finalark
SNORLAX
Oh Jesus, this thread is back.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
As long as you're polite I don't see the harm. It's just discussion really.Oh man, this sort of discussion again. There's admittedly so much I could try to or start to say on this, but since when it comes to subjects such as this, I tend to get really unintentionally blunt, I'm debating on saying anything.
I second this. That's just as bad as when dramas and sitcoms have a character in a wheelchair whose entire character is that they're in a wheelchair in a desperate attempt to be "heartwarming."The way I've always seen things is that if you put in a gay character or a certain kind of female character for the purpose of having one and go all "hey look, they're gay!" or "look, a female character!" and make the focus on that, rather than their characteristics...that you're being even more disrespectful to those communities than if you didn't have them in at all.
Yes.Are some gamers and media obsessed with "strong, independant" women?
Some of it is sort of BS. Especially when so many games target a primarily male-based audience, like Halo or something. No, there's not that many girls because there are so many men playing it. Granted, maybe the industry shouldn't be focusing solely on genders, as female gamers exist and are on the rise, but in the end so much of it is "What's going to make us money?"Yes.
It's called politically correct garbage. Are there women and men out there like that? Yes. Should it be important to make sure that characters never fall into gender roles or stereotypes? Not nearly as important as the SJW would have you believe. It really matters so little in the grand scheme of life that it's pathetic that these people devote their free time to complaining about it and pressuring companies to conform to their demands. They're just glorified bullies, really.
I would agree with you, except PC pandering doesn't have much to do with actual concerns for frofit so much as it has to do with people worrying more about what some loudmouth bullies will think of them, rather than what is the best or correct choice.Some of it is sort of BS. Especially when so many games target a primarily male-based audience, like Halo or something. No, there's not that many girls because there are so many men playing it. Granted, maybe the industry shouldn't be focusing solely on genders, as female gamers exist and are on the rise, but in the end so much of it is "What's going to make us money?"
Can you inform me of what SWJ means? I'm not familiar with the term.I would agree with you, except PC pandering doesn't have much to do with actual concerns for frofit so much as it has to do with people worrying more about what some loudmouth bullies will think of them, rather than what is the best or correct choice.
Hey, this is a SSB forum. Remember the ****storm that Zero Suit Samus started when she was revealed? People were unhappy from all kinds of angles for all kinds of reasons with all kinds of motivations. But you know what? They all settled down and shut up after a while, didn't they? I was even one of the people who had a problem with her design (it had nothing to do with the shoes, trust me), and even I am glad everyone, for the most part, just shut up about it.
Now, if Nintendo changed ZSS to meet the demands of the SWJ elite who don't even play most video games? Now you just pissed off a far more vast number of people in the name of pleasing the vocal minority. It is a cowardly move. It may not even be the right move, business-wise or otherwise.
That's where I'm coming from.
This was an excellent post. I found myself agreeing with nearly everything. Maybe you and I would get along.Can you inform me of what SWJ means? I'm not familiar with the term.
I do agree with your PC-bully argument. Not exactly related, but within the same vein, the controversy that Tomadachi Life caused seemed pretty unwarranted. I'm gay myself, and I never saw the huge deal. It was nice of Nintendo to apologize, but that game wasn't really aiming to offend anyone. People just saw it as kind of a backhand, I guess, which is kind of synonymous here, to an extent.
I am definitely for women being strong and independent, but also for the opposite (not in a patriarchal, "do as the man says" kind of way, but maybe shy, submissive, playing a more typical princess role). Men should be able to play both roles too without it being an issue. I think as great as this era is in terms of acceptance, people sometimes think a lack of thought (like the Tomadachi Life example) is portrayed as discrimination. If you have a woman character playing a captured princess, people shouldn't be flying off the handle that it's a woman--they should be flying off the handle because that particular trope is over 30 years old.
The whole Zero Suit Samus thing was a tad ridiculous, and I'm still not really on board with how ZSS has been portrayed in recent years, but it's not like ZSS came out of nowhere. The whole point of her character was
(Slight Metroid: Zero Mission spoilers ahead)
to have Samus unsuited and kind of in a panicky situation, which we saw before Zero Mission, but the suit (or lack thereof) can be seen as a true "What do I do here?" moment for both Samus and the player. If the suit remained intact when her ship crashed, that sense of desperation would most definitely have been adulerated for the player, and probably for Samus in that situation as well. Basically what this spoiler is trying to say is that the Zero Suit actually had an origin and purpose, and wasn't just like ooooooh sexy Samus.
