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Australia [Aug 7, 2015] StreetGeek RetroLan 15.08 (Adelaide, South Australia)

Jamage

Smash Ace
Joined
Jul 23, 2006
Messages
929
Location
Adelaide, South Australia
NNID
Jamage007
3DS FC
5412-9923-5145
Switch FC
1787 8077 0889
Streetgeek Lan Parties
www.streetgeek.com.au

Where
Colonal light Gardens Uniting Church
560 Goodwood Rd, Daw park, SA, Adelaide, South Australia 5034

Next Event
When: 7pm August 7 - 9pm August 8

Cost:
Ticket Pricing:
PC + console - $22
Console/Social - $11
Facebook event: https://www.facebook.com/events/1426784724292945/

Also PC Tournaments, 3DS Streetpass event and more.
Internet and wifi available.
Fully Gigabit network

Food:
A talented team of culinary magicials prepare a table d'hôte menu every LAN for midnight snack, bfast, lunch and dinner. Dinner is not served on Friday night.
Food Package Prices
Food $7
Unlimited Coffee $5
Food & Coffee $10
Meals, serving times and prices are subject to variation. Please notify us if you have any special dietary requirements. Coffee is prepared and served in batches. Please let us know if your caffeine meter is running low!
The StreetGeek Progress Bar stocks a variety of snacks and beverages.
Fast food and supermarket nearby.



Tournaments

Friday Night
9:00pm: Super Smash Bros 64 1v1 (N64/Wii)

10:00pm: Super Street Fighter 2 HD Remix (Xbox 360/PS3)

11:00pm: Halo 2/ Halo MCC

12:00am: Super Smash Bros 64 4 player FFA (N64/Wii)


Saturday
12:30pm: Super Smash Bros 64 2v2 (64/Wii)

2:00pm: Super Smash Bros Wii U 1v1 (WiiU)

4:00pm: Frisbeemark Tournament (IRL)

4:30pm: Super Smash Bros Melee 1v1 (GCN/Wii)

5:30pm: Super Smash Bros Melee 1v1 Low Tiers (GCN/Wii)

6:00pm: TBA

PC Tournaments TBA

Media

Jamage: http://www.youtube.com/user/Jamage007#grid/user/2C8F77A57BB6FA2F
SA Smash TV: https://www.youtube.com/user/SASmashTV
SA Brawl TV: http://www.youtube.com/user/SABrawlTV
Twitch: http://twitch.tv/kaizmo



Super Smash Bros Melee Rules
GENERAL RULES

• 4 Stock
• 8 minutes.
• Items are turned to off and none.
• If time runs out, the winner is determined by stock, and then by percentage.
• If both stock and percentage are identical, or a game ends with both players being KO'd simultaneously, then a tiebreaker is played. A tiebreakers is a 1 stock, 3 minute match with the same characters and the same stage.
• All sets with the exception of winner's finals, loser's finals, and the championship are best of 3 matches (best of 5 and above should be played out for any "finals" matches).
• Double Elimination
• All people are responsible for their own control scheme/name tag and must make sure it is set before the match begins. Both players must agree to restart a match on account of a controller problem.
• Stalling is banned. (Stalling is defined as any action that deliberately avoids all conflict as to make the game unplayable. Running from an opponent to get to a better position is not considered stalling.)
• Extending an infinite lock/combo/chain above 300% is considered stalling.

DOUBLES PLAY
• Team attack is on.
• Sharing stocks is allowed.
• If the clock expires and the total number of stocks of each team is equal, use the sum of the final percentage of players on each team as the tiebreaker; whichever team has a lower sum wins. (A player who has been eliminated has 0 stocks and 0%).
• Causing both characters of a team to become frozen (i.e. by interrupting a throw with a wind attack) is to be treated the same way as freezing the opponent in singles. Leaving only one of the opponents' characters frozen is legal since the teammate can work to undo the freeze.

4 PLAYER FREE FOR ALL
•3 Stock. 8 Minute timer
• Random stage from starter stages
• Top 2 go through to the next round, single elimination
• Teaming up or extensive ganging up on people is banned. You are welcome to pick on whoever you like for as long as you like as long as you are the only one doing so for an extended period.
• Stalling/Camping in an unreachable spot or constantly going below stage to avoid combat can get you disqualified.

