Jawsome
Smash Apprentice
TO Staff
Jawsome
Red
Brawl Singles: $5
Melee Singles: $5
P:M Doubles: $5 ($10/Team)
P:M Singles: $5
All payouts will be 60/30/10
Tentative Schedule
The venue is on a one-way street, and you can park just past the house in a parking lot on the left. If you have any troubles finding it or need somewhere else, speak with me and I'll figure something out for you.
Pizza/Drinks will be provided for a fee of $3, but there are many restaurants within a 5-10 minute drive as well as gas stations. If you need any specifics, I'll be glad to let you know where everything is.
TO contact info: Jawsome-269-519-3579
Jawsome
Red
Brawl Singles: $5
Melee Singles: $5
P:M Doubles: $5 ($10/Team)
P:M Singles: $5
All payouts will be 60/30/10
Tentative Schedule
4/19
- 11:00AM: Doors Open & Registrations
- 12:00PM: Brawl Singles
- 1:00PM: Melee Singles/Project M Doubles
- Food Break
- 3:00PM: Project M Pools
- 5:00PM: Project M Singles
- PARTY!!!!!!!
- Crew Battle after PM Singles is over
- Drunken DK crew battle
4/20
- 12:01AM Celebrate the Holiday
The venue is on a one-way street, and you can park just past the house in a parking lot on the left. If you have any troubles finding it or need somewhere else, speak with me and I'll figure something out for you.
Pizza/Drinks will be provided for a fee of $3, but there are many restaurants within a 5-10 minute drive as well as gas stations. If you need any specifics, I'll be glad to let you know where everything is.
- Non-first party controllers must be inspected by TO staff before use in tourney.
- If you are more than 5 minutes late to your set, you will lose the first match. If you are more than 10 minutes late to your set, you lose the set.
- Bracket matches take priority over friendlies and money matches. The TO reserves the right to prematurely end any match.
- Players are responsible for their own equipment and property. The TO is not responsible for any lost or stolen items.
- Wireless controllers are discouraged due to interference and unreliability.
- Pause can be requested off and that request cannot be denied. If one pauses mid-match, the person who initiated the pause loses their current stock. If the pause causes the opponent to lose their stock (such as interfering with recovery), the person who initiated the pause loses two stocks. If there is any doubt in the ruling of a pausing incident, stop what you are doing and CALL ONE OF THE TOs TO YOUR MATCH.
- Coaching is allowed only between games, not during.
- The tournament organizer has the right to save/record any tournament match if possible and has the right to upload said match.
- Any hacks or mods applied to a setup may be inspected by a TO, who reserves the right to have those hacks disabled if they are deemed inappropriate for tournament play.
Melee and Project M Rules
- Items set to OFF and NONE.
- 4 stock, 8:00 timer.
- Friendly Fire ON (doubles).
- Sets are played best two out of three games, with all Semi-Finals and Finals matches being played best three of five.
- Gentleman's Clause - Players may play on any stage if agreed on by all players.
- If a game times out, the winner is determined by stock, and then percentage. If both stock and percentage are the same, the game should be replayed in full.
- If Sudden Death occurs at the end of the game, play a one stock, three minute game with the same characters and stage.
Brawl Rules
- Items set to OFF and NONE.
- 3 stock, 8:00 timer.
- Sets are played best two out of three games, with all Semi-Finals and Finals matches being played best three of five.
- Gentleman's Clause - Players may play on any stage if agreed on by all players.
- If a game times out, the winner is determined by stock, and then percentage. If both stock and percentage are the same, the game should be replayed in full.
-All infinites and chain grabs are legal.
-Meta Knight's Infinite Cape Glitch and Extended Cape Glitch are banned.
-There is a Ledge Grab Limit of 35 for Meta Knight and 50 for all other characters. If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
-The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterruptible moves past 300%, and reaching a position that your opponent can never reach you.
-Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
-If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death:
-In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
Playing a Set
1. Best of one Rock Paper Scissors for port priority if requested.
2. Double Blind character selection if requested.
3. Highest port priority strikes first.
4. Strike order:
Melee: 1-2-1
Brawl: 1-2-1
Project M: 1-2-2-1
[Play Game]
5. Winner bans stages. Bans may be reapplied per game.
6. Winner selects character.
7. Loser selects character and stage.
8. Repeat steps 5-8 until set is complete.
Melee Specific Rules
- Wobbling is allowed.
- Bans: Winner may ban one stage per game.
- Dave's Stupid Rule - Players may not counterpick any stage that they won on. This excludes Random.
Project M Specific Rules
- Input assist OFF.
- Bans: Winner may ban 3 stages per game in singles and doubles.
- DSR Modified - Players may not counterpick to the last stage that they won on. This excludes Random.)
- If you are more than 5 minutes late to your set, you will lose the first match. If you are more than 10 minutes late to your set, you lose the set.
- Bracket matches take priority over friendlies and money matches. The TO reserves the right to prematurely end any match.
- Players are responsible for their own equipment and property. The TO is not responsible for any lost or stolen items.