Then that game passed, and she became more sexualized. I can't speak for Other M since I didn't play that much of it. But the heels were definitely sort of ridiculous, but at the same time kind of awesome. Plus, Japan definitely has more of a "sexy playfullness" that doesn't always bridge well to other countries, notably America in this case. It's not like Japan is saying women are inferior to men, their depiction of women is just more sexual. And a lot of people just simply don't know that, gamers and nongamers alike. You could tie games with art heavily influence from Japan or that use anime as their primary form of art into the same branch. That's not to say there aren't games where women are overtly sexualized (Leisure Suit Larry, DoA Xtreme Beach Volleyball), but those kind of games aren't really a vast part of the market.
I just think some people are getting really sensitive over things. A lot of games sexualize women, yeah, and there could definitely be a little less of that. But then what? Is everyone supposed to wear burlap sacks or something? I think we're getting more progressive with games that for a lack of a better term, treat women equally, but I don't think the whole "strong independent woman" thing should be awkwardly forced into games, or media in general. That's not the most helpful haha. I feel the same way about minorities too--if a woman is in the game, and happens to be kickass, there's no need for the game to keep constantly bringing it up. The same would go for a gay character.
I'm definitely rambling haha, I hope I got some good points across. As a summary, I'd like a little less sexualization, and a little more "Oh, a strong woman. Cool" attitude in games, rather than it being shoved in your face. (Again, not specific to just woman, with any minority, or really character archetype in general).
Ahhhh, I understand. I don't read a lot of them, and what I have read for the most part could be described as "chronic exaggeration" Zooey Deschanel's site HelloGiggles is a prime example. I'm all for feminism, but that site tends to make the biggest deals over things no one have heard of, some things actually valid and others not. For the record, I AM for journalism and other media that deals with PC stuff with a purpose--that being said, I was sympathetic to the ZSS posts at first. Journalism that actually attacks topics that matter (if we were speaking about games--actually a recent conversation about Smash and using the terms "****" "***" and other such colorful terms that I don't really like in the competitive sense) might come off slightly pretentious, but even if I disagree with the opinion in an argument like that, I'm willing to listen if the contender is providing valid points and not just based nonsense or insults.This was an excellent post. I found myself agreeing with nearly everything. Maybe you and I would get along.
A "SJW" is a social justice warrior. It's an ironic pejoritive term used to describe the "rabid bloggers," what have you, that champion equal representation over actual equality, i.e., what you described as what not to do. It's pejorative because it's ironic: they think themselves warriors of the weak and oppressed, when in reality they are more like whiney bullies.
.
Actually thinking about it, Chrono Trigger is an excellent example of diversity in gaming, when I really don't think it intended to be. Of note is Marle, who (slight spoiler)I think about Ike from Fire Emblem: a character who has arguably a total lack of romantic involvement, who is not defined by any glaring stereotypes, but who has a very dynamic and endearing character in his games. Much of him is left a mystery, but what we do see is a boy who struggles to live up to his father's legacy grow into a man of great compassion and charisma, noble, true, straightforward, and practical. The story of Path of Radiance and its sequel aren't blow-your-mind amazing by any means, but rather, it's the solid gameplay and great characterization, like Ike, that draw you in.
It's a lot older than 30 years. Look up Helen of Troy. That was around 1200 BC. The man saving the woman from [insert peril here] is something that's thousands of years old and is one of the oldest story plots. Why? Because men wrote the stories, men were the ones who were the ones going out and doing things. Not women. We're in a different age, and I think it's a pretty damn fair call to try and spread from the standard "women can't do anything" of that period.If you have a woman character playing a captured princess, people shouldn't be flying off the handle that it's a woman--they should be flying off the handle because that particular trope is over 30 years old.
I meant in terms of video games haha.It's a lot older than 30 years. Look up Helen of Troy. That was around 1200 BC. The man saving the woman from [insert peril here] is something that's thousands of years old and is one of the oldest story plots.
Wasn't there a game like that? Where a girl rescued the guy? I think it kind of portrayed the guy as weak or submissive, which albeit a whole other subject why do captives have to be automatically presumed as helpless? Sometimes it's just wrong place, wrong time.Also, women are a pretty damn large market. Why wouldn't you want to give them games that show that they're just as able at rescuing someone as a man?
Yes, there are people who go over the top, there's always people like that on every side of any disagreement. Don't throw away legitimate points with your argument based around the vocal minority of that position being overzealous.
freaking preach it. (yeah, I know this is hypocritical of me to compliment considering how I just ranted about how almost everyone in video games are either silent protagonists or might as well be. I don't care.)A plot about a girl in captivity who uses her own skill to escape? Well.....
