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Aproaching the Ice Climbers?

elheber

Smash Lord
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elheber
I can handle myself against Snakes, DDDs, and the occasional MK. But I'm having a tough time with the Ice Climbers. Even when concentrating on my spacing, I'll constantly get shield grabbed. Even worse, his fSpecial forces me to take the offensive. Once they're in the air (but not beneath them of course) I can handle them pretty well, but the problem is GETTING them into the air.

My best bets have been the Luigi Cyclone and a quick grab and toss (to seperate them too). Attacking them from above, no matter how careful I am and how I mix it up, seems to end with my being shield grabbed.

Anyone have any good suggestions against the Ice Climbers?
 

hippiedude92

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Newbs will never learn how to read sometimes. Q&A discussion please.

http://www.smashboards.com/showthread.php?t=186958


Table of contents.

http://www.smashboards.com/showthread.php?t=190290


Edit: Never approach ICs. They must approach you. They lack good approachs which is why you must force them to approach you. However, since their Ice blocks can potentially outspam your fireball, what I do is camp on platforms places like battlefield and Lylat Cruise. Camping, defensive play, looking for openings is the best way to fight ICs or that's what I did. Stay on platforms, mindgame with aerials, and fireballs and eventually look for a opening to combo them to. As soon as you find a opening, go for a Dair > Nair > Utilt/Upsmash combo. Most of the time it'll seperate Popo and Nana, giving you a chance to ko either ( high suggest nana to make the battle easier ). Do your best getting them into the air and seperate them with upairs. Dthrows are nice too but be fast of it. SH fireballs to tornados are als nice too
 

elheber

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elheber
Well, none of those links led me to a topic on how to fight the Ice Climbers. But thanks anyway.

I'll try to play more defensively whenever I can with the ICs... but it'll be crazy hard on FD where they can outspam my great balls of fire and leave me nowhere to flee. On the topic of throws: is it better to bThrow where the spinning could hurt the one I didn't grab, or dThrow/uThrow because it's faster?
 

hippiedude92

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Sorry I just noticed we haven't done a IC matchup which I forgot, but just by looks your new here, so try looking at those first before making a new topic. Helps lots ya know' :[ also dthrow is faster and mostly made seting up comboing, and bthrow is mostly made for kills after around 100%+

btw i suggest using no laggy moves if your playing places like FD. gives them a chance to grab you.
 

ALiAsVee

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I don't even suggest grabbing them, as you usually grab the computer, or they hit you before you can do anything, make sure you don't leave yourself open from bad spacing, and always come from the air, at least there they can't grab you.

Furthermore, its better to try to get rid of one of the climbers as soon as possible. A shorthopped fireball into a tornado usually splits them up, giving you a few precious seconds to edgeguard/gimp the computer. From there, the fight becomes a matter of pushing your opponent off stage and edgeguarding.
 

Thunderbolt333

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Tornado is a good way or you could try baiting them in with fireballs then sidedodging them into a u-tilt or a down smash.Down smash if you use inbetween them will probly seperate them since luigi hits forward and behind himself.
 

elheber

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elheber
Well hippiedude, I'm new to posting, but I'm not new to the forums or Luigi. I've been up and down these boards since the japanese version came out (which I had). I know I have "newb" under my name, but I'd appreciate it if I were not treated as one hippiedude.

With that aside, I do appreciate your tips. The IC player that I'm having the hardest time with (who ironicaly goes by "Luigi") knows my approaches. I use the Luigi Cyclone, and short hopped aerials like SH DAir NAir UTilt (SHoDANAUT... even shortened it's still long) and the BAir RAR a lot. These worked really well since they're great approaches, but once he figured them out he's ready for them. So basically, all the good approaches don't work anymore against him, and all I have left is mixing them up with less effective approaches.

With the Cyclone, he just shields till it's over. If I rise out of the cyclone to dAir or nAir, he uTilts me before I can get my hit in; so now I just spin away when I see he's shielding it. But that doesn't solve my problem... it just kind of puts a bandage on it. If I approach with SH aerials, he pretty much spot-dodges and shields until I'm on the ground and open. He doesn't roll or anything with those approaches. It's like fighting a statue sometimes. In the air I am king. My problem is getting him in the air consistently.

