After playing a few rounds against Metaknight with ROB, my main, I realized that I should really pick someone to side. Snake’s always been someone I’ve been puttering around with (mostly because I love playing around with C4/Grenades), so I’ve decided to dedicate myself to learning him a bit better. Which brings me to the following issue.
Snake is a monster on the ground, but I have trouble dealing with any enemy that manages to knock me up into the air. Fair and Bair are both excellent at keeping people out of my airspace while I safely land, but I always end up getting re-launched if I try to use them against people who are on/near the ground. I keep hearing that they auto-cancel, but thus far I haven’t gotten it to work. So, tips?
Alternately, is there anything else I can do to someone waiting below me to re-launch? I know that Air-dodging is a possibility, but once the air dodge ends, I’m still in mid air (Stupid Lucas Usmash…), and open to punishment.
Help?
Snake is a monster on the ground, but I have trouble dealing with any enemy that manages to knock me up into the air. Fair and Bair are both excellent at keeping people out of my airspace while I safely land, but I always end up getting re-launched if I try to use them against people who are on/near the ground. I keep hearing that they auto-cancel, but thus far I haven’t gotten it to work. So, tips?
Alternately, is there anything else I can do to someone waiting below me to re-launch? I know that Air-dodging is a possibility, but once the air dodge ends, I’m still in mid air (Stupid Lucas Usmash…), and open to punishment.
Help?