Well hippiedude, I'm new to posting, but I'm not new to the forums or Luigi. I've been up and down these boards since the japanese version came out (which I had). I know I have "newb" under my name, but I'd appreciate it if I were not treated as one hippiedude.
With that aside, I do appreciate your tips. The IC player that I'm having the hardest time with (who ironicaly goes by "Luigi") knows my approaches. I use the Luigi Cyclone, and short hopped aerials like SH DAir NAir UTilt (SHoDANAUT... even shortened it's still long) and the BAir RAR a lot. These worked really well since they're great approaches, but once he figured them out he's ready for them. So basically, all the good approaches don't work anymore against him, and all I have left is mixing them up with less effective approaches.
With the Cyclone, he just shields till it's over. If I rise out of the cyclone to dAir or nAir, he uTilts me before I can get my hit in; so now I just spin away when I see he's shielding it. But that doesn't solve my problem... it just kind of puts a bandage on it. If I approach with SH aerials, he pretty much spot-dodges and shields until I'm on the ground and open. He doesn't roll or anything with those approaches. It's like fighting a statue sometimes. In the air I am king. My problem is getting him in the air consistently.
Also: I like fighting near the edges of the stage. If I get knocked off, I can recover pretty well even against the ICs; but if I knock them off, I can make it hell for them. But the Ice Climbers are pretty dangerous to fight near the edge because of their Ice Blocks and desynched Grab to Meteor Smash. What do you guys think would be the best way to recover from a ledge grab when against ICs?
Well sorry. I shouldn't have said that anyways. It's just that we have so many new people joining in our board with alot of topics in hand when we just made a Table Of Contents when they should look there first before making a new topic. Again sorry been out of it as well >.<
As you said, "its like fighting a statue sometimes, and your king of the air" That's why you have to do all you can to FORCE ICs to approach you. It's like fighting a D3 except a tiny abit easier. Spacing is unbelieveably critical if you don't want to be infinited that is. Your probably getting predictable with your approachs. If your going in with the tornado approach all the time, learn how to mix up it up and mindgame him like going a SH fireball and grounded fireball a few times, then quickly tornadoing him. ( Note: Never use a tornado from one end of the stage to another end of the stage like for instance final destination, it's way too predictable, easy seeing coming.)
What I like to do is, try faking them alot. Mindgames to openings is they key to victory. Fake them out with as if you were going SH Dair to Nair, but instead SH Dair to tornado. Another key thing is, get behind them as much as possible. They can't do much shield options once your behind them, nor can they shield grab you. The most they can do is a blizzard (downb) or a sideb. Defensive, camping and looking for opening plays is what you should be doing. SH fireballs to Ftilts has worked for me all the time if you know what your doing.
If he shields the whole tornado, while your in the tornado get behind him, most likely he'll let up his shield take up the hits, or fully shield it, but to mix it up, just tornado past him so you won't get punished for its ending lag.
As for your recovering on to the stage, always green missle to sweetspot the edge. If you don't know what that means, its basically charging the missle, and luigi's head has to be slightly below the edge then he'll automatically grab the edge. If the ICs trys to gimp you with a spike, either aim for them with a green missle ( i dont think you should), or go for a rising tornado to gimp them. Again, watching out for the ice blocks is matter of being accurate, and which using recovery option when.
If your edgeguarding the ICs, it shouldn't be too hard, most of the time they'll be throwing Ice blocks, just matter of avoiding or throwing Fairs/fireballs, basically keep throwing Bairs to them once you see a opening that their seperated, go for it and beat the hell outta them.
Try going on stages like Lylat Cruise or Battlefield for the platforms, or go on rainbow cruise because its always constantly moving, you'll be constantly in the air jumping and eventually Nana might get seperated or fall to her doom. You can try Frigate Opheon cause the stage always turns upside and nana might die too.