platform jump (shorthop is really difficult to perform, but possible)
Fair: Platform jump
Bair: Shorthop, platform jump
Dair: Full jump
Uair: Shorthop, platform jump (shorthop is really difficult to perform, but possible)
Fair: Platform jump
Bair: Shorthop, platform jump
Dair: Full jump
Falco
Falco’s full jump cancels on the top platform
Nair: Platform jump
Uair: Shorthop, full jump
Fair: Platform jump
Bair: Shorthop, full jump
Dair: Platform jump
Nair: Platform jump
Uair: Shorthop, full jump
Fair: Platform jump
Bair: Shorthop, full jump
Dair: Platform jump
Pikachu
Nair: Shorthop, platform cancel
Uair: None (Full jump 2 is close, but frame perfect allows for a third to be performed before landing)
Fair: Shorthop, platform jump
Bair: Full jump
Dair: Shorthop, platform jump
Uair: None (Full jump 2 is close, but frame perfect allows for a third to be performed before landing)
Fair: Shorthop, platform jump
Bair: Full jump
Dair: Shorthop, platform jump
Charizard
Nair: Shorthop, platform jump, full jump
Uair: None
Fair: Shorthop, platform jump
Bair: None
Dair: Full jump
Uair: None
Fair: Shorthop, platform jump
Bair: None
Dair: Full jump
Lucario
Nair: Shorthop, platform jump
Uair: Full jump + dair
Fair: None
Bair: Shorthop, platform jump
Dair: None
Uair: Full jump + dair
Fair: None
Bair: Shorthop, platform jump
Dair: None
Jigglypuff
Full jump doesn’t reach the first platform, so no platform jump
Nair: Shorthop
Uair: Shorthop
Fair: Shorthop
Bair: Shorthop
Dair: Full jump
Nair: Shorthop
Uair: Shorthop
Fair: Shorthop
Bair: Shorthop
Dair: Full jump
Greninja
Nair: Platform jump, full jump
Uair: Platform jump
Fair: Full jump
Bair: Platform jump
Dair: None
Uair: Platform jump
Fair: Full jump
Bair: Platform jump
Dair: None
Duck Hunt
Nair: Platform jump
Uair: Shorthop, platform jump
Fair: None (It's weird; the move cancels just a frame below the distance for a platform jump, but frame data shows it autocancels the frame it ends)
Bair: Shorthop, platform jump
Dair: Shorthop, platform jump
Uair: Shorthop, platform jump
Fair: None (It's weird; the move cancels just a frame below the distance for a platform jump, but frame data shows it autocancels the frame it ends)
Bair: Shorthop, platform jump
Dair: Shorthop, platform jump
R.O.B.
Nair: Shorthop, platform jump
Uair: Shorthop, platform jump
Fair: None
Bair: Full jump
Dair: None (Since it cancels upwards momentum, you have to time it right when his base is right below the first platforms)
Uair: Shorthop, platform jump
Fair: None
Bair: Full jump
Dair: None (Since it cancels upwards momentum, you have to time it right when his base is right below the first platforms)
Ness
Nair: Shorthop
Uair: Shorthop, platform jump
Fair: Shorthop
Bair: Full jump + nair (you can nair from shorthop and platform jump)
Dair: Full jump
Uair: Shorthop, platform jump
Fair: Shorthop
Bair: Full jump + nair (you can nair from shorthop and platform jump)
Dair: Full jump
Captain Falcon
Nair: Shorthop, platform jump
Uair: Shorthop, platform jump
Fair: Full jump
Bair: Shorthop, platform jump
Dair: Platform jump
Uair: Shorthop, platform jump
Fair: Full jump
Bair: Shorthop, platform jump
Dair: Platform jump
Villager
Nair: Shorthop, platform jump
Uair: Shorthop, platform jump
Fair: Shorthop, platform jump
Bair: Shorthop, platform jump
Dair: Shorthop, platform
Uair: Shorthop, platform jump
Fair: Shorthop, platform jump
Bair: Shorthop, platform jump
Dair: Shorthop, platform
Olimar
Nair: Shorthop, platform jump
Uair: Shorthop
Fair: Shorthop, platform jump
Bair: Shorthop, full jump
Dair: Shorthop, platform jump
Uair: Shorthop
Fair: Shorthop, platform jump
Bair: Shorthop, full jump
Dair: Shorthop, platform jump
Wii Fit Trainer
Nair: Shorthop, platform jump
Uair: Shorthop, platform jump
Fair: Shorthop, platform jump
Bair: Platform jump
Dair: Shorthop, platform jump
Uair: Shorthop, platform jump
Fair: Shorthop, platform jump
Bair: Platform jump
Dair: Shorthop, platform jump
Dr. Mario
Nair: Platform jump, full jump
Uair: Platform jump
Fair: Full jump
Bair: Shorthop, platform jump, Full jump 2/ + uair
Dair: Full jump
Uair: Platform jump
Fair: Full jump
Bair: Shorthop, platform jump, Full jump 2/ + uair
Dair: Full jump
Dark Pit
Nair: Shorthop, platform jump
Uair: Shorthop, platform jump
Fair: Shorthop, platform jump
Bair: Shorthop, platform jump
Dair: Shorthop, platform jump
Uair: Shorthop, platform jump
Fair: Shorthop, platform jump
Bair: Shorthop, platform jump
Dair: Shorthop, platform jump
Lucina
Nair: None
Uair: Shorthop, platform jump
Fair: Shorthop, platform jump
Bair: Shorthop, platform jump
Dair: Full jump
Uair: Shorthop, platform jump
Fair: Shorthop, platform jump
Bair: Shorthop, platform jump
Dair: Full jump
Shulk
This is no monado arts; I’ll go over the three that change jump height as well. Smash and buster are the same as normal.