OTHER RULES
•Games will be played in 60hz ONLY.
•Controller mods of ANY kind (short-hop mod, L-trigger mod, etc), except for cosmetic changes (paint job, different colored plastic), are banned. If you are caught using a banned controller you will be disqualified from the tournament.
•Glitches used to stop your opponent from controlling their character or indefinitely freezing them (Mewtwo's Soul Stunner, the Ice Climber freeze glitch, etc.), or any glitch or trick that freezes the match or makes it in any way unfinishable are banned. Using them will result in the immediate forfeit of the match.
•Tactics such as Peach's Wallbombing and Jiggly's Rising Pound are allowed as methods of recovery or to maneuver around the stage. Using them (or any similar tactics) to excessively stall a match, such as dropping below levels intentionally and stalling underneath, is banned. If this is problem occurrs, find me or another admin (be prepared to have proof/witnesses).
•Restart Rule - When a match starts and a player does not want to play the randomly selected stage he/she has 5 seconds to pause and quit the match so long as no lives were lost and no damage was given. Each player gets 1 per set (only applies to the first match of a set)
•In the case of a console/TV malfunction, the game will be restarted from the beginning, no matter what time it crashed.
•Master Hand is banned.


Stages
Starter Stages
-Final Destination
-Pokemon Stadium
-Kirby Dream Land N64
-Kirby Fountain of Dreams
-Yoshi's Story
-Battlefeild

Banned Stages:
Flat Zone, Big Blue, Hyrule Temple, Great Bay, Kongo Jungle, Yoshi 64, Fourside, Corneria,
Icicle Mountain, Princess Peach's Castle, Venom, Brinstar, Onett, Mute City, Pokè Floats, Kongo Jungle 64, Mushroom Kingdom I & II.

Mute City and Fountain of Dreams is banned in Teams, because those stages may cause lag when four players play the stage on the same time.



Smash Bros for Wii U Rules
GENERAL RULES

• 2 stock.
• 6 minutes
• Items are turned to off and none.
• If time runs out, the winner is determined by stock, and then by percentage.
• If both stock and percentage are identical, or a game ends with both players being KO'd simultaneously, then a tiebreaker is played. A tiebreakers is a 1 stock, 3 minute match with the same characters and the same stage.
• All sets with the exception of winner's finals, loser's finals, and the championship are best of 3 matches (best of 5 and above should be played out for any "finals" matches).
• Double Elimination
• All people are responsible for their own control scheme/name tag and must make sure it is set before the match begins. Both players must agree to restart a match on account of a controller problem.
• Stalling is banned. (Stalling is defined as any action that deliberately avoids all conflict as to make the game unplayable. Running from an opponent to get to a better position is not considered stalling.)
• Extending an infinite lock/combo/chain above 300% is considered stalling.
• Any action that prevents the game from continuing results in a forfeiture of the match for the offender.

Starter stages: Final Destination, Smashville, Battlefield, Town and City, Lylat Cruise.
Counter-pick Stages: Kongo Jungle, Delfino Plaza, Castle Siege, Duck Hunt, Battleship Halberd

Winning player is not locked into the same character for the next match, but has to pick before loser selects character.
Following stages decided by winner banning one stage from all stages and then loser choosing.
You may not choose a stage you have already won on.
All custom moves, and equipment are banned.


DOUBLES PLAY
• Team attack is on.
• Sharing stocks is allowed.
• Controller ports are determined in a 1221.
• If the clock expires and the total number of stocks of each team is equal, use the sum of the final percentage of players on each team as the tiebreaker; whichever team has a lower sum wins. (A player who has been eliminated has 0 stocks and 0%).


8 PLAYER FREE FOR ALL
•3 Stock. 8 Minute timer
• Random stage from starter stages
• Top 2 go through to the next round, single elimination
• Teaming up or extensive ganging up on people is banned. You are welcome to pick on whoever you like for as long as you like as long as you are the only one doing so for an extended period.
•Stalling/Camping in an unreachable spot or constantly going below stage to avoid combat can get you disqualified.
 
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