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Attn Jigglypuff Mains: Please Help Me In My Research Project

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Vayseth

Smash Master
Joined
Jul 28, 2005
Messages
3,015
Location
Southeast Michigan
Hello everyone! I am currently doing a research project on Brawl for members of the smash lab. They have a couple ideas going around in there and I wanted to test a few of them out for myself. Therefore if you guys would not mind, I would appreciate it if you would help me out.

I would like you, since you know your characters better than I do (probably), to tell me in quick bullet points what the most annoying things for you to play against. I am talking about aspects of match ups that change how the match up plays out. Examples of this would be King Dedede’s standing infinite on Bowser, DK, Mario, Luigi, Samus and himself or grab releases like Marth on Ness/Lucas or Wario’s grab release shenanigans. Basically, anything match up specific where one character has a great advantage over the other character simply because of that move/moves. There’s plenty out there but I want to make sure I have them all! Please list them for me!

Thank you!

(I'm looking for chaingrabs, locks, anything like that character specific).
 

GeneralWoodman

Smash Lord
Joined
Jun 14, 2008
Messages
1,914
Location
Macungie, PA
i never fall for thunder spam with any character except jiggz. just dont punish them when coming back on the stage just avoid it
 

Tarmogoyf

Smash Master
Joined
Jul 15, 2008
Messages
3,003
Location
My house, NM
pikachu: thunder spam
Thunder spam isn't good against Jigglypuff. If you are near level, You can pound him out near the end. If way above, airdodge and move away. Your superb air mobility will prevent you from ever getting hit. And it's easy to see quacked thunders coming.

Or maybe I just play against too much Pika.
 

ComboBaker

Smash Cadet
Joined
Jan 13, 2008
Messages
59
Location
Brooklyn, New York
Olimar: His Massive Grab range, and near, untouchability
Sonic: Lack of an Approach
DeDeDe: He has superior air game, powerful smashes, and he's really hard to rest, high rest percentages
Zelda: Smashes
Wolf: Down smash, un-poundable projectile, high priority bair
 
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