- Wireless controllers are discouraged due to interference and unreliability.
- Pause can be requested off and that request cannot be denied. If one pauses mid-match, the person who initiated the pause loses their current stock. If the pause causes the opponent to lose their stock (such as interfering with recovery), the person who initiated the pause loses two stocks. If there is any doubt in the ruling of a pausing incident, stop what you are doing and CALL ONE OF THE TOs TO YOUR MATCH.
- Coaching is allowed only between games, not during.
- The tournament organizer has the right to save/record any tournament match if possible and has the right to upload said match.
- Any hacks or mods applied to a setup may be inspected by a TO, who reserves the right to have those hacks disabled if they are deemed inappropriate for tournament play.
Melee and Project M Rules
- Items set to OFF and NONE.
- 4 stock, 8:00 timer.
- Friendly Fire ON (doubles).
- Sets are played best two out of three games, with all Semi-Finals and Finals matches being played best three of five.
- Gentleman's Clause - Players may play on any stage if agreed on by all players.
- If a game times out, the winner is determined by stock, and then percentage. If both stock and percentage are the same, the game should be replayed in full.
- If Sudden Death occurs at the end of the game, play a one stock, three minute game with the same characters and stage.
Brawl Rules
- Items set to OFF and NONE.
- 3 stock, 8:00 timer.
- Sets are played best two out of three games, with all Semi-Finals and Finals matches being played best three of five.
- Gentleman's Clause - Players may play on any stage if agreed on by all players.
- If a game times out, the winner is determined by stock, and then percentage. If both stock and percentage are the same, the game should be replayed in full.
-All infinites and chain grabs are legal.
-Meta Knight's Infinite Cape Glitch and Extended Cape Glitch are banned.
-There is a Ledge Grab Limit of 35 for Meta Knight and 50 for all other characters. If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
-The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterruptible moves past 300%, and reaching a position that your opponent can never reach you.
-Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
-If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death:
-In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
Playing a Set
1. Best of one Rock Paper Scissors for port priority if requested.
2. Double Blind character selection if requested.
3. Highest port priority strikes first.
4. Strike order:
Melee: 1-2-1
Brawl: 1-2-1
Project M: 1-2-2-1
[Play Game]
5. Winner bans stages. Bans may be reapplied per game.
6. Winner selects character.
7. Loser selects character and stage.
8. Repeat steps 5-8 until set is complete.
Melee Specific Rules
- Wobbling is allowed.
- Bans: Winner may ban one stage per game.
- Dave's Stupid Rule - Players may not counterpick any stage that they won on. This excludes Random.
Project M Specific Rules
- Input assist OFF.
- Bans: Winner may ban 3 stages per game in singles and doubles.
- DSR Modified - Players may not counterpick to the last stage that they won on. This excludes Random.)
Melee Stages
Starter
- Battlefield
- Final Destination
- Yoshi's Story
- Dreamland 64
- Fountain of Dreams
Counterpick
-Pokemon Stadium
Starter
- Battlefield
- Final Destination
- Yoshi's Story
- Dreamland 64
- Fountain of Dreams
Counterpick
-Pokemon Stadium
Brawl Stages
Starter
- BATTLEFIELD
- FINAL DESTINATION
- LYLAT CRUISE
- SMASHVILLE
- YOSHI'S ISLAND (BRAWL)
Counterpick
- CASTLE SIEGE
- HALBERD
- POKEMON STADIUM 1
- BATTLEFIELD
- FINAL DESTINATION
- LYLAT CRUISE
- SMASHVILLE
- YOSHI'S ISLAND (BRAWL)
Counterpick
- CASTLE SIEGE
- HALBERD
- POKEMON STADIUM 1
Project M Singles Stages
Starter
- Yoshi's Story
- Battlefield
- Final Destination
- Pokemon Stadium 2
- Smashville
- Dreamland
- Fountain of Dreams
Counterpick
- Yoshi's Island (Brawl)
- WarioWare
- Lylat Cruise
- Green Hill Zone
- Skyloft
- Skyworld
- Pokemon Stadium 1
Project M Doubles
Starters
-Yoshi's Island (Brawl)
-Battlefield
-Pokemon Stadium 2
-Final Destination
-Smashville
-Dreamland
-Distant Planet
Counterpick
-Lylat Cruise
-Skyloft
-Skyworld
-Pokemon Stadium 1
-Fountain of Dreams
- Yoshi's Story
- Battlefield
- Final Destination
- Pokemon Stadium 2
- Smashville
- Dreamland
- Fountain of Dreams
Counterpick
- Yoshi's Island (Brawl)
- WarioWare
- Lylat Cruise
- Green Hill Zone
- Skyloft
- Skyworld
- Pokemon Stadium 1
Project M Doubles
Starters
-Yoshi's Island (Brawl)
-Battlefield
-Pokemon Stadium 2
-Final Destination
-Smashville
-Dreamland
-Distant Planet
Counterpick
-Lylat Cruise
-Skyloft
-Skyworld
-Pokemon Stadium 1
-Fountain of Dreams
TO contact info: Jawsome-269-519-3579
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