I think your problem is that you're looking for character depth in all the wrong places. Sonic the Hedgehog is a platformer, whose primary purpose is to provide the player with a series of skill-based challenges as they attempt to navigate through traps and make tricky jumps.Lots of rage
That isn't enough for a lot of people. If it was, no one would've ever questioned Peach's existance.Basically, I don't need someone to read Wheel of Time to me to motivate me to dive through an obstacle course. The challenge itself is the motivation.
Again, not enough for everyone. Dead or Alive and Skullgirls wouldn't have a gun at their heads otherwise.Basically, I don't need someone to read The Dark Tower to me to motivate me to play a game of chess with someone. The competitive depth of the game itself is the motivation.
While I personally agree with this, it's not going to be enough for an art medium. Plenty of Art forms involve telling a story. Last I checked, Citizen Kane and Shakespeare Works are stories.Games do not need story or deep characters to be engaging. Nobody needs to give me the lengthy back story of the Kingdom of the Black Stones and the Kingdom of the White Stones to get me to play Go. Nobody needs to tell me that my girlfriend has been kidnapped and I need to win to save her to get me interested in playing some Yu Gi Oh.
There was (hopefully) never any implication that this was the case. Although good characters were very rare, good quality games are not. Plenty of 'em.But those things aren't necessarily necessary to make a game, and I think it actually drags some games down.
That might be saying something about the quality of the story.Like I'm sure that most people completely skipped over the lengthy walls of text prefacing every character's brief story mode in Soul Calibur IV.
Contradictory Statement. In order to "move away" from a trope, we have to stay away from it entirely until everyone who remembered the trope dies. And every game will have to do it's part in said goal.Granted, it would be nice to move away from some of the cliches and tropes, but it isn't necessary for every game.
Which is why video games are stuck being entertainment. A lot of us would prefer advancing games as an art form. Like you said above, there are games with really good story, but those games might as well be thrown into a wood chipper because "lol games aren't about story."Really, if you're looking for intricate and intelligently written characters you're better off heading down to your local Barnes and Nobel and picking up a book rather than playing a video game.
Well, I suppose it is a point of contention for some folks. For me, personally, though, I'm more interested in the game play. Although while we're on that topic, I would like to see certain games actually try to make believable women instead of humanized blow-up dolls that could only appeal to thirteen year old boys who just discovered that they quite like the opposite sex but have no idea what a real woman looks like.That isn't enough for a lot of people. If it was, no one would've ever questioned Peach's existance.
Again, not enough for everyone. Dead or Alive and Skullgirls wouldn't have a gun at their heads otherwise.
Plenty of art forms also don't. For example, Yayoi Kusama's 'You Who Are Getting Obliterated in the Dancing Swarm of Fireflies" is a work that is entirely about the experience. There's no story, just you, the room and the feeling that it generates. I think that this is something that video games are much better at than telling a story. Due to the interactive nature of the medium, games can create experiences that films and books could only dream about. Amnesia might not have the deepest characters or the most incredible narrative,but isn't drawing the player in so well that they are legitimately afraid as they cower in a corner hiding from monsters as much an art as weaving a yarn is?While I personally agree with this, it's not going to be enough for an art medium. Plenty of Art forms involve telling a story. Last I checked, Citizen Kane and Shakespeare Works are stories.
By "moving away" from a trope I don't mean discarding it entirely. There's nothing wrong with tropes, there's just something wrong when you want to creating a solid narrative with deep, intricate characters but keep falling back on the same archetypes without doing anything to present them in a new and interesting way.Contradictory Statement. In order to "move away" from a trope, we have to stay away from it entirely until everyone who remembered the trope dies. And every game will have to do it's part in said goal.
And as I just said above, something doesn't have to have a story to be art.Which is why video games are stuck being entertainment. A lot of us would prefer advancing games as an art form. Like you said above, there are games with really good story, but those games might as well be thrown into a wood chipper because "lol games aren't about story."
Of course gameplay takes priority, but that doesn't excuse everything else being terrible.Well, I suppose it is a point of contention for some folks. For me, personally, though, I'm more interested in the game play.
Umm, sir? That is the topic of this thread. Or at least it was until we ended up derailing it.Although while we're on that topic, I would like to see certain games actually try to make believable women instead of humanized blow-up dolls that could only appeal to thirteen year old boys who just discovered that they quite like the opposite sex but have no idea what a real woman looks like.
Oh good, I was worried you were contradicting yourself.By "moving away" from a trope I don't mean discarding it entirely. There's nothing wrong with tropes, there's just something wrong when you want to creating a solid narrative with deep, intricate characters but keep falling back on the same archetypes without doing anything to present them in a new and interesting way.