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Are characters (Sword fighters, Brawlers, Gunners) like rock, paper, scissors?

Astra_

Smash Cadet
Joined
Apr 17, 2017
Messages
38
Hello as you all may know there are different types of characters in the smash brothers series.

Here is my opinion on this topic:
* Sword fighters beat brawlers
* Brawlers beat gunners
* Gunners beat sword fighters

NOTE: This is my opinion
 

Iron Kraken

Smash Journeyman
Joined
Oct 13, 2014
Messages
381
I've thought about this exact thing before. And yes, generally speaking, yes, that's how it works.

The basic logic is that brawlers are the fastest and want to fight as close to their opponent as possible, sword fighters have average speed and want to fight their opponent from a medium range, and gunners are the slowest and want to fight their opponents from a far distance.

Brawlers don't like sword characters because they can't contend their range, and their speed doesn't quite make up for it.

Sword fighters don't like gunners because the gunners range neutralizes the advantage of a long-range sword.

Gunners don't like Brawlers because they are at too much of a speed disadvantage with them.

In reality of course, it doesn't always work this way. There are many, many exceptions because some characters are flat-out better than others, and even beyond that there are so many intricacies and variables in any given matchup.
 

Astra_

Smash Cadet
Joined
Apr 17, 2017
Messages
38
I also believe it is about how well one player can read/predict another player and what move they might use next
 

|RK|

Smash Marketer
Moderator
Joined
Jan 6, 2009
Messages
4,033
Location
Maryland
Gunners can beat Brawlers too, tho. Usually due to being able to keep them out/fight far outside of the effective range of the Brawler.
 

ItsRainingGravy

Smash Ace
Joined
Jan 2, 2013
Messages
763
Location
Alabama
Switch FC
SW-5960-2538-9300
Kind of? But not really. It's more like a series of "rock/paper/scissors" as opposed to a broad rock/paper/scissors.

For example, Sword characters. They all have fundamentally the same different strengths and weaknesses. Long range, above average power, typically have good jabs, somewhat slow frame data, usually poorer recovery options, usually not-so-rewarding throws, etc. So you can go like "Oh okay. Let's just label them as 'scissors' and call it a day."

However, it doesn't work that way. Not all sword characters have projectiles like Toon/Link (or tether grabs for that matter), some sword characters have far more explosive power than others (Ike/Marth/Roy), some have more range than others (Corrin/Shulk), some have a completely unique mechanic that makes them stand out from the entire cast (Cloud/Shulk), and some don't REALLY fit into the conventions of being a typical Sword character at all (Meta Knight). And then you have Pit/Dark Pit, whom are just plain weird.


Something that would be more accurate would be like "Marth is Scissors/Scissors/Paper, while Ike is Scissors/Rock/Rock". It sounds redundant, I know, but it works better because it more accurately represents the amount of options and potential matchup spreads more accurately than a sweeping broad term. But it's even far more dynamic than that, because both players and stages can also widely affect matchups and go beyond just the character's own innate set of tools. It's also important to factor in how the tools are being used, how effectively that they are being used, and also when and where they are being used that yields the most effective results when presented with any number of unique situations.


In short: Paper/Rock/Scissors can never fully convey the complete depth and complexity of fighting games, and especially the characters within them. You can somewhat use them to briefly describe how a character's options interact with another character's options, like the common phrase "Attack > Grab > Shield > Attack", but not even this accurately depicts the actions that are being performed within the game by either the players or the characters. Because as a quick example, some grabs (Pac-Man's) are way worse and less threatening than other grabs (DK/Bowser/The Marios/etc).
 
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