Also: I like fighting near the edges of the stage. If I get knocked off, I can recover pretty well even against the ICs; but if I knock them off, I can make it hell for them. But the Ice Climbers are pretty dangerous to fight near the edge because of their Ice Blocks and desynched Grab to Meteor Smash. What do you guys think would be the best way to recover from a ledge grab when against ICs?
 

hippiedude92

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Well hippiedude, I'm new to posting, but I'm not new to the forums or Luigi. I've been up and down these boards since the japanese version came out (which I had). I know I have "newb" under my name, but I'd appreciate it if I were not treated as one hippiedude.


With that aside, I do appreciate your tips. The IC player that I'm having the hardest time with (who ironicaly goes by "Luigi") knows my approaches. I use the Luigi Cyclone, and short hopped aerials like SH DAir NAir UTilt (SHoDANAUT... even shortened it's still long) and the BAir RAR a lot. These worked really well since they're great approaches, but once he figured them out he's ready for them. So basically, all the good approaches don't work anymore against him, and all I have left is mixing them up with less effective approaches.

With the Cyclone, he just shields till it's over. If I rise out of the cyclone to dAir or nAir, he uTilts me before I can get my hit in; so now I just spin away when I see he's shielding it. But that doesn't solve my problem... it just kind of puts a bandage on it. If I approach with SH aerials, he pretty much spot-dodges and shields until I'm on the ground and open. He doesn't roll or anything with those approaches. It's like fighting a statue sometimes. In the air I am king. My problem is getting him in the air consistently.

Also: I like fighting near the edges of the stage. If I get knocked off, I can recover pretty well even against the ICs; but if I knock them off, I can make it hell for them. But the Ice Climbers are pretty dangerous to fight near the edge because of their Ice Blocks and desynched Grab to Meteor Smash. What do you guys think would be the best way to recover from a ledge grab when against ICs?
Well sorry. I shouldn't have said that anyways. It's just that we have so many new people joining in our board with alot of topics in hand when we just made a Table Of Contents when they should look there first before making a new topic. Again sorry been out of it as well >.<

As you said, "its like fighting a statue sometimes, and your king of the air" That's why you have to do all you can to FORCE ICs to approach you. It's like fighting a D3 except a tiny abit easier. Spacing is unbelieveably critical if you don't want to be infinited that is. Your probably getting predictable with your approachs. If your going in with the tornado approach all the time, learn how to mix up it up and mindgame him like going a SH fireball and grounded fireball a few times, then quickly tornadoing him. ( Note: Never use a tornado from one end of the stage to another end of the stage like for instance final destination, it's way too predictable, easy seeing coming.)

What I like to do is, try faking them alot. Mindgames to openings is they key to victory. Fake them out with as if you were going SH Dair to Nair, but instead SH Dair to tornado. Another key thing is, get behind them as much as possible. They can't do much shield options once your behind them, nor can they shield grab you. The most they can do is a blizzard (downb) or a sideb. Defensive, camping and looking for opening plays is what you should be doing. SH fireballs to Ftilts has worked for me all the time if you know what your doing.

If he shields the whole tornado, while your in the tornado get behind him, most likely he'll let up his shield take up the hits, or fully shield it, but to mix it up, just tornado past him so you won't get punished for its ending lag.

As for your recovering on to the stage, always green missle to sweetspot the edge. If you don't know what that means, its basically charging the missle, and luigi's head has to be slightly below the edge then he'll automatically grab the edge. If the ICs trys to gimp you with a spike, either aim for them with a green missle ( i dont think you should), or go for a rising tornado to gimp them. Again, watching out for the ice blocks is matter of being accurate, and which using recovery option when.

If your edgeguarding the ICs, it shouldn't be too hard, most of the time they'll be throwing Ice blocks, just matter of avoiding or throwing Fairs/fireballs, basically keep throwing Bairs to them once you see a opening that their seperated, go for it and beat the hell outta them.


Try going on stages like Lylat Cruise or Battlefield for the platforms, or go on rainbow cruise because its always constantly moving, you'll be constantly in the air jumping and eventually Nana might get seperated or fall to her doom. You can try Frigate Opheon cause the stage always turns upside and nana might die too.
 

ALiAsVee

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=D maybe we should do ice climbers next in the match up threads then.
 

elheber

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Recovering isn't a problem as much as what to do when I'm grabbing the ledge. I run out of a lot of options when he desynchs and tosses Ice Blocks.

I love your suggestion of dAir to Cyclone. It's so simple, yet so brilliant... I can't believe I din't think of that sooner.
 
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