Also, I do not understand Shulk. Despite being able to jump before landing on a majority of these moves, he still receives landing lag. Frame data shows all his moves autocancel significantly after they end; no other character has every move like that.
Nair: None
Uair: None
Fair: None (will autocancel from a full jump, but you can move well before that)
Bair: None (Do a full jump and nair before landing to reduce landing lag)
Dair: None
Also, I do not understand Shulk. Despite being able to jump before landing on a majority of these moves, he still receives landing lag. Frame data shows all his moves autocancel significantly after they end; no other character has every move like that.
Nair: None
Uair: None
Fair: None (will autocancel from a full jump, but you can move well before that)
Bair: None (Do a full jump and nair before landing to reduce landing lag)
Dair: None
Shulk (Jump)
Shorthop reaches the lower platform, full jump reaches the top, but there’s no cancelling on either of them. He can act before landing on a significant number of his aerials, but the autocancel frames means it is impossible to get what this list is looking for
Nair: None
Uair: None
Fair: None
Bair: None
Dair: None
Nair: None
Uair: None
Fair: None
Bair: None
Dair: None
Shulk (Speed)
Nair: None
Uair: None
Fair: None
Bair: None
Dair: None
Uair: None
Fair: None
Bair: None
Dair: None
Shulk (Shield)
Nair: None
Uair: None
Fair: None
Bair: None
Dair: None
Uair: None
Fair: None
Bair: None
Dair: None
Pac-Man
Nair: Platform jump
Uair: Full jump 2 / + fair
Fair: Full jump + bair / uair
Bair: Shorthop
Dair: None
Uair: Full jump 2 / + fair
Fair: Full jump + bair / uair
Bair: Shorthop
Dair: None
Mega Man
Uair: Full jump
Fair: None
Bair: None
Dair: None
Fair: None
Bair: None
Dair: None
Sonic
Nair: None
Uair: Shorthop, platform jump
Fair: Shorthop, platform jump
Bair: Shorthop, platform jump
Dair: None (If you start at the top platform, double jump twice, then down air, it cancels)
Uair: Shorthop, platform jump
Fair: Shorthop, platform jump
Bair: Shorthop, platform jump
Dair: None (If you start at the top platform, double jump twice, then down air, it cancels)
Mewtwo
Nair: None
Uair: Platform jump
Fair: Shorthop, platform jump
Bair: Shorthop, platform jump
Dair: Shorthop, platform jump
Uair: Platform jump
Fair: Shorthop, platform jump
Bair: Shorthop, platform jump
Dair: Shorthop, platform jump
Lucas
Nair: Shorthop, platform jump
Uair: None
Fair: None
Bair: None
Dair: Full jump
Uair: None
Fair: None
Bair: None
Dair: Full jump
Roy
Nair: None
Uair: None
Fair: None
Bair: Platform jump
Dair: None (will autocancel by a full jump from the lower platform onto the ground, or the top platform onto a lower one)
Uair: None
Fair: None
Bair: Platform jump
Dair: None (will autocancel by a full jump from the lower platform onto the ground, or the top platform onto a lower one)
Ryu
Nair: None
Uair: Shorthop, platform jump
Fair: None
Bair: Shorthop, platform jump
Dair: Full jump
Uair: Shorthop, platform jump
Fair: None
Bair: Shorthop, platform jump
Dair: Full jump
Cloud
Nair: Shorthop, platform jump
Uair: Shorthop, platform jump
Fair: Full jump
Bair: Shorthop, platform jump
Dair: Full jump
Uair: Shorthop, platform jump
Fair: Full jump
Bair: Shorthop, platform jump
Dair: Full jump
Corrin
Nair: None
Uair: Platform jump
Fair: None
Bair: None
Dair: None
Uair: Platform jump
Fair: None
Bair: None
Dair: None
Bayonetta
Nair: Shorthop
Uair: Shorthop
Fair: None
Bair: None
Dair: None
Uair: Shorthop
Fair: None
Bair: None
Dair: None
Mii Swordfighter (Default)
Nair: Shorthop, platform jump
Uair: Shorthop, platform jump
Fair: Full jump
Bair: Shorthop, platform jump
Dair: None
Uair: Shorthop, platform jump
Fair: Full jump
Bair: Shorthop, platform jump
Dair: None
Mii Swordfighter (Minimum)
Nair: Shorthop, platform jump
Uair: Shorthop, platform jump
Fair: None
Bair: Shorthop, platform jump
Dair: None
Uair: Shorthop, platform jump
Fair: None
Bair: Shorthop, platform jump
Dair: None
Mii Brawler (Default)
Nair: Full jump
Uair: Shorthop, platform jump
Fair: None
Bair: Shorthop, platform jump
Dair: Platform jump
Uair: Shorthop, platform jump
Fair: None
Bair: Shorthop, platform jump
Dair: Platform jump
Mii Brawler (Minimum)
Nair: Shorthop, platform jump
Uair: Full Jump 2
Fair: Shorthop
Bair: Full Jump 2
Dair: Shorthop
Uair: Full Jump 2
Fair: Shorthop
Bair: Full Jump 2
Dair: Shorthop
Mii Gunner (Default)
Nair: Shorthop
Uair: None
Fair: Full jump
Bair: Shorthop, platform jump
Dair: Full jump
Uair: None
Fair: Full jump
Bair: Shorthop, platform jump
Dair: Full jump
Mii Gunner (Minimum)
Nair: Shorthop, platform jump
Uair: Full jump
Fair: Shorthop, platform jump
Bair: Shorthop, platform jump
Dair: None
Uair: Full jump
Fair: Shorthop, platform jump
Bair: Shorthop, platform jump
Dair: None
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