Koubu Gameplay is now a ARPG
>Each country’s combat revue’s characters features a different character designer, and the Shanghai combat revue is designed by Horiguchi Yukiko. Producer Katano Tooru suggested that London’s combat revue will be revealed next.
>Sega Games chief product officer Nagoshi Toshihiro joined producer Katano Tooru in discussing the changes in the battle system, and they said that when looking at what they wanted the game to be, they decided that they wanted the battle system to reflect what Sakura Wars 3’s opening movie showed combat to be like.
- Regular attacks are performed with the square and triangle buttons, and can be combined into different combos.
- The player can also dash to traverse long distances quickly, jump, and use steps to dodge attacks.
- Special attacks, which are powerful cinematic attacks unique to each character can be performed when a special gauge is filled by defeating enemies or collecting specific items. Fulfilling special conditions also allows Kamiyama to perform special combination attacks with other team members.
- Perfect dodges are performed by using a step at the exact time of an enemy attack, and allow the player to perform a powerful counter.
- The bond gauge represents Kamiyama’s bond with other team members, and higher bonds result in them becoming stronger. The initial level of the bond gauge is determined by Kamiyama’s actions during the adventure parts, and the gauge can also be raised by performing certain actions in combat.
>The Wu Shen Long’s mechs, the spirit fighters Wang Long (”King Dragon” in Chinese) and their pilot uniforms were also revealed.
https://www.frontlinejp.net/2019/07...on-released-july-2019-release-date-announced/
Shangai Kakigeden Team